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author | John Hurliman | 2010-02-22 13:27:17 -0800 |
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committer | John Hurliman | 2010-02-22 13:27:17 -0800 |
commit | 7665aad002ef066fc31fa9497225d2668641c769 (patch) | |
tree | ce2ad89f1ffd20c6f5e9a3b6558f7b90c651c830 /OpenSim/Data/Tests | |
parent | * Added a sanity check for missing asset data in LLClientView (diff) | |
download | opensim-SC-7665aad002ef066fc31fa9497225d2668641c769.zip opensim-SC-7665aad002ef066fc31fa9497225d2668641c769.tar.gz opensim-SC-7665aad002ef066fc31fa9497225d2668641c769.tar.bz2 opensim-SC-7665aad002ef066fc31fa9497225d2668641c769.tar.xz |
* Adds CreatorID to asset metadata. This is just the plumbing to support CreatorID, it doesn't modify database backends or OAR files to support storing/loading it
Diffstat (limited to '')
-rw-r--r-- | OpenSim/Data/Tests/BasicAssetTest.cs | 6 | ||||
-rw-r--r-- | OpenSim/Data/Tests/PropertyCompareConstraint.cs | 12 | ||||
-rw-r--r-- | OpenSim/Data/Tests/PropertyScrambler.cs | 4 |
3 files changed, 11 insertions, 11 deletions
diff --git a/OpenSim/Data/Tests/BasicAssetTest.cs b/OpenSim/Data/Tests/BasicAssetTest.cs index 25aed61..58a17c2 100644 --- a/OpenSim/Data/Tests/BasicAssetTest.cs +++ b/OpenSim/Data/Tests/BasicAssetTest.cs | |||
@@ -66,9 +66,9 @@ namespace OpenSim.Data.Tests | |||
66 | [Test] | 66 | [Test] |
67 | public void T010_StoreSimpleAsset() | 67 | public void T010_StoreSimpleAsset() |
68 | { | 68 | { |
69 | AssetBase a1 = new AssetBase(uuid1, "asset one", (sbyte)AssetType.Texture); | 69 | AssetBase a1 = new AssetBase(uuid1, "asset one", (sbyte)AssetType.Texture, UUID.Zero); |
70 | AssetBase a2 = new AssetBase(uuid2, "asset two", (sbyte)AssetType.Texture); | 70 | AssetBase a2 = new AssetBase(uuid2, "asset two", (sbyte)AssetType.Texture, UUID.Zero); |
71 | AssetBase a3 = new AssetBase(uuid3, "asset three", (sbyte)AssetType.Texture); | 71 | AssetBase a3 = new AssetBase(uuid3, "asset three", (sbyte)AssetType.Texture, UUID.Zero); |
72 | a1.Data = asset1; | 72 | a1.Data = asset1; |
73 | a2.Data = asset1; | 73 | a2.Data = asset1; |
74 | a3.Data = asset1; | 74 | a3.Data = asset1; |
diff --git a/OpenSim/Data/Tests/PropertyCompareConstraint.cs b/OpenSim/Data/Tests/PropertyCompareConstraint.cs index 5b1f935..8c28fad 100644 --- a/OpenSim/Data/Tests/PropertyCompareConstraint.cs +++ b/OpenSim/Data/Tests/PropertyCompareConstraint.cs | |||
@@ -297,8 +297,8 @@ namespace OpenSim.Data.Tests | |||
297 | public void AssetShouldMatch() | 297 | public void AssetShouldMatch() |
298 | { | 298 | { |
299 | UUID uuid1 = UUID.Random(); | 299 | UUID uuid1 = UUID.Random(); |
300 | AssetBase actual = new AssetBase(uuid1, "asset one", (sbyte)AssetType.Texture); | 300 | AssetBase actual = new AssetBase(uuid1, "asset one", (sbyte)AssetType.Texture, UUID.Zero); |
301 | AssetBase expected = new AssetBase(uuid1, "asset one", (sbyte)AssetType.Texture); | 301 | AssetBase expected = new AssetBase(uuid1, "asset one", (sbyte)AssetType.Texture, UUID.Zero); |
302 | 302 | ||
