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author | Robert Adams | 2013-12-14 07:53:01 -0800 |
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committer | Robert Adams | 2013-12-14 07:53:01 -0800 |
commit | 13a9a4b653c5470e6a450bfd9b2049273a4ef7b2 (patch) | |
tree | 1168d93ebfff04893ec05a32c6bad456e1d00d32 /OpenSim/Data/Tests/RegionTests.cs | |
parent | Merge branch 'master' into varregion (diff) | |
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varregion: rename 'LegacyRegionLocX' back to 'RegionLocX' and same for Y and Z.
Rename 'RegionWorldLocX' to 'WorldLocX' and same for Y and Z.
This keeps the downward compatibility and follows the scheme of 'region'
and 'world' location naming that is happening in the Util module.
Diffstat (limited to '')
-rw-r--r-- | OpenSim/Data/Tests/RegionTests.cs | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/OpenSim/Data/Tests/RegionTests.cs b/OpenSim/Data/Tests/RegionTests.cs index b4989d1..dbed8f6 100644 --- a/OpenSim/Data/Tests/RegionTests.cs +++ b/OpenSim/Data/Tests/RegionTests.cs | |||
@@ -300,8 +300,8 @@ namespace OpenSim.Data.Tests | |||
300 | 300 | ||
301 | RegionInfo regionInfo = new RegionInfo(); | 301 | RegionInfo regionInfo = new RegionInfo(); |
302 | regionInfo.RegionID = region3; | 302 | regionInfo.RegionID = region3; |
303 | regionInfo.LegacyRegionLocX = 0; | 303 | regionInfo.RegionLocX = 0; |
304 | regionInfo.LegacyRegionLocY = 0; | 304 | regionInfo.RegionLocY = 0; |
305 | 305 | ||
306 | SceneObjectPart sop = new SceneObjectPart(); | 306 | SceneObjectPart sop = new SceneObjectPart(); |
307 | SceneObjectGroup sog = new SceneObjectGroup(sop); | 307 | SceneObjectGroup sog = new SceneObjectGroup(sop); |
@@ -1066,8 +1066,8 @@ namespace OpenSim.Data.Tests | |||
1066 | { | 1066 | { |
1067 | RegionInfo regionInfo = new RegionInfo(); | 1067 | RegionInfo regionInfo = new RegionInfo(); |
1068 | regionInfo.RegionID = regionId; | 1068 | regionInfo.RegionID = regionId; |
1069 | regionInfo.LegacyRegionLocX = 0; | 1069 | regionInfo.RegionLocX = 0; |
1070 | regionInfo.LegacyRegionLocY = 0; | 1070 | regionInfo.RegionLocY = 0; |
1071 | 1071 | ||
1072 | SceneObjectPart sop = new SceneObjectPart(); | 1072 | SceneObjectPart sop = new SceneObjectPart(); |
1073 | sop.Name = name; | 1073 | sop.Name = name; |