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author | Justin Clark-Casey (justincc) | 2012-03-30 01:23:34 +0100 |
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committer | Justin Clark-Casey (justincc) | 2012-03-30 01:23:34 +0100 |
commit | 1ef62ca75ef8c551303b4e86e737b5d958d07ce7 (patch) | |
tree | 0e3085c8b31634edb963bbbd0b095c32fd808ab3 /OpenSim/Data | |
parent | refactor: Move "friends show cache" console command out into separate Friends... (diff) | |
download | opensim-SC-1ef62ca75ef8c551303b4e86e737b5d958d07ce7.zip opensim-SC-1ef62ca75ef8c551303b4e86e737b5d958d07ce7.tar.gz opensim-SC-1ef62ca75ef8c551303b4e86e737b5d958d07ce7.tar.bz2 opensim-SC-1ef62ca75ef8c551303b4e86e737b5d958d07ce7.tar.xz |
Lock NullFriendsData.m_Data for consistency and against concurrent read/write
Diffstat (limited to 'OpenSim/Data')
-rw-r--r-- | OpenSim/Data/Null/NullFriendsData.cs | 69 |
1 files changed, 39 insertions, 30 deletions
diff --git a/OpenSim/Data/Null/NullFriendsData.cs b/OpenSim/Data/Null/NullFriendsData.cs index 0be32a4..473999f 100644 --- a/OpenSim/Data/Null/NullFriendsData.cs +++ b/OpenSim/Data/Null/NullFriendsData.cs | |||
@@ -29,6 +29,7 @@ using System; | |||
29 | using System.Collections; | 29 | using System.Collections; |
30 | using System.Collections.Generic; | 30 | using System.Collections.Generic; |
31 | using System.Reflection; | 31 | using System.Reflection; |
32 | using System.Threading; | ||
32 | using log4net; | 33 | using log4net; |
33 | using OpenMetaverse; | 34 | using OpenMetaverse; |
34 | using OpenSim.Framework; | 35 | using OpenSim.Framework; |
@@ -54,7 +55,8 @@ namespace OpenSim.Data.Null | |||
54 | /// </remarks> | 55 | /// </remarks> |
55 | public static void Clear() | 56 | public static void Clear() |
56 | { | 57 | { |
57 | m_Data.Clear(); | 58 | lock (m_Data) |
59 | m_Data.Clear(); | ||
58 | } | 60 | } |
59 | 61 | ||
60 | public FriendsData[] GetFriends(UUID principalID) | 62 | public FriendsData[] GetFriends(UUID principalID) |
@@ -71,27 +73,30 @@ namespace OpenSim.Data.Null | |||
71 | /// <returns></returns> | 73 | /// <returns></returns> |
72 | public FriendsData[] GetFriends(string userID) | 74 | public FriendsData[] GetFriends(string userID) |
73 | { | 75 | { |
74 | List<FriendsData> lst = m_Data.FindAll(fdata => | 76 | lock (m_Data) |
75 | { | 77 | { |
76 | return fdata.PrincipalID == userID.ToString(); | 78 | List<FriendsData> lst = m_Data.FindAll(fdata => |
77 | }); | ||
78 | |||
79 | if (lst != null) | ||
80 | { | ||
81 | lst.ForEach(f => | ||
82 | { | 79 | { |
83 | FriendsData f2 = m_Data.Find(candidateF2 => f.Friend == candidateF2.PrincipalID); | 80 | return fdata.PrincipalID == userID.ToString(); |
84 | if (f2 != null) | ||
85 | f.Data["TheirFlags"] = f2.Data["Flags"]; | ||
86 | |||
87 | // m_log.DebugFormat( | ||
88 | // "[NULL FRIENDS DATA]: Got {0} {1} {2} for {3}", | ||
89 | // f.Friend, f.Data["Flags"], f2 != null ? f.Data["TheirFlags"] : "not found!", f.PrincipalID); | ||
90 | }); | 81 | }); |
91 | 82 | ||
92 | // m_log.DebugFormat("[NULL FRIENDS DATA]: Got {0} friends for {1}", lst.Count, userID); | 83 | if (lst != null) |
93 | 84 | { | |
94 | return lst.ToArray(); | 85 | lst.ForEach(f => |
86 | { | ||
87 | FriendsData f2 = m_Data.Find(candidateF2 => f.Friend == candidateF2.PrincipalID); | ||
88 | if (f2 != null) | ||
89 | f.Data["TheirFlags"] = f2.Data["Flags"]; | ||
90 | |||
91 | // m_log.DebugFormat( | ||
92 | // "[NULL FRIENDS DATA]: Got {0} {1} {2} for {3}", | ||
93 | // f.Friend, f.Data["Flags"], f2 != null ? f.Data["TheirFlags"] : "not found!", f.PrincipalID); | ||
94 | }); | ||
95 | |||
96 | // m_log.DebugFormat("[NULL FRIENDS DATA]: Got {0} friends for {1}", lst.Count, userID); | ||
97 | |||
98 | return lst.ToArray(); | ||
99 | } | ||
95 | } | 100 | } |
96 | 101 | ||
97 | return new FriendsData[0]; | 102 | return new FriendsData[0]; |
@@ -105,7 +110,8 @@ namespace OpenSim.Data.Null | |||
105 | // m_log.DebugFormat( | 110 | // m_log.DebugFormat( |
106 | // "[NULL FRIENDS DATA]: Storing {0} {1} {2}", data.PrincipalID, data.Friend, data.Data["Flags"]); | 111 | // "[NULL FRIENDS DATA]: Storing {0} {1} {2}", data.PrincipalID, data.Friend, data.Data["Flags"]); |
107 | 112 | ||
108 | m_Data.Add(data); | 113 | lock (m_Data) |
114 | m_Data.Add(data); | ||
109 | 115 | ||
110 | return true; | 116 | return true; |
111 | } | 117 | } |
@@ -117,18 +123,21 @@ namespace OpenSim.Data.Null | |||
117 | 123 | ||
118 | public bool Delete(string userID, string friendID) | 124 | public bool Delete(string userID, string friendID) |
119 | { | 125 | { |
120 | List<FriendsData> lst = m_Data.FindAll(delegate(FriendsData fdata) { return fdata.PrincipalID == userID.ToString(); }); | 126 | lock (m_Data) |
121 | if (lst != null) | ||
122 | { | 127 | { |
123 | FriendsData friend = lst.Find(delegate(FriendsData fdata) { return fdata.Friend == friendID; }); | 128 | List<FriendsData> lst = m_Data.FindAll(delegate(FriendsData fdata) { return fdata.PrincipalID == userID.ToString(); }); |
124 | if (friendID != null) | 129 | if (lst != null) |
125 | { | 130 | { |
126 | // m_log.DebugFormat( | 131 | FriendsData friend = lst.Find(delegate(FriendsData fdata) { return fdata.Friend == friendID; }); |
127 | // "[NULL FRIENDS DATA]: Deleting friend {0} {1} for {2}", | 132 | if (friendID != null) |
128 | // friend.Friend, friend.Data["Flags"], friend.PrincipalID); | 133 | { |
129 | 134 | // m_log.DebugFormat( | |
130 | m_Data.Remove(friend); | 135 | // "[NULL FRIENDS DATA]: Deleting friend {0} {1} for {2}", |
131 | return true; | 136 | // friend.Friend, friend.Data["Flags"], friend.PrincipalID); |
137 | |||
138 | m_Data.Remove(friend); | ||
139 | return true; | ||
140 | } | ||
132 | } | 141 | } |
133 | } | 142 | } |
134 | 143 | ||