aboutsummaryrefslogtreecommitdiffstatshomepage
path: root/OpenSim/Framework/AgentCircuitData.cs
diff options
context:
space:
mode:
authorAdam Frisby2008-05-11 04:32:43 +0000
committerAdam Frisby2008-05-11 04:32:43 +0000
commitee352ebc7971fbb62319da53c520304bda5a15a2 (patch)
treec7f6fba9087846bb203e1f3812c4e3445c8650e1 /OpenSim/Framework/AgentCircuitData.cs
parent* Refactored two more OutPackets. ObjectPropertiesFamily, and Object Propert... (diff)
downloadopensim-SC-ee352ebc7971fbb62319da53c520304bda5a15a2.zip
opensim-SC-ee352ebc7971fbb62319da53c520304bda5a15a2.tar.gz
opensim-SC-ee352ebc7971fbb62319da53c520304bda5a15a2.tar.bz2
opensim-SC-ee352ebc7971fbb62319da53c520304bda5a15a2.tar.xz
* Added NPCModule and NPCAvatar classes for NPCs. Primitive, but we can grow them out.
* Fix for Scene.Inventory.cs - It assumes every entity at startup is a SceneObjectGroup. (Actually, this shouldn't have compiled[!] without a warning.) * Fix for LandManager at startup - it assumes there's a land channel when perhaps there isnt. (Bug that needs another refactor to fix. [Mike - I've assigned a ticket to you about this])
Diffstat (limited to 'OpenSim/Framework/AgentCircuitData.cs')
0 files changed, 0 insertions, 0 deletions