aboutsummaryrefslogtreecommitdiffstatshomepage
path: root/OpenSim/Framework/AgentCircuitData.cs
diff options
context:
space:
mode:
authorUbitUmarov2012-09-18 01:07:44 +0100
committerUbitUmarov2012-09-18 01:07:44 +0100
commite8ba26eac8fdc438ffb72391d00c852ec1fc9950 (patch)
tree2e7365c0776c0a0c50aa10a90601bd224c8891a4 /OpenSim/Framework/AgentCircuitData.cs
parent add some locks to GetTextureModule (diff)
downloadopensim-SC-e8ba26eac8fdc438ffb72391d00c852ec1fc9950.zip
opensim-SC-e8ba26eac8fdc438ffb72391d00c852ec1fc9950.tar.gz
opensim-SC-e8ba26eac8fdc438ffb72391d00c852ec1fc9950.tar.bz2
opensim-SC-e8ba26eac8fdc438ffb72391d00c852ec1fc9950.tar.xz
***TEST*** still bad... create inventory itens for model textures and meshs. Issues: meshs get into root folder, viewer and viewer does not update inventory until relog ( the upload funtion needs to return more information) ,etc. Droping a mesh into a prim, makes viewer think we dropped a sculpt map, but it does work, viewer displays the mesh and physics work (as physics is stored at the sculpt information fields). Textures show up in Textures folder, just its to costly to find that default folder as is..
Diffstat (limited to 'OpenSim/Framework/AgentCircuitData.cs')
0 files changed, 0 insertions, 0 deletions