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author | Homer Horwitz | 2008-11-15 18:00:34 +0000 |
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committer | Homer Horwitz | 2008-11-15 18:00:34 +0000 |
commit | e26169f0b083a4e13bf8f6af01b499149d2b03de (patch) | |
tree | 75b3e66700306675e03b25e30c6f1e47f5d756d5 /OpenSim/Data | |
parent | Mantis #2621: Thanks idb, for a patch that will persist regularily changed ob... (diff) | |
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Mantis#2552: Thanks idb, for a patch that fixes persistence of physical prims.
(added a fix for the broken build from last commit, too)
Diffstat (limited to 'OpenSim/Data')
-rw-r--r-- | OpenSim/Data/MSSQL/MSSQLRegionData.cs | 3 | ||||
-rw-r--r-- | OpenSim/Data/MySQL/MySQLRegionData.cs | 3 | ||||
-rw-r--r-- | OpenSim/Data/SQLite/SQLiteRegionData.cs | 3 |
3 files changed, 3 insertions, 6 deletions
diff --git a/OpenSim/Data/MSSQL/MSSQLRegionData.cs b/OpenSim/Data/MSSQL/MSSQLRegionData.cs index 3669bdc..be50cc6 100644 --- a/OpenSim/Data/MSSQL/MSSQLRegionData.cs +++ b/OpenSim/Data/MSSQL/MSSQLRegionData.cs | |||
@@ -345,8 +345,7 @@ namespace OpenSim.Data.MSSQL | |||
345 | 345 | ||
346 | foreach (SceneObjectPart prim in obj.Children.Values) | 346 | foreach (SceneObjectPart prim in obj.Children.Values) |
347 | { | 347 | { |
348 | if ((prim.GetEffectiveObjectFlags() & (uint)PrimFlags.Physics) == 0 | 348 | if ((prim.GetEffectiveObjectFlags() & (uint)PrimFlags.Temporary) == 0 |
349 | && (prim.GetEffectiveObjectFlags() & (uint)PrimFlags.Temporary) == 0 | ||
350 | && (prim.GetEffectiveObjectFlags() & (uint)PrimFlags.TemporaryOnRez) == 0) | 349 | && (prim.GetEffectiveObjectFlags() & (uint)PrimFlags.TemporaryOnRez) == 0) |
351 | { | 350 | { |
352 | 351 | ||
diff --git a/OpenSim/Data/MySQL/MySQLRegionData.cs b/OpenSim/Data/MySQL/MySQLRegionData.cs index 70940db..e793b7e 100644 --- a/OpenSim/Data/MySQL/MySQLRegionData.cs +++ b/OpenSim/Data/MySQL/MySQLRegionData.cs | |||
@@ -305,8 +305,7 @@ namespace OpenSim.Data.MySQL | |||
305 | { | 305 | { |
306 | foreach (SceneObjectPart prim in obj.Children.Values) | 306 | foreach (SceneObjectPart prim in obj.Children.Values) |
307 | { | 307 | { |
308 | if ((prim.GetEffectiveObjectFlags() & (uint)PrimFlags.Physics) == 0 | 308 | if ((prim.GetEffectiveObjectFlags() & (uint)PrimFlags.Temporary) == 0 |
309 | && (prim.GetEffectiveObjectFlags() & (uint)PrimFlags.Temporary) == 0 | ||
310 | && (prim.GetEffectiveObjectFlags() & (uint)PrimFlags.TemporaryOnRez) == 0) | 309 | && (prim.GetEffectiveObjectFlags() & (uint)PrimFlags.TemporaryOnRez) == 0) |
311 | { | 310 | { |
312 | //m_log.Info("[REGION DB]: Adding obj: " + obj.UUID + " to region: " + regionUUID); | 311 | //m_log.Info("[REGION DB]: Adding obj: " + obj.UUID + " to region: " + regionUUID); |
diff --git a/OpenSim/Data/SQLite/SQLiteRegionData.cs b/OpenSim/Data/SQLite/SQLiteRegionData.cs index cc3ad06..9d6d500 100644 --- a/OpenSim/Data/SQLite/SQLiteRegionData.cs +++ b/OpenSim/Data/SQLite/SQLiteRegionData.cs | |||
@@ -312,8 +312,7 @@ namespace OpenSim.Data.SQLite | |||
312 | { | 312 | { |
313 | foreach (SceneObjectPart prim in obj.Children.Values) | 313 | foreach (SceneObjectPart prim in obj.Children.Values) |
314 | { | 314 | { |
315 | if ((prim.GetEffectiveObjectFlags() & (uint)PrimFlags.Physics) == 0 | 315 | if ((prim.GetEffectiveObjectFlags() & (uint)PrimFlags.Temporary) == 0 |
316 | && (prim.GetEffectiveObjectFlags() & (uint)PrimFlags.Temporary) == 0 | ||
317 | && (prim.GetEffectiveObjectFlags() & (uint)PrimFlags.TemporaryOnRez) == 0) | 316 | && (prim.GetEffectiveObjectFlags() & (uint)PrimFlags.TemporaryOnRez) == 0) |
318 | { | 317 | { |
319 | m_log.Info("[REGION DB]: Adding obj: " + obj.UUID + " to region: " + regionUUID); | 318 | m_log.Info("[REGION DB]: Adding obj: " + obj.UUID + " to region: " + regionUUID); |