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authorJohn Hurliman2010-02-22 13:27:17 -0800
committerJohn Hurliman2010-02-22 13:27:17 -0800
commit7665aad002ef066fc31fa9497225d2668641c769 (patch)
treece2ad89f1ffd20c6f5e9a3b6558f7b90c651c830 /OpenSim/Framework/AssetBase.cs
parent* Added a sanity check for missing asset data in LLClientView (diff)
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* Adds CreatorID to asset metadata. This is just the plumbing to support CreatorID, it doesn't modify database backends or OAR files to support storing/loading it
Diffstat (limited to 'OpenSim/Framework/AssetBase.cs')
-rw-r--r--OpenSim/Framework/AssetBase.cs24
1 files changed, 8 insertions, 16 deletions
diff --git a/OpenSim/Framework/AssetBase.cs b/OpenSim/Framework/AssetBase.cs
index 3e64e47..f21a9b5 100644
--- a/OpenSim/Framework/AssetBase.cs
+++ b/OpenSim/Framework/AssetBase.cs
@@ -61,7 +61,7 @@ namespace OpenSim.Framework
61 m_metadata.Type = (sbyte)AssetType.Unknown; 61 m_metadata.Type = (sbyte)AssetType.Unknown;
62 } 62 }
63 63
64 public AssetBase(UUID assetID, string name, sbyte assetType) 64 public AssetBase(UUID assetID, string name, sbyte assetType, UUID creatorID)
65 { 65 {
66 if (assetType == (sbyte)AssetType.Unknown) 66 if (assetType == (sbyte)AssetType.Unknown)
67 { 67 {
@@ -76,7 +76,7 @@ namespace OpenSim.Framework
76 m_metadata.Type = assetType; 76 m_metadata.Type = assetType;
77 } 77 }
78 78
79 public AssetBase(string assetID, string name, sbyte assetType) 79 public AssetBase(string assetID, string name, sbyte assetType, UUID creatorID)
80 { 80 {
81 if (assetType == (sbyte)AssetType.Unknown) 81 if (assetType == (sbyte)AssetType.Unknown)
82 { 82 {
@@ -220,7 +220,6 @@ namespace OpenSim.Framework
220 public class AssetMetadata 220 public class AssetMetadata
221 { 221 {
222 private UUID m_fullid; 222 private UUID m_fullid;
223 // m_id added as a dirty hack to transition from FullID to ID
224 private string m_id; 223 private string m_id;
225 private string m_name = String.Empty; 224 private string m_name = String.Empty;
226 private string m_description = String.Empty; 225 private string m_description = String.Empty;
@@ -230,8 +229,7 @@ namespace OpenSim.Framework
230 private byte[] m_sha1; 229 private byte[] m_sha1;
231 private bool m_local; 230 private bool m_local;
232 private bool m_temporary; 231 private bool m_temporary;
233 //private Dictionary<string, Uri> m_methods = new Dictionary<string, Uri>(); 232 private UUID m_creatorid;
234 //private OSDMap m_extra_data;
235 233
236 public UUID FullID 234 public UUID FullID
237 { 235 {
@@ -324,16 +322,10 @@ namespace OpenSim.Framework
324 set { m_temporary = value; } 322 set { m_temporary = value; }
325 } 323 }
326 324
327 //public Dictionary<string, Uri> Methods 325 public UUID CreatorID
328 //{ 326 {
329 // get { return m_methods; } 327 get { return m_creatorid; }
330 // set { m_methods = value; } 328 set { m_creatorid = value; }
331 //} 329 }
332
333 //public OSDMap ExtraData
334 //{
335 // get { return m_extra_data; }
336 // set { m_extra_data = value; }
337 //}
338 } 330 }
339} 331}