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authorUbitUmarov2012-09-26 20:31:34 +0100
committerUbitUmarov2012-09-26 20:31:34 +0100
commitc3ea00f16e8582ec547f4fb927119a1e5f1b16f3 (patch)
tree64c6975bd58c6523cf8dd3ded59bbe97fe4b72a6 /OpenSim/Framework/AssetBase.cs
parent fix GetTextureHandler range (diff)
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add assettype mesh to list of binary assets
Diffstat (limited to '')
-rw-r--r--OpenSim/Framework/AssetBase.cs3
1 files changed, 2 insertions, 1 deletions
diff --git a/OpenSim/Framework/AssetBase.cs b/OpenSim/Framework/AssetBase.cs
index ff240be..5da8e11 100644
--- a/OpenSim/Framework/AssetBase.cs
+++ b/OpenSim/Framework/AssetBase.cs
@@ -150,7 +150,8 @@ namespace OpenSim.Framework
150 Type == (sbyte)AssetType.SnapshotFolder || 150 Type == (sbyte)AssetType.SnapshotFolder ||
151 Type == (sbyte)AssetType.TrashFolder || 151 Type == (sbyte)AssetType.TrashFolder ||
152 Type == (sbyte)AssetType.ImageJPEG || 152 Type == (sbyte)AssetType.ImageJPEG ||
153 Type == (sbyte) AssetType.ImageTGA || 153 Type == (sbyte)AssetType.ImageTGA ||
154 Type == (sbyte)AssetType.Mesh ||
154 Type == (sbyte) AssetType.LSLBytecode); 155 Type == (sbyte) AssetType.LSLBytecode);
155 } 156 }
156 } 157 }