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authorJohn Hurliman2010-02-22 14:18:59 -0800
committerJohn Hurliman2010-02-22 14:18:59 -0800
commitdf76e95aa2dc9f3f3a0c546761b7624adc183ed0 (patch)
tree74e7cc684b12ca9b67e01e62bfcf481c1da98eb2 /OpenSim/Data/Tests
parentMerge branch 'presence-refactor' of ssh://opensimulator.org/var/git/opensim i... (diff)
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Changed asset CreatorID to a string
Diffstat (limited to '')
-rw-r--r--OpenSim/Data/Tests/BasicAssetTest.cs6
-rw-r--r--OpenSim/Data/Tests/PropertyCompareConstraint.cs12
-rw-r--r--OpenSim/Data/Tests/PropertyScrambler.cs4
3 files changed, 11 insertions, 11 deletions
diff --git a/OpenSim/Data/Tests/BasicAssetTest.cs b/OpenSim/Data/Tests/BasicAssetTest.cs
index 9ec294d..770926e 100644
--- a/OpenSim/Data/Tests/BasicAssetTest.cs
+++ b/OpenSim/Data/Tests/BasicAssetTest.cs
@@ -66,9 +66,9 @@ namespace OpenSim.Data.Tests
66 [Test] 66 [Test]
67 public void T010_StoreSimpleAsset() 67 public void T010_StoreSimpleAsset()
68 { 68 {
69 AssetBase a1 = new AssetBase(uuid1, "asset one", (sbyte)AssetType.Texture, UUID.Zero); 69 AssetBase a1 = new AssetBase(uuid1, "asset one", (sbyte)AssetType.Texture, UUID.Zero.ToString());
70 AssetBase a2 = new AssetBase(uuid2, "asset two", (sbyte)AssetType.Texture, UUID.Zero); 70 AssetBase a2 = new AssetBase(uuid2, "asset two", (sbyte)AssetType.Texture, UUID.Zero.ToString());
71 AssetBase a3 = new AssetBase(uuid3, "asset three", (sbyte)AssetType.Texture, UUID.Zero); 71 AssetBase a3 = new AssetBase(uuid3, "asset three", (sbyte)AssetType.Texture, UUID.Zero.ToString());
72 a1.Data = asset1; 72 a1.Data = asset1;
73 a2.Data = asset1; 73 a2.Data = asset1;
74 a3.Data = asset1; 74 a3.Data = asset1;
diff --git a/OpenSim/Data/Tests/PropertyCompareConstraint.cs b/OpenSim/Data/Tests/PropertyCompareConstraint.cs
index 8c28fad..f3d41df 100644
--- a/OpenSim/Data/Tests/PropertyCompareConstraint.cs
+++ b/OpenSim/Data/Tests/PropertyCompareConstraint.cs
@@ -297,8 +297,8 @@ namespace OpenSim.Data.Tests
297 public void AssetShouldMatch() 297 public void AssetShouldMatch()
298 { 298 {
299 UUID uuid1 = UUID.Random(); 299 UUID uuid1 = UUID.Random();
300 AssetBase actual = new AssetBase(uuid1, "asset one", (sbyte)AssetType.Texture, UUID.Zero); 300 AssetBase actual = new AssetBase(uuid1, "asset one", (sbyte)AssetType.Texture, UUID.Zero.ToString());
301 AssetBase expected = new AssetBase(uuid1, "asset one", (sbyte)AssetType.Texture, UUID.Zero); 301 AssetBase expected = new AssetBase(uuid1, "asset one", (sbyte)AssetType.Texture, UUID.Zero.ToString());
302 302
303 var constraint = Constraints.PropertyCompareConstraint(expected); 303 var constraint = Constraints.PropertyCompareConstraint(expected);
304 304
@@ -309,8 +309,8 @@ namespace OpenSim.Data.Tests
309 public void AssetShouldNotMatch() 309 public void AssetShouldNotMatch()
310 { 310 {
311 UUID uuid1 = UUID.Random(); 311 UUID uuid1 = UUID.Random();
312 AssetBase actual = new AssetBase(uuid1, "asset one", (sbyte)AssetType.Texture, UUID.Zero); 312 AssetBase actual = new AssetBase(uuid1, "asset one", (sbyte)AssetType.Texture, UUID.Zero.ToString());
313 AssetBase expected = new AssetBase(UUID.Random(), "asset one", (sbyte)AssetType.Texture, UUID.Zero); 313 AssetBase expected = new AssetBase(UUID.Random(), "asset one", (sbyte)AssetType.Texture, UUID.Zero.ToString());
314 314
315 var constraint = Constraints.PropertyCompareConstraint(expected); 315 var constraint = Constraints.PropertyCompareConstraint(expected);
316 316
@@ -321,8 +321,8 @@ namespace OpenSim.Data.Tests
321 public void AssetShouldNotMatch2() 321 public void AssetShouldNotMatch2()
322 { 322 {
323 UUID uuid1 = UUID.Random(); 323 UUID uuid1 = UUID.Random();
324 AssetBase actual = new AssetBase(uuid1, "asset one", (sbyte)AssetType.Texture, UUID.Zero); 324 AssetBase actual = new AssetBase(uuid1, "asset one", (sbyte)AssetType.Texture, UUID.Zero.ToString());
325 AssetBase expected = new AssetBase(uuid1, "asset two", (sbyte)AssetType.Texture, UUID.Zero); 325 AssetBase expected = new AssetBase(uuid1, "asset two", (sbyte)AssetType.Texture, UUID.Zero.ToString());
326 326
327 var constraint = Constraints.PropertyCompareConstraint(expected); 327 var constraint = Constraints.PropertyCompareConstraint(expected);
328 328
diff --git a/OpenSim/Data/Tests/PropertyScrambler.cs b/OpenSim/Data/Tests/PropertyScrambler.cs
index 3ee22c8..132294a 100644
--- a/OpenSim/Data/Tests/PropertyScrambler.cs
+++ b/OpenSim/Data/Tests/PropertyScrambler.cs
@@ -165,7 +165,7 @@ namespace OpenSim.Data.Tests
165 [Test] 165 [Test]
166 public void TestScramble() 166 public void TestScramble()
167 { 167 {
168 AssetBase actual = new AssetBase(UUID.Random(), "asset one", (sbyte)AssetType.Texture, UUID.Zero); 168 AssetBase actual = new AssetBase(UUID.Random(), "asset one", (sbyte)AssetType.Texture, UUID.Zero.ToString());
169 new PropertyScrambler<AssetBase>().Scramble(actual); 169 new PropertyScrambler<AssetBase>().Scramble(actual);
170 } 170 }
171 171
@@ -173,7 +173,7 @@ namespace OpenSim.Data.Tests
173 public void DontScramble() 173 public void DontScramble()
174 { 174 {
175 UUID uuid = UUID.Random(); 175 UUID uuid = UUID.Random();
176 AssetBase asset = new AssetBase(uuid, "asset", (sbyte)AssetType.Texture, UUID.Zero); 176 AssetBase asset = new AssetBase(uuid, "asset", (sbyte)AssetType.Texture, UUID.Zero.ToString());
177 new PropertyScrambler<AssetBase>() 177 new PropertyScrambler<AssetBase>()
178 .DontScramble(x => x.Metadata) 178 .DontScramble(x => x.Metadata)
179 .DontScramble(x => x.FullID) 179 .DontScramble(x => x.FullID)