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authorlbsa712009-04-08 19:59:37 +0000
committerlbsa712009-04-08 19:59:37 +0000
commite93b782f9d86e4049a28d7f90c691dc5d242f234 (patch)
tree892fcce074d5e5a817c0b14d2a5e4fefe1b692a9 /OpenSim/Framework/AssetBase.cs
parent* Make it possible to store creator strings in user inventory items as well a... (diff)
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* Introduced some experimental code with regards to asset data substitution
Diffstat (limited to '')
-rw-r--r--OpenSim/Framework/AssetBase.cs22
1 files changed, 22 insertions, 0 deletions
diff --git a/OpenSim/Framework/AssetBase.cs b/OpenSim/Framework/AssetBase.cs
index 5c311c0..03b6ea8 100644
--- a/OpenSim/Framework/AssetBase.cs
+++ b/OpenSim/Framework/AssetBase.cs
@@ -49,6 +49,28 @@ namespace OpenSim.Framework
49 m_metadata.Name = name; 49 m_metadata.Name = name;
50 } 50 }
51 51
52 public bool IsTextualAsset
53 {
54 get
55 {
56 return !IsBinaryAsset;
57 }
58
59 }
60
61 public bool IsBinaryAsset
62 {
63 get
64 {
65 return
66 Type == (sbyte) AssetType.Animation ||
67 Type == (sbyte) AssetType.Gesture ||
68 Type == (sbyte) AssetType.ImageJPEG ||
69 Type == (sbyte) AssetType.ImageTGA ||
70 Type == (sbyte) AssetType.LSLBytecode ||;
71 }
72 }
73
52 public virtual byte[] Data 74 public virtual byte[] Data
53 { 75 {
54 get { return m_data; } 76 get { return m_data; }