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authorJustin Clarke Casey2008-11-21 21:16:42 +0000
committerJustin Clarke Casey2008-11-21 21:16:42 +0000
commit915593bfbc2f0d6729efe4dfe8d4c8a3f0fc9fbe (patch)
tree1f62bf777f73c4f3fffb2f5237cd7e5eaeddcb6f /OpenSim/Data
parent* Extend sog delete to inventory test to crank the normally async sog deleter... (diff)
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* refactor: Rip out SOP inventory from the partial into a separate class
* SceneObjectPartInventory.cs isn't a particularly good name but it's probably not got a long life * A proper inventory interface to follow * Parallel changes for other inventory partial classes to follow at a later date
Diffstat (limited to '')
-rw-r--r--OpenSim/Data/MSSQL/MSSQLRegionData.cs2
-rw-r--r--OpenSim/Data/MySQL/MySQLRegionData.cs2
-rw-r--r--OpenSim/Data/NHibernate/NHibernateRegionData.cs2
-rw-r--r--OpenSim/Data/SQLite/SQLiteRegionData.cs2
-rw-r--r--OpenSim/Data/Tests/BasicRegionTest.cs16
5 files changed, 12 insertions, 12 deletions
diff --git a/OpenSim/Data/MSSQL/MSSQLRegionData.cs b/OpenSim/Data/MSSQL/MSSQLRegionData.cs
index 6298a19..c29f566 100644
--- a/OpenSim/Data/MSSQL/MSSQLRegionData.cs
+++ b/OpenSim/Data/MSSQL/MSSQLRegionData.cs
@@ -718,7 +718,7 @@ VALUES
718 //m_log.DebugFormat("[DATASTORE]: Restored item {0}, {1}", item.Name, item.ItemID); 718 //m_log.DebugFormat("[DATASTORE]: Restored item {0}, {1}", item.Name, item.ItemID);
719 } 719 }
720 720
721 prim.RestoreInventoryItems(inventory); 721 prim.Inventory.RestoreInventoryItems(inventory);
722 722
723 // XXX A nasty little hack to recover the folder id for the prim (which is currently stored in 723 // XXX A nasty little hack to recover the folder id for the prim (which is currently stored in
724 // every item). This data should really be stored in the prim table itself. 724 // every item). This data should really be stored in the prim table itself.
diff --git a/OpenSim/Data/MySQL/MySQLRegionData.cs b/OpenSim/Data/MySQL/MySQLRegionData.cs
index 1daefe4..2e36123 100644
--- a/OpenSim/Data/MySQL/MySQLRegionData.cs
+++ b/OpenSim/Data/MySQL/MySQLRegionData.cs
@@ -511,7 +511,7 @@ namespace OpenSim.Data.MySQL
511 //m_log.DebugFormat("[DATASTORE]: Restored item {0}, {1}", item.Name, item.ItemID); 511 //m_log.DebugFormat("[DATASTORE]: Restored item {0}, {1}", item.Name, item.ItemID);
512 } 512 }
513 513
514 prim.RestoreInventoryItems(inventory); 514 prim.Inventory.RestoreInventoryItems(inventory);
515 515
516 // XXX A nasty little hack to recover the folder id for the prim (which is currently stored in 516 // XXX A nasty little hack to recover the folder id for the prim (which is currently stored in
517 // every item). This data should really be stored in the prim table itself. 517 // every item). This data should really be stored in the prim table itself.
diff --git a/OpenSim/Data/NHibernate/NHibernateRegionData.cs b/OpenSim/Data/NHibernate/NHibernateRegionData.cs
index 833f1b7..475cd71 100644
--- a/OpenSim/Data/NHibernate/NHibernateRegionData.cs
+++ b/OpenSim/Data/NHibernate/NHibernateRegionData.cs
@@ -261,7 +261,7 @@ namespace OpenSim.Data.NHibernate
261 } 261 }
262 262
263 if (inventory.Count > 0) 263 if (inventory.Count > 0)
264 p.RestoreInventoryItems(inventory); 264 p.Inventory.RestoreInventoryItems(inventory);
265 } 265 }
266 foreach (SceneObjectGroup g in SOG.Values) 266 foreach (SceneObjectGroup g in SOG.Values)
267 { 267 {
diff --git a/OpenSim/Data/SQLite/SQLiteRegionData.cs b/OpenSim/Data/SQLite/SQLiteRegionData.cs
index a959d56..c436205 100644
--- a/OpenSim/Data/SQLite/SQLiteRegionData.cs
+++ b/OpenSim/Data/SQLite/SQLiteRegionData.cs
@@ -514,7 +514,7 @@ namespace OpenSim.Data.SQLite
514 //m_log.DebugFormat("[DATASTORE]: Restored item {0}, {1}", item.Name, item.ItemID); 514 //m_log.DebugFormat("[DATASTORE]: Restored item {0}, {1}", item.Name, item.ItemID);
515 } 515 }
516 516
517 prim.RestoreInventoryItems(inventory); 517 prim.Inventory.RestoreInventoryItems(inventory);
518 518
519 // XXX A nasty little hack to recover the folder id for the prim (which is currently stored in 519 // XXX A nasty little hack to recover the folder id for the prim (which is currently stored in
520 // every item). This data should really be stored in the prim table itself. 520 // every item). This data should really be stored in the prim table itself.
diff --git a/OpenSim/Data/Tests/BasicRegionTest.cs b/OpenSim/Data/Tests/BasicRegionTest.cs
index a7d62d0..e68ec2e 100644
--- a/OpenSim/Data/Tests/BasicRegionTest.cs
+++ b/OpenSim/Data/Tests/BasicRegionTest.cs
@@ -255,8 +255,8 @@ namespace OpenSim.Data.Tests
255 sop.GroupPosition = groupos; 255 sop.GroupPosition = groupos;
256 sop.RotationOffset = rotoff; 256 sop.RotationOffset = rotoff;
257 sop.CreatorID = creator; 257 sop.CreatorID = creator;
258 sop.InventorySerial = iserial; 258 sop.Inventory.Serial = iserial;
259 sop.TaskInventory = dic; 259 sop.Inventory.Items = dic;
260 sop.ObjectFlags = objf; 260 sop.ObjectFlags = objf;
261 sop.Name = name; 261 sop.Name = name;
262 sop.Material = material; 262 sop.Material = material;
@@ -287,8 +287,8 @@ namespace OpenSim.Data.Tests
287 Assert.That(rotoff,Is.EqualTo(sop.RotationOffset)); 287 Assert.That(rotoff,Is.EqualTo(sop.RotationOffset));
288 Assert.That(uuid,Is.EqualTo(sop.UUID)); 288 Assert.That(uuid,Is.EqualTo(sop.UUID));
289 Assert.That(creator,Is.EqualTo(sop.CreatorID)); 289 Assert.That(creator,Is.EqualTo(sop.CreatorID));
290 Assert.That(iserial,Is.EqualTo(sop.InventorySerial)); 290 Assert.That(iserial,Is.EqualTo(sop.Inventory.Serial));
291 Assert.That(dic,Is.EqualTo(sop.TaskInventory)); 291 Assert.That(dic,Is.EqualTo(sop.Inventory.Items));
292 Assert.That(objf,Is.EqualTo(sop.ObjectFlags)); 292 Assert.That(objf,Is.EqualTo(sop.ObjectFlags));
293 Assert.That(name,Is.EqualTo(sop.Name)); 293 Assert.That(name,Is.EqualTo(sop.Name));
294 Assert.That(material,Is.EqualTo(sop.Material)); 294 Assert.That(material,Is.EqualTo(sop.Material));
@@ -337,7 +337,7 @@ namespace OpenSim.Data.Tests
337 Assert.That(uuid,Is.EqualTo(p.UUID)); 337 Assert.That(uuid,Is.EqualTo(p.UUID));
338 Assert.That(creator,Is.EqualTo(p.CreatorID)); 338 Assert.That(creator,Is.EqualTo(p.CreatorID));
339 //Assert.That(iserial,Is.EqualTo(p.InventorySerial)); 339 //Assert.That(iserial,Is.EqualTo(p.InventorySerial));
340 Assert.That(dic,Is.EqualTo(p.TaskInventory)); 340 Assert.That(dic,Is.EqualTo(p.Inventory.Items));
341 //Assert.That(objf,Is.EqualTo(p.ObjectFlags)); 341 //Assert.That(objf,Is.EqualTo(p.ObjectFlags));
342 Assert.That(name,Is.EqualTo(p.Name)); 342 Assert.That(name,Is.EqualTo(p.Name));
343 Assert.That(material,Is.EqualTo(p.Material)); 343 Assert.That(material,Is.EqualTo(p.Material));
@@ -415,7 +415,7 @@ namespace OpenSim.Data.Tests
415 sog2.RootPart.GroupPosition = groupos; 415 sog2.RootPart.GroupPosition = groupos;
416 sog2.RootPart.RotationOffset = rotoff; 416 sog2.RootPart.RotationOffset = rotoff;
417 sog2.RootPart.CreatorID = creator; 417 sog2.RootPart.CreatorID = creator;
418 sog2.RootPart.TaskInventory = dic; 418 sog2.RootPart.Inventory.Items = dic;
419 sog2.RootPart.Name = name; 419 sog2.RootPart.Name = name;
420 sog2.RootPart.Material = material; 420 sog2.RootPart.Material = material;
421 sog2.RootPart.ScriptAccessPin = pin; 421 sog2.RootPart.ScriptAccessPin = pin;
@@ -449,7 +449,7 @@ namespace OpenSim.Data.Tests
449 Assert.That(name,Is.EqualTo(p.Name)); 449 Assert.That(name,Is.EqualTo(p.Name));
450 Assert.That(rotoff,Is.EqualTo(p.RotationOffset)); 450 Assert.That(rotoff,Is.EqualTo(p.RotationOffset));
451 Assert.That(creator,Is.EqualTo(p.CreatorID)); 451 Assert.That(creator,Is.EqualTo(p.CreatorID));
452 Assert.That(dic,Is.EqualTo(p.TaskInventory)); 452 Assert.That(dic,Is.EqualTo(p.Inventory.Items));
453 Assert.That(name,Is.EqualTo(p.Name)); 453 Assert.That(name,Is.EqualTo(p.Name));
454 Assert.That(material,Is.EqualTo(p.Material)); 454 Assert.That(material,Is.EqualTo(p.Material));
455 Assert.That(pin,Is.EqualTo(p.ScriptAccessPin)); 455 Assert.That(pin,Is.EqualTo(p.ScriptAccessPin));
@@ -534,7 +534,7 @@ namespace OpenSim.Data.Tests
534 // TODO: seriously??? this is the way we need to loop to get this? 534 // TODO: seriously??? this is the way we need to loop to get this?
535 535
536 List<TaskInventoryItem> list = new List<TaskInventoryItem>(); 536 List<TaskInventoryItem> list = new List<TaskInventoryItem>();
537 foreach (UUID uuid in sog.RootPart.GetInventoryList()) 537 foreach (UUID uuid in sog.RootPart.Inventory.GetInventoryList())
538 { 538 {
539 list.Add(sog.GetInventoryItem(sog.RootPart.LocalId, uuid)); 539 list.Add(sog.GetInventoryItem(sog.RootPart.LocalId, uuid));
540 } 540 }