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authorJeff Ames2007-12-20 05:43:02 +0000
committerJeff Ames2007-12-20 05:43:02 +0000
commitbe2ad79e52efb5eb543057e8e73fa601d0b91c87 (patch)
tree688a11b5737835b3cd46b2beaf01c6e9d23ace09 /OpenSim/Framework/AgentInventory.cs
parent*Added event called after any movement is handled (OnClientMovement) - will b... (diff)
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Added patch from Johan. First attempt to solve the LibSL.Packet GC problem. Works with LibSL rev>1532
Diffstat (limited to '')
-rw-r--r--OpenSim/Framework/AgentInventory.cs6
1 files changed, 3 insertions, 3 deletions
diff --git a/OpenSim/Framework/AgentInventory.cs b/OpenSim/Framework/AgentInventory.cs
index ed8d294..541bc27 100644
--- a/OpenSim/Framework/AgentInventory.cs
+++ b/OpenSim/Framework/AgentInventory.cs
@@ -139,8 +139,8 @@ namespace OpenSim.Framework
139 { 139 {
140 InventoryItem Item = InventoryItems[itemID]; 140 InventoryItem Item = InventoryItems[itemID];
141 Item.AssetID = asset.FullID; 141 Item.AssetID = asset.FullID;
142 System.Console.WriteLine("updated inventory item " + itemID.ToStringHyphenated() + 142 System.Console.WriteLine("updated inventory item " + itemID.ToString() +
143 " so it now is set to asset " + asset.FullID.ToStringHyphenated()); 143 " so it now is set to asset " + asset.FullID.ToString());
144 //TODO need to update the rest of the info 144 //TODO need to update the rest of the info
145 } 145 }
146 return true; 146 return true;
@@ -154,7 +154,7 @@ namespace OpenSim.Framework
154 System.Console.WriteLine("changing name to " + Util.FieldToString(packet.Name)); 154 System.Console.WriteLine("changing name to " + Util.FieldToString(packet.Name));
155 InventoryItem Item = InventoryItems[itemID]; 155 InventoryItem Item = InventoryItems[itemID];
156 Item.Name = Util.FieldToString(packet.Name); 156 Item.Name = Util.FieldToString(packet.Name);
157 System.Console.WriteLine("updated inventory item " + itemID.ToStringHyphenated()); 157 System.Console.WriteLine("updated inventory item " + itemID.ToString());
158 //TODO need to update the rest of the info 158 //TODO need to update the rest of the info
159 } 159 }
160 return true; 160 return true;