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author | Melanie | 2010-05-26 17:19:02 +0100 |
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committer | Melanie | 2010-05-26 17:19:02 +0100 |
commit | 97501495eb2f54912b862d9dd544ca467e8b9d1e (patch) | |
tree | 3fed12f5c6bcc514368b40b16a0a0f165ab9aac1 /OpenSim/Data/Tests/InventoryTests.cs | |
parent | Merge branch 'master' into careminster-presence-refactor (diff) | |
parent | Merge branch 'master' of melanie@opensimulator.org:/var/git/opensim (diff) | |
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Merge branch 'master' into careminster-presence-refactor
Diffstat (limited to 'OpenSim/Data/Tests/InventoryTests.cs')
-rw-r--r-- | OpenSim/Data/Tests/InventoryTests.cs | 376 |
1 files changed, 376 insertions, 0 deletions
diff --git a/OpenSim/Data/Tests/InventoryTests.cs b/OpenSim/Data/Tests/InventoryTests.cs new file mode 100644 index 0000000..c22e26c --- /dev/null +++ b/OpenSim/Data/Tests/InventoryTests.cs | |||
@@ -0,0 +1,376 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSimulator Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | // #define NUNIT25 | ||
29 | |||
30 | using System; | ||
31 | using log4net.Config; | ||
32 | using NUnit.Framework; | ||
33 | using NUnit.Framework.SyntaxHelpers; | ||
34 | using OpenMetaverse; | ||
35 | using OpenSim.Framework; | ||
36 | using log4net; | ||
37 | using System.Reflection; | ||
38 | using System.Data.Common; | ||
39 | |||
40 | #if !NUNIT25 | ||
41 | using NUnit.Framework.SyntaxHelpers; | ||
42 | #endif | ||
43 | |||
44 | // DBMS-specific: | ||
45 | using MySql.Data.MySqlClient; | ||
46 | using OpenSim.Data.MySQL; | ||
47 | |||
48 | using System.Data.SqlClient; | ||
49 | using OpenSim.Data.MSSQL; | ||
50 | |||
51 | using Mono.Data.Sqlite; | ||
52 | using OpenSim.Data.SQLite; | ||
53 | |||
54 | namespace OpenSim.Data.Tests | ||
55 | { | ||
56 | #if NUNIT25 | ||
57 | |||
58 | [TestFixture(typeof(SqliteConnection), typeof(SQLiteInventoryStore), Description = "Inventory store tests (SQLite)")] | ||
59 | [TestFixture(typeof(MySqlConnection), typeof(MySQLInventoryData), Description = "Inventory store tests (MySQL)")] | ||
60 | [TestFixture(typeof(SqlConnection), typeof(MSSQLInventoryData), Description = "Inventory store tests (MS SQL Server)")] | ||
61 | |||
62 | #else | ||
63 | |||
64 | [TestFixture(Description = "Inventory store tests (SQLite)")] | ||
65 | public class SQLiteInventoryTests : InventoryTests<SqliteConnection, SQLiteInventoryStore> | ||
66 | { | ||
67 | } | ||
68 | |||
69 | [TestFixture(Description = "Inventory store tests (MySQL)")] | ||
70 | public class MySqlInventoryTests : InventoryTests<MySqlConnection, MySQLInventoryData> | ||
71 | { | ||
72 | } | ||
73 | |||
74 | [TestFixture(Description = "Inventory store tests (MS SQL Server)")] | ||
75 | public class MSSQLInventoryTests : InventoryTests<SqlConnection, MSSQLInventoryData> | ||
76 | { | ||
77 | } | ||
78 | #endif | ||
79 | |||
80 | public class InventoryTests<TConn, TInvStore> : BasicDataServiceTest<TConn, TInvStore> | ||
81 | where TConn : DbConnection, new() | ||
82 | where TInvStore : class, IInventoryDataPlugin, new() | ||
83 | { | ||
84 | public IInventoryDataPlugin db; | ||
85 | |||
86 | public UUID zero = UUID.Zero; | ||
87 | |||
88 | public UUID folder1 = UUID.Random(); | ||
89 | public UUID folder2 = UUID.Random(); | ||
90 | public UUID folder3 = UUID.Random(); | ||
91 | public UUID owner1 = UUID.Random(); | ||
92 | public UUID owner2 = UUID.Random(); | ||
93 | public UUID owner3 = UUID.Random(); | ||
94 | |||
95 | public UUID item1 = UUID.Random(); | ||
96 | public UUID item2 = UUID.Random(); | ||
97 | public UUID item3 = UUID.Random(); | ||
98 | public UUID asset1 = UUID.Random(); | ||
99 | public UUID asset2 = UUID.Random(); | ||
100 | public UUID asset3 = UUID.Random(); | ||
101 | |||
102 | public string name1; | ||
103 | public string name2 = "First Level folder"; | ||
104 | public string name3 = "First Level folder 2"; | ||
105 | public string niname1 = "My Shirt"; | ||
106 | public string iname1 = "Shirt"; | ||
107 | public string iname2 = "Text Board"; | ||
108 | public string iname3 = "No Pants Barrel"; | ||
109 | |||
110 | public InventoryTests(string conn) : base(conn) | ||
111 | { | ||
112 | name1 = "Root Folder for " + owner1.ToString(); | ||
113 | } | ||
114 | public InventoryTests() : this("") { } | ||
115 | |||
116 | protected override void InitService(object service) | ||
117 | { | ||
118 | ClearDB(); | ||
119 | db = (IInventoryDataPlugin)service; | ||
120 | db.Initialise(m_connStr); | ||
121 | } | ||
122 | |||
123 | private void ClearDB() | ||
124 | { | ||
125 | DropTables("inventoryitems", "inventoryfolders"); | ||
126 | ResetMigrations("InventoryStore"); | ||
127 | } | ||
