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Added a note to the ScenePresence.UpdateMovement() method, to remind everyone that the so called "forces" are actually velocities.
Diffstat (limited to 'OpenSim/Framework/Animation.cs')
0 files changed, 0 insertions, 0 deletions
index : opensim-SC | ||
My fork of OpenSim for IG and DG, called SledjChisl. |
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