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authorMaster ScienceSim2010-10-26 12:54:28 -0700
committerMaster ScienceSim2010-10-26 12:54:28 -0700
commit9cfd3e1d5ac8383087fb09cf076e9ec199808fd7 (patch)
tree277f889477d147d28f7b829e3e9dc766c948a5f2 /OpenSim/Framework/AgentCircuitData.cs
parentMade the check for texture assets asynchronous. This is one part of (diff)
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Small cleanup and add more debugging information
Diffstat (limited to '')
-rw-r--r--OpenSim/Framework/AgentCircuitData.cs4
1 files changed, 2 insertions, 2 deletions
diff --git a/OpenSim/Framework/AgentCircuitData.cs b/OpenSim/Framework/AgentCircuitData.cs
index 098b33c..640a646 100644
--- a/OpenSim/Framework/AgentCircuitData.cs
+++ b/OpenSim/Framework/AgentCircuitData.cs
@@ -351,8 +351,8 @@ namespace OpenSim.Framework
351 OSDArray wears = (OSDArray)(args["wearables"]); 351 OSDArray wears = (OSDArray)(args["wearables"]);
352 for (int i = 0; i < wears.Count / 2; i++) 352 for (int i = 0; i < wears.Count / 2; i++)
353 { 353 {
354 Appearance.Wearables[i].ItemID = wears[i*2].AsUUID(); 354 AvatarWearable awear = new AvatarWearable(wears[i*2].AsUUID(),wears[(i*2)+1].AsUUID());
355 Appearance.Wearables[i].AssetID = wears[(i*2)+1].AsUUID(); 355 Appearance.SetWearable(i,awear);
356 } 356 }
357 } 357 }
358 358