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authorMelanie2010-05-09 17:02:22 +0100
committerMelanie2010-05-09 17:02:22 +0100
commit9b22393cf308507dc751704c8b0d3e65ac1d4323 (patch)
tree4e7605aa485d79bb429ca5965fd6415bb53cb635 /OpenSim/Framework/AssetBase.cs
parent* Added missing loggout notification to home grid upon agents logging out in ... (diff)
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Add a field asset_flags and a corresponding enum to the asset database. This
CHANGES THE ASSET SERVER PROTOCOL and means you CAN NOT MIX PRIOR VERSIONS WITH LATER ONES. It may also eat your babies, yada, yada, yada. The usual cautions for migrations to the assets table apply. Coding: Can not guarantee nut free.
Diffstat (limited to '')
-rw-r--r--OpenSim/Framework/AssetBase.cs22
1 files changed, 22 insertions, 0 deletions
diff --git a/OpenSim/Framework/AssetBase.cs b/OpenSim/Framework/AssetBase.cs
index 19ca232..7ecf198 100644
--- a/OpenSim/Framework/AssetBase.cs
+++ b/OpenSim/Framework/AssetBase.cs
@@ -33,6 +33,15 @@ using OpenMetaverse;
33 33
34namespace OpenSim.Framework 34namespace OpenSim.Framework
35{ 35{
36 [Flags]
37 public enum AssetFlags : int
38 {
39 Normal = 0,
40 Maptile = 1,
41 Rewritable = 2,
42 Collectable = 4
43 }
44
36 /// <summary> 45 /// <summary>
37 /// Asset class. All Assets are reference by this class or a class derived from this class 46 /// Asset class. All Assets are reference by this class or a class derived from this class
38 /// </summary> 47 /// </summary>
@@ -206,6 +215,12 @@ namespace OpenSim.Framework
206 set { m_metadata.Temporary = value; } 215 set { m_metadata.Temporary = value; }
207 } 216 }
208 217
218 public AssetFlags Flags
219 {
220 get { return m_metadata.Flags; }
221 set { m_metadata.Flags = value; }
222 }
223
209 [XmlIgnore] 224 [XmlIgnore]
210 public AssetMetadata Metadata 225 public AssetMetadata Metadata
211 { 226 {
@@ -233,6 +248,7 @@ namespace OpenSim.Framework
233 private bool m_local; 248 private bool m_local;
234 private bool m_temporary; 249 private bool m_temporary;
235 private string m_creatorid; 250 private string m_creatorid;
251 private AssetFlags m_flags;
236 252
237 public UUID FullID 253 public UUID FullID
238 { 254 {
@@ -330,5 +346,11 @@ namespace OpenSim.Framework
330 get { return m_creatorid; } 346 get { return m_creatorid; }
331 set { m_creatorid = value; } 347 set { m_creatorid = value; }
332 } 348 }
349
350 public AssetFlags Flags
351 {
352 get { return m_flags; }
353 set { m_flags = value; }
354 }
333 } 355 }
334} 356}