303 | var constraint = Constraints.PropertyCompareConstraint(expected); | 303 | var constraint = Constraints.PropertyCompareConstraint(expected); |
304 | 304 | ||
@@ -309,8 +309,8 @@ namespace OpenSim.Data.Tests | |||
309 | public void AssetShouldNotMatch() | 309 | public void AssetShouldNotMatch() |
310 | { | 310 | { |
311 | UUID uuid1 = UUID.Random(); | 311 | UUID uuid1 = UUID.Random(); |
312 | AssetBase actual = new AssetBase(uuid1, "asset one", (sbyte)AssetType.Texture); | 312 | AssetBase actual = new AssetBase(uuid1, "asset one", (sbyte)AssetType.Texture, UUID.Zero); |
313 | AssetBase expected = new AssetBase(UUID.Random(), "asset one", (sbyte)AssetType.Texture); | 313 | AssetBase expected = new AssetBase(UUID.Random(), "asset one", (sbyte)AssetType.Texture, UUID.Zero); |
314 | 314 | ||
315 | var constraint = Constraints.PropertyCompareConstraint(expected); | 315 | var constraint = Constraints.PropertyCompareConstraint(expected); |
316 | 316 | ||
@@ -321,8 +321,8 @@ namespace OpenSim.Data.Tests | |||
321 | public void AssetShouldNotMatch2() | 321 | public void AssetShouldNotMatch2() |
322 | { | 322 | { |
323 | UUID uuid1 = UUID.Random(); | 323 | UUID uuid1 = UUID.Random(); |
324 | AssetBase actual = new AssetBase(uuid1, "asset one", (sbyte)AssetType.Texture); | 324 | AssetBase actual = new AssetBase(uuid1, "asset one", (sbyte)AssetType.Texture, UUID.Zero); |
325 | AssetBase expected = new AssetBase(uuid1, "asset two", (sbyte)AssetType.Texture); | 325 | AssetBase expected = new AssetBase(uuid1, "asset two", (sbyte)AssetType.Texture, UUID.Zero); |
326 | 326 | ||
327 | var constraint = Constraints.PropertyCompareConstraint(expected); | 327 | var constraint = Constraints.PropertyCompareConstraint(expected); |
328 | 328 | ||
diff --git a/OpenSim/Data/Tests/PropertyScrambler.cs b/OpenSim/Data/Tests/PropertyScrambler.cs index c968364..3ee22c8 100644 --- a/OpenSim/Data/Tests/PropertyScrambler.cs +++ b/OpenSim/Data/Tests/PropertyScrambler.cs | |||
@@ -165,7 +165,7 @@ namespace OpenSim.Data.Tests | |||
165 | [Test] | 165 | [Test] |
166 | public void TestScramble() | 166 | public void TestScramble() |
167 | { | 167 | { |
168 | AssetBase actual = new AssetBase(UUID.Random(), "asset one", (sbyte)AssetType.Texture); | 168 | AssetBase actual = new AssetBase(UUID.Random(), "asset one", (sbyte)AssetType.Texture, UUID.Zero); |
169 | new PropertyScrambler<AssetBase>().Scramble(actual); | 169 | new PropertyScrambler<AssetBase>().Scramble(actual); |
170 | } | 170 | } |
171 | 171 | ||
@@ -173,7 +173,7 @@ namespace OpenSim.Data.Tests | |||
173 | public void DontScramble() | 173 | public void DontScramble() |
174 | { | 174 | { |
175 | UUID uuid = UUID.Random(); | 175 | UUID uuid = UUID.Random(); |
176 | AssetBase asset = new AssetBase(uuid, "asset", (sbyte)AssetType.Texture); | 176 | AssetBase asset = new AssetBase(uuid, "asset", (sbyte)AssetType.Texture, UUID.Zero); |
177 | new PropertyScrambler<AssetBase>() | 177 | new PropertyScrambler<AssetBase>() |
178 | .DontScramble(x => x.Metadata) | 178 | .DontScramble(x => x.Metadata) |
179 | .DontScramble(x => x.FullID) | 179 | .DontScramble(x => x.FullID) |