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author | Charles Krinke | 2009-06-14 16:32:50 +0000 |
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committer | Charles Krinke | 2009-06-14 16:32:50 +0000 |
commit | 8d24168befd3bcecbdd19cdea091233eb113dfc7 (patch) | |
tree | 9027511fbca390c0b89947abff9b87f65e05ce5d /OpenSim/Framework/AgentCircuitData.cs | |
parent | Bug fix in remote neighbour connector. (diff) | |
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Thank you kindly, M1sha, for a patch that improves the treePopulator module:
(a) Implements the ICommandableModule interface to clean up the user interface
(b) Uses a specification for a 'copse' (collected group of trees) which permits via an xml file: Tree type; Tree Line (high and low), Seed point; Radius of Copse; Number of required trees; Initial size of seeded tree; maximum size of seeded tree; growth rate; freeze growth state
(c) Multiple Copse may be defined for a region
(d) Growth on individual copse may be frozen or restarted, or all growth disabled/enabled
(e) Copse definitions are persistant, they are reloaded from the trees present on a region restart
(f) All trees in a copse may be removed and the copse definition deleted in one command
Diffstat (limited to 'OpenSim/Framework/AgentCircuitData.cs')
0 files changed, 0 insertions, 0 deletions