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author | Jeff Ames | 2007-12-20 05:43:02 +0000 |
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committer | Jeff Ames | 2007-12-20 05:43:02 +0000 |
commit | be2ad79e52efb5eb543057e8e73fa601d0b91c87 (patch) | |
tree | 688a11b5737835b3cd46b2beaf01c6e9d23ace09 /OpenSim/Framework/AgentInventory.cs | |
parent | *Added event called after any movement is handled (OnClientMovement) - will b... (diff) | |
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Added patch from Johan. First attempt to solve the LibSL.Packet GC problem. Works with LibSL rev>1532
Diffstat (limited to '')
-rw-r--r-- | OpenSim/Framework/AgentInventory.cs | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/OpenSim/Framework/AgentInventory.cs b/OpenSim/Framework/AgentInventory.cs index ed8d294..541bc27 100644 --- a/OpenSim/Framework/AgentInventory.cs +++ b/OpenSim/Framework/AgentInventory.cs | |||
@@ -139,8 +139,8 @@ namespace OpenSim.Framework | |||
139 | { | 139 | { |
140 | InventoryItem Item = InventoryItems[itemID]; | 140 | InventoryItem Item = InventoryItems[itemID]; |
141 | Item.AssetID = asset.FullID; | 141 | Item.AssetID = asset.FullID; |
142 | System.Console.WriteLine("updated inventory item " + itemID.ToStringHyphenated() + | 142 | System.Console.WriteLine("updated inventory item " + itemID.ToString() + |
143 | " so it now is set to asset " + asset.FullID.ToStringHyphenated()); | 143 | " so it now is set to asset " + asset.FullID.ToString()); |
144 | //TODO need to update the rest of the info | 144 | //TODO need to update the rest of the info |
145 | } | 145 | } |
146 | return true; | 146 | return true; |
@@ -154,7 +154,7 @@ namespace OpenSim.Framework | |||
154 | System.Console.WriteLine("changing name to " + Util.FieldToString(packet.Name)); | 154 | System.Console.WriteLine("changing name to " + Util.FieldToString(packet.Name)); |
155 | InventoryItem Item = InventoryItems[itemID]; | 155 | InventoryItem Item = InventoryItems[itemID]; |
156 | Item.Name = Util.FieldToString(packet.Name); | 156 | Item.Name = Util.FieldToString(packet.Name); |
157 | System.Console.WriteLine("updated inventory item " + itemID.ToStringHyphenated()); | 157 | System.Console.WriteLine("updated inventory item " + itemID.ToString()); |
158 | //TODO need to update the rest of the info | 158 | //TODO need to update the rest of the info |
159 | } | 159 | } |
160 | return true; | 160 | return true; |