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author | lbsa71 | 2007-10-31 07:28:23 +0000 |
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committer | lbsa71 | 2007-10-31 07:28:23 +0000 |
commit | 064404ab409ddd0a3b25027a98582696295c46fd (patch) | |
tree | bd84ec2e23930f76e7cc81c8529ef71936c86dd9 /OpenSim/Framework/AgentInventory.cs | |
parent | made illogical bitwise operations logical (diff) | |
download | opensim-SC-064404ab409ddd0a3b25027a98582696295c46fd.zip opensim-SC-064404ab409ddd0a3b25027a98582696295c46fd.tar.gz opensim-SC-064404ab409ddd0a3b25027a98582696295c46fd.tar.bz2 opensim-SC-064404ab409ddd0a3b25027a98582696295c46fd.tar.xz |
* Moved OpenSim/Framework/General to OpenSim/Framework for great justice.
Diffstat (limited to 'OpenSim/Framework/AgentInventory.cs')
-rw-r--r-- | OpenSim/Framework/AgentInventory.cs | 258 |
1 files changed, 258 insertions, 0 deletions
diff --git a/OpenSim/Framework/AgentInventory.cs b/OpenSim/Framework/AgentInventory.cs new file mode 100644 index 0000000..7a1174a --- /dev/null +++ b/OpenSim/Framework/AgentInventory.cs | |||
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1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSim Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | * | ||
27 | */ | ||
28 | using System.Collections.Generic; | ||
29 | using libsecondlife; | ||
30 | using libsecondlife.Packets; | ||
31 | |||
32 | namespace OpenSim.Framework | ||
33 | { | ||
34 | public class AgentInventory | ||
35 | { | ||
36 | //Holds the local copy of Inventory info for a agent | ||
37 | public Dictionary<LLUUID, InventoryFolder> InventoryFolders; | ||
38 | public Dictionary<LLUUID, InventoryItem> InventoryItems; | ||
39 | public InventoryFolder InventoryRoot; | ||
40 | public int LastCached; //maybe used by opensim app, time this was last stored/compared to user server | ||
41 | public LLUUID AgentID; | ||
42 | public AvatarWearable[] Wearables; | ||
43 | |||
44 | public AgentInventory() | ||
45 | { | ||
46 | InventoryFolders = new Dictionary<LLUUID, InventoryFolder>(); | ||
47 | InventoryItems = new Dictionary<LLUUID, InventoryItem>(); | ||
48 | Initialise(); | ||
49 | } | ||
50 | |||
51 | public virtual void Initialise() | ||
52 | { | ||
53 | Wearables = new AvatarWearable[13]; | ||
54 | for (int i = 0; i < 13; i++) | ||
55 | { | ||
56 | Wearables[i] = new AvatarWearable(); | ||
57 | } | ||
58 | } | ||
59 | |||
60 | public bool CreateNewFolder(LLUUID folderID, ushort type) | ||
61 | { | ||
62 | InventoryFolder Folder = new InventoryFolder(); | ||
63 | Folder.FolderID = folderID; | ||
64 | Folder.OwnerID = AgentID; | ||
65 | Folder.DefaultType = type; | ||
66 | InventoryFolders.Add(Folder.FolderID, Folder); | ||
67 | return (true); | ||
68 | } | ||
69 | |||
70 | public void CreateRootFolder(LLUUID newAgentID, bool createTextures) | ||
71 | { | ||
72 | AgentID = newAgentID; | ||
73 | InventoryRoot = new InventoryFolder(); | ||
74 | InventoryRoot.FolderID = LLUUID.Random(); | ||
75 | InventoryRoot.ParentID = new LLUUID(); | ||
76 | InventoryRoot.Version = 1; | ||
77 | InventoryRoot.DefaultType = 8; | ||
78 | InventoryRoot.OwnerID = AgentID; | ||
79 | InventoryRoot.FolderName = "My Inventory"; | ||
80 | InventoryFolders.Add(InventoryRoot.FolderID, InventoryRoot); | ||
81 | InventoryRoot.OwnerID = AgentID; | ||
82 | if (createTextures) | ||
83 | { | ||
84 | CreateNewFolder(LLUUID.Random(), 0, "Textures", InventoryRoot.FolderID); | ||
85 | } | ||
86 | } | ||
87 | |||
88 | public bool CreateNewFolder(LLUUID folderID, ushort type, string folderName) | ||
89 | { | ||
90 | InventoryFolder Folder = new InventoryFolder(); | ||
91 | Folder.FolderID = folderID; | ||
92 | Folder.OwnerID = AgentID; | ||
93 | Folder.DefaultType = type; | ||
94 | Folder.FolderName = folderName; | ||
95 | InventoryFolders.Add(Folder.FolderID, Folder); | ||
96 | return (true); | ||
97 | } | ||
98 | |||
99 | public bool CreateNewFolder(LLUUID folderID, ushort type, string folderName, LLUUID parentID) | ||
100 | { | ||
101 | if (!InventoryFolders.ContainsKey(folderID)) | ||
102 | { | ||
103 | System.Console.WriteLine("creating new folder called " + folderName + " in agents inventory"); | ||
104 | InventoryFolder Folder = new InventoryFolder(); | ||
105 | Folder.FolderID = folderID; | ||
106 | Folder.OwnerID = AgentID; | ||
107 | Folder.DefaultType = type; | ||
108 | Folder.FolderName = folderName; | ||
109 | Folder.ParentID = parentID; | ||
110 | InventoryFolders.Add(Folder.FolderID, Folder); | ||
111 | } | ||
112 | return (true); | ||
113 | } | ||
114 | |||
115 | public bool HasFolder(LLUUID folderID) | ||
116 | { | ||
117 | if (InventoryFolders.ContainsKey(folderID)) | ||
118 | { | ||
119 | return true; | ||
120 | } | ||
121 | return false; | ||
122 | } | ||
123 | |||
124 | public LLUUID GetFolderID(string folderName) | ||
125 | { | ||
126 | foreach (InventoryFolder inv in InventoryFolders.Values) | ||
127 | { | ||
128 | if (inv.FolderName == folderName) | ||
129 | { | ||
130 | return inv.FolderID; | ||
131 | } | ||
132 | } | ||
133 | return LLUUID.Zero; | ||
134 | } | ||
135 | |||
136 | public bool UpdateItemAsset(LLUUID itemID, AssetBase asset) | ||
137 | { | ||
138 | if (InventoryItems.ContainsKey(itemID)) | ||
139 | { | ||
140 | InventoryItem Item = InventoryItems[itemID]; | ||
141 | Item.AssetID = asset.FullID; | ||
142 | System.Console.WriteLine("updated inventory item " + itemID.ToStringHyphenated() + | ||
143 | " so it now is set to asset " + asset.FullID.ToStringHyphenated()); | ||
144 | //TODO need to update the rest of the info | ||
145 | } | ||
146 | return true; | ||
147 | } | ||
148 | |||
149 | public bool UpdateItemDetails(LLUUID itemID, UpdateInventoryItemPacket.InventoryDataBlock packet) | ||
150 | { | ||
151 | System.Console.WriteLine("updating inventory item details"); | ||
152 | if (InventoryItems.ContainsKey(itemID)) | ||
153 | { | ||
154 | System.Console.WriteLine("changing name to " + Util.FieldToString(packet.Name)); | ||
155 | InventoryItem Item = InventoryItems[itemID]; | ||
156 | Item.Name = Util.FieldToString(packet.Name); | ||
157 | System.Console.WriteLine("updated inventory item " + itemID.ToStringHyphenated()); | ||
158 | //TODO need to update the rest of the info | ||
159 | } | ||
160 | return true; | ||
161 | } | ||
162 | |||
163 | public LLUUID AddToInventory(LLUUID folderID, AssetBase asset) | ||
164 | { | ||
165 | if (InventoryFolders.ContainsKey(folderID)) | ||
166 | { | ||
167 | LLUUID NewItemID = LLUUID.Random(); | ||
168 | |||
169 | InventoryItem Item = new InventoryItem(); | ||
170 | Item.FolderID = folderID; | ||
171 | Item.OwnerID = AgentID; | ||
172 | Item.AssetID = asset.FullID; | ||
173 | Item.ItemID = NewItemID; | ||
174 | Item.Type = asset.Type; | ||
175 | Item.Name = asset.Name; | ||
176 | Item.Description = asset.Description; | ||
177 | Item.InvType = asset.InvType; | ||
178 | InventoryItems.Add(Item.ItemID, Item); | ||
179 | InventoryFolder Folder = InventoryFolders[Item.FolderID]; | ||
180 | Folder.Items.Add(Item); | ||
181 | return (Item.ItemID); | ||
182 | } | ||
183 | else | ||
184 | { | ||
185 | return (null); | ||
186 | } | ||
187 | } | ||
188 | |||
189 | public bool DeleteFromInventory(LLUUID itemID) | ||
190 | { | ||
191 | bool res = false; | ||
192 | if (InventoryItems.ContainsKey(itemID)) | ||
193 | { | ||
194 | InventoryItem item = InventoryItems[itemID]; | ||
195 | InventoryItems.Remove(itemID); | ||
196 | foreach (InventoryFolder fold in InventoryFolders.Values) | ||
197 | { | ||
198 | if (fold.Items.Contains(item)) | ||
199 | { | ||
200 | fold.Items.Remove(item); | ||
201 | break; | ||
202 | } | ||
203 | } | ||
204 | res = true; | ||
205 | } | ||
206 | return res; | ||
207 | } | ||
208 | } | ||
209 | |||
210 | public class InventoryFolder | ||
211 | { | ||
212 | public List<InventoryItem> Items; | ||
213 | //public List<InventoryFolder> Subfolders; | ||
214 | public LLUUID FolderID; | ||
215 | public LLUUID OwnerID; | ||
216 | public LLUUID ParentID = LLUUID.Zero; | ||
217 | public string FolderName; | ||
218 | public ushort DefaultType; | ||
219 | public ushort Version; | ||
220 | |||
221 | public InventoryFolder() | ||
222 | { | ||
223 | Items = new List<InventoryItem>(); | ||
224 | //Subfolders = new List<InventoryFolder>(); | ||
225 | } | ||
226 | } | ||
227 | |||
228 | public class InventoryItem | ||
229 | { | ||
230 | public LLUUID FolderID; | ||
231 | public LLUUID OwnerID; | ||
232 | public LLUUID ItemID; | ||
233 | public LLUUID AssetID; | ||
234 | public LLUUID CreatorID; | ||
235 | public sbyte InvType; | ||
236 | public sbyte Type; | ||
237 | public string Name = ""; | ||
238 | public string Description; | ||
239 | |||
240 | public InventoryItem() | ||
241 | { | ||
242 | CreatorID = LLUUID.Zero; | ||
243 | } | ||
244 | |||
245 | public string ExportString() | ||
246 | { | ||
247 | string typ = "notecard"; | ||
248 | string result = ""; | ||
249 | result += "\tinv_object\t0\n\t{\n"; | ||
250 | result += "\t\tobj_id\t%s\n"; | ||
251 | result += "\t\tparent_id\t" + ItemID.ToString() + "\n"; | ||
252 | result += "\t\ttype\t" + typ + "\n"; | ||
253 | result += "\t\tname\t" + Name + "|\n"; | ||
254 | result += "\t}\n"; | ||
255 | return result; | ||
256 | } | ||
257 | } | ||
258 | } \ No newline at end of file | ||