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author | idb | 2009-02-20 22:56:40 +0000 |
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committer | idb | 2009-02-20 22:56:40 +0000 |
commit | 6119b02860ccad928cacb071c4cd07cb99cddacf (patch) | |
tree | dc5e77cd8f74066a0b0539918c9d178dcd6570ec /OpenSim/Data/Tests | |
parent | From: Arthur Rodrigo S Valadares <arthursv@br.ibm.com> (diff) | |
download | opensim-SC-6119b02860ccad928cacb071c4cd07cb99cddacf.zip opensim-SC-6119b02860ccad928cacb071c4cd07cb99cddacf.tar.gz opensim-SC-6119b02860ccad928cacb071c4cd07cb99cddacf.tar.bz2 opensim-SC-6119b02860ccad928cacb071c4cd07cb99cddacf.tar.xz |
* Apply http://opensimulator.org/mantis/view.php?id=3185
* Fixes NHibernate problem where prim contents show as textures
* Thanks Tommil!
Diffstat (limited to 'OpenSim/Data/Tests')
-rw-r--r-- | OpenSim/Data/Tests/BasicRegionTest.cs | 5 |
1 files changed, 3 insertions, 2 deletions
diff --git a/OpenSim/Data/Tests/BasicRegionTest.cs b/OpenSim/Data/Tests/BasicRegionTest.cs index 89cfd7f..dfb2200 100644 --- a/OpenSim/Data/Tests/BasicRegionTest.cs +++ b/OpenSim/Data/Tests/BasicRegionTest.cs | |||
@@ -649,8 +649,9 @@ namespace OpenSim.Data.Tests | |||
649 | Assert.That(t.GroupID,Is.EqualTo(sog.RootPart.GroupID)); | 649 | Assert.That(t.GroupID,Is.EqualTo(sog.RootPart.GroupID)); |
650 | // Where is this group permissions?? | 650 | // Where is this group permissions?? |
651 | // Assert.That(t.GroupPermissions,Is.EqualTo()); | 651 | // Assert.That(t.GroupPermissions,Is.EqualTo()); |
652 | Assert.That(t.InvType,Is.EqualTo(invtype)); | 652 | Assert.That(t.Type,Is.EqualTo(assettype)); |
653 | Assert.That(t.ItemID,Is.EqualTo(id)); | 653 | Assert.That(t.InvType, Is.EqualTo(invtype)); |
654 | Assert.That(t.ItemID, Is.EqualTo(id)); | ||
654 | Assert.That(t.LastOwnerID, Is.EqualTo(sog.RootPart.LastOwnerID)); | 655 | Assert.That(t.LastOwnerID, Is.EqualTo(sog.RootPart.LastOwnerID)); |
655 | Assert.That(t.NextPermissions, Is.EqualTo(nextperm)); | 656 | Assert.That(t.NextPermissions, Is.EqualTo(nextperm)); |
656 | // Ownership changes when you drop an object into an object | 657 | // Ownership changes when you drop an object into an object |