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authorJohn Hurliman2009-11-05 13:10:58 -0800
committerJohn Hurliman2009-11-05 13:10:58 -0800
commitafef1ac191d32e9c1514c294b17e404b1d4ae217 (patch)
treec390ef81c9c30922c2e95e32844832919884fd9c /OpenSim/Data/Tests
parentApplying #4332, optional packet statistics logging (diff)
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Changing the AssetBase constructors to avoid initializing assets with an unknown asset type, and log an error if it ever does happen
Diffstat (limited to '')
-rw-r--r--OpenSim/Data/Tests/BasicAssetTest.cs6
-rw-r--r--OpenSim/Data/Tests/PropertyCompareConstraint.cs12
-rw-r--r--OpenSim/Data/Tests/PropertyScrambler.cs5
3 files changed, 11 insertions, 12 deletions
diff --git a/OpenSim/Data/Tests/BasicAssetTest.cs b/OpenSim/Data/Tests/BasicAssetTest.cs
index 1969d76..25aed61 100644
--- a/OpenSim/Data/Tests/BasicAssetTest.cs
+++ b/OpenSim/Data/Tests/BasicAssetTest.cs
@@ -66,9 +66,9 @@ namespace OpenSim.Data.Tests
66 [Test] 66 [Test]
67 public void T010_StoreSimpleAsset() 67 public void T010_StoreSimpleAsset()
68 { 68 {
69 AssetBase a1 = new AssetBase(uuid1, "asset one"); 69 AssetBase a1 = new AssetBase(uuid1, "asset one", (sbyte)AssetType.Texture);
70 AssetBase a2 = new AssetBase(uuid2, "asset two"); 70 AssetBase a2 = new AssetBase(uuid2, "asset two", (sbyte)AssetType.Texture);
71 AssetBase a3 = new AssetBase(uuid3, "asset three"); 71 AssetBase a3 = new AssetBase(uuid3, "asset three", (sbyte)AssetType.Texture);
72 a1.Data = asset1; 72 a1.Data = asset1;
73 a2.Data = asset1; 73 a2.Data = asset1;
74 a3.Data = asset1; 74 a3.Data = asset1;
diff --git a/OpenSim/Data/Tests/PropertyCompareConstraint.cs b/OpenSim/Data/Tests/PropertyCompareConstraint.cs
index 06ca53e..5b1f935 100644
--- a/OpenSim/Data/Tests/PropertyCompareConstraint.cs
+++ b/OpenSim/Data/Tests/PropertyCompareConstraint.cs
@@ -297,8 +297,8 @@ namespace OpenSim.Data.Tests
297 public void AssetShouldMatch() 297 public void AssetShouldMatch()
298 { 298 {
299 UUID uuid1 = UUID.Random(); 299 UUID uuid1 = UUID.Random();
300 AssetBase actual = new AssetBase(uuid1, "asset one"); 300 AssetBase actual = new AssetBase(uuid1, "asset one", (sbyte)AssetType.Texture);
301 AssetBase expected = new AssetBase(uuid1, "asset one"); 301 AssetBase expected = new AssetBase(uuid1, "asset one", (sbyte)AssetType.Texture);
302 302
303 var constraint = Constraints.PropertyCompareConstraint(expected); 303 var constraint = Constraints.PropertyCompareConstraint(expected);
304 304
@@ -309,8 +309,8 @@ namespace OpenSim.Data.Tests
309 public void AssetShouldNotMatch() 309 public void AssetShouldNotMatch()
310 { 310 {
311 UUID uuid1 = UUID.Random(); 311 UUID uuid1 = UUID.Random();
312 AssetBase actual = new AssetBase(uuid1, "asset one"); 312 AssetBase actual = new AssetBase(uuid1, "asset one", (sbyte)AssetType.Texture);
313 AssetBase expected = new AssetBase(UUID.Random(), "asset one"); 313 AssetBase expected = new AssetBase(UUID.Random(), "asset one", (sbyte)AssetType.Texture);
314 314
315 var constraint = Constraints.PropertyCompareConstraint(expected); 315 var constraint = Constraints.PropertyCompareConstraint(expected);
316 316
@@ -321,8 +321,8 @@ namespace OpenSim.Data.Tests
321 public void AssetShouldNotMatch2() 321 public void AssetShouldNotMatch2()
322 { 322 {
323 UUID uuid1 = UUID.Random(); 323 UUID uuid1 = UUID.Random();
324 AssetBase actual = new AssetBase(uuid1, "asset one"); 324 AssetBase actual = new AssetBase(uuid1, "asset one", (sbyte)AssetType.Texture);
325 AssetBase expected = new AssetBase(uuid1, "asset two"); 325 AssetBase expected = new AssetBase(uuid1, "asset two", (sbyte)AssetType.Texture);
326 326
327 var constraint = Constraints.PropertyCompareConstraint(expected); 327 var constraint = Constraints.PropertyCompareConstraint(expected);
328 328
diff --git a/OpenSim/Data/Tests/PropertyScrambler.cs b/OpenSim/Data/Tests/PropertyScrambler.cs
index 72aaff1..c968364 100644
--- a/OpenSim/Data/Tests/PropertyScrambler.cs
+++ b/OpenSim/Data/Tests/PropertyScrambler.cs
@@ -165,7 +165,7 @@ namespace OpenSim.Data.Tests
165 [Test] 165 [Test]
166 public void TestScramble() 166 public void TestScramble()
167 { 167 {
168 AssetBase actual = new AssetBase(UUID.Random(), "asset one"); 168 AssetBase actual = new AssetBase(UUID.Random(), "asset one", (sbyte)AssetType.Texture);
169 new PropertyScrambler<AssetBase>().Scramble(actual); 169 new PropertyScrambler<AssetBase>().Scramble(actual);
170 } 170 }
171 171
@@ -173,8 +173,7 @@ namespace OpenSim.Data.Tests
173 public void DontScramble() 173 public void DontScramble()
174 { 174 {
175 UUID uuid = UUID.Random(); 175 UUID uuid = UUID.Random();
176 AssetBase asset = new AssetBase(); 176 AssetBase asset = new AssetBase(uuid, "asset", (sbyte)AssetType.Texture);
177 asset.FullID = uuid;
178 new PropertyScrambler<AssetBase>() 177 new PropertyScrambler<AssetBase>()
179 .DontScramble(x => x.Metadata) 178 .DontScramble(x => x.Metadata)
180 .DontScramble(x => x.FullID) 179 .DontScramble(x => x.FullID)