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authorJustin Clarke Casey2008-06-23 18:01:58 +0000
committerJustin Clarke Casey2008-06-23 18:01:58 +0000
commitde243802334c44967273be2d1455a5f191f75955 (patch)
tree7228d224717ff5b5c021161225ac9f4e46b39174 /OpenSim/Framework/AgentInventory.cs
parentadd migration to go from varchar -> char for uuid. Tested (diff)
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* Remove all use of asset.InvType, as outlined in mailing list discussion
* This is stage 1, the field will be removed from AssetType and the assets table if this change doesn't prove problematic
Diffstat (limited to '')
-rw-r--r--OpenSim/Framework/AgentInventory.cs53
1 files changed, 27 insertions, 26 deletions
diff --git a/OpenSim/Framework/AgentInventory.cs b/OpenSim/Framework/AgentInventory.cs
index 61e8636..e3f078b 100644
--- a/OpenSim/Framework/AgentInventory.cs
+++ b/OpenSim/Framework/AgentInventory.cs
@@ -157,31 +157,32 @@ namespace OpenSim.Framework
157 return true; 157 return true;
158 } 158 }
159 159
160 public LLUUID AddToInventory(LLUUID folderID, AssetBase asset) 160 // FIXME: Unused, pending possible cleanup for this whole class.
161 { 161// public LLUUID AddToInventory(LLUUID folderID, AssetBase asset)
162 if (InventoryFolders.ContainsKey(folderID)) 162// {
163 { 163// if (InventoryFolders.ContainsKey(folderID))
164 LLUUID NewItemID = LLUUID.Random(); 164// {
165 165// LLUUID NewItemID = LLUUID.Random();
166 InventoryItem Item = new InventoryItem(); 166//
167 Item.FolderID = folderID; 167// InventoryItem Item = new InventoryItem();
168 Item.OwnerID = AgentID; 168// Item.FolderID = folderID;
169 Item.AssetID = asset.FullID; 169// Item.OwnerID = AgentID;
170 Item.ItemID = NewItemID; 170// Item.AssetID = asset.FullID;
171 Item.Type = asset.Type; 171// Item.ItemID = NewItemID;
172 Item.Name = asset.Name; 172// Item.Type = asset.Type;
173 Item.Description = asset.Description; 173// Item.Name = asset.Name;
174 Item.InvType = asset.InvType; 174// Item.Description = asset.Description;
175 InventoryItems.Add(Item.ItemID, Item); 175// Item.InvType = asset.InvType;
176 InventoryFolder Folder = InventoryFolders[Item.FolderID]; 176// InventoryItems.Add(Item.ItemID, Item);
177 Folder.Items.Add(Item); 177// InventoryFolder Folder = InventoryFolders[Item.FolderID];
178 return (Item.ItemID); 178// Folder.Items.Add(Item);
179 } 179// return (Item.ItemID);
180 else 180// }
181 { 181// else
182 return (null); 182// {
183 } 183// return (null);
184 } 184// }
185// }
185 186
186 public bool DeleteFromInventory(LLUUID itemID) 187 public bool DeleteFromInventory(LLUUID itemID)
187 { 188 {
@@ -252,4 +253,4 @@ namespace OpenSim.Framework
252 return result; 253 return result;
253 } 254 }
254 } 255 }
255} \ No newline at end of file 256}