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author | Teravus Ovares | 2008-09-06 07:52:41 +0000 |
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committer | Teravus Ovares | 2008-09-06 07:52:41 +0000 |
commit | 7d89e122930be39e84a6d174548fa2d12ac0484a (patch) | |
tree | e5aa5752f988a9aba2a969f49e5e208985eda80c /OpenSim/Framework/AgentUpdateArgs.cs | |
parent | * minor: speculatively try a change to bamboo.build to see if this generates ... (diff) | |
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* This is the fabled LibOMV update with all of the libOMV types from JHurliman
* This is a HUGE OMG update and will definitely have unknown side effects.. so this is really only for the strong hearted at this point. Regular people should let the dust settle.
* This has been tested to work with most basic functions. However.. make sure you back up 'everything' before using this. It's that big!
* Essentially we're back at square 1 in the testing phase.. so lets identify things that broke.
Diffstat (limited to 'OpenSim/Framework/AgentUpdateArgs.cs')
-rw-r--r-- | OpenSim/Framework/AgentUpdateArgs.cs | 20 |
1 files changed, 10 insertions, 10 deletions
diff --git a/OpenSim/Framework/AgentUpdateArgs.cs b/OpenSim/Framework/AgentUpdateArgs.cs index 9e83ae1..d9dee13 100644 --- a/OpenSim/Framework/AgentUpdateArgs.cs +++ b/OpenSim/Framework/AgentUpdateArgs.cs | |||
@@ -1,21 +1,21 @@ | |||
1 | using System; | 1 | using System; |
2 | using libsecondlife; | 2 | using OpenMetaverse; |
3 | 3 | ||
4 | namespace OpenSim.Framework | 4 | namespace OpenSim.Framework |
5 | { | 5 | { |
6 | public class AgentUpdateArgs : EventArgs | 6 | public class AgentUpdateArgs : EventArgs |
7 | { | 7 | { |
8 | public LLUUID AgentID; | 8 | public UUID AgentID; |
9 | public LLQuaternion BodyRotation; | 9 | public Quaternion BodyRotation; |
10 | public LLVector3 CameraAtAxis; | 10 | public Vector3 CameraAtAxis; |
11 | public LLVector3 CameraCenter; | 11 | public Vector3 CameraCenter; |
12 | public LLVector3 CameraLeftAxis; | 12 | public Vector3 CameraLeftAxis; |
13 | public LLVector3 CameraUpAxis; | 13 | public Vector3 CameraUpAxis; |
14 | public uint ControlFlags; | 14 | public uint ControlFlags; |
15 | public float Far; | 15 | public float Far; |
16 | public byte Flags; | 16 | public byte Flags; |
17 | public LLQuaternion HeadRotation; | 17 | public Quaternion HeadRotation; |
18 | public LLUUID SessionID; | 18 | public UUID SessionID; |
19 | public byte State; | 19 | public byte State; |
20 | } | 20 | } |
21 | } \ No newline at end of file | 21 | } |