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authorMelanie2009-11-06 10:33:49 +0000
committerMelanie2009-11-06 10:33:49 +0000
commit5300e8506da657118dbde8c9edc9a00db28bc4ac (patch)
tree780597557f006bff730869955a0902fb54f50f43 /OpenSim/Framework/AssetBase.cs
parentFixing the build break (diff)
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Reintroduce AssetBase's old behavior. A Parameterless constructor is required
for .NET serialization and removing it breaks the OpenSim asset server protocol.
Diffstat (limited to '')
-rw-r--r--OpenSim/Framework/AssetBase.cs10
1 files changed, 10 insertions, 0 deletions
diff --git a/OpenSim/Framework/AssetBase.cs b/OpenSim/Framework/AssetBase.cs
index eed9703..212f41d 100644
--- a/OpenSim/Framework/AssetBase.cs
+++ b/OpenSim/Framework/AssetBase.cs
@@ -51,6 +51,16 @@ namespace OpenSim.Framework
51 /// </summary> 51 /// </summary>
52 private AssetMetadata m_metadata; 52 private AssetMetadata m_metadata;
53 53
54 // This is needed for .NET serialization!!!
55 // Do NOT "Optimize" away!
56 public AssetBase()
57 {
58 m_metadata = new AssetMetadata();
59 m_metadata.FullID = UUID.Zero;
60 m_metadata.ID = UUID.Zero.ToString();
61 m_metadata.Type = (sbyte)AssetType.Unknown;
62 }
63
54 public AssetBase(UUID assetID, string name, sbyte assetType) 64 public AssetBase(UUID assetID, string name, sbyte assetType)
55 { 65 {
56 if (assetType == (sbyte)AssetType.Unknown) 66 if (assetType == (sbyte)AssetType.Unknown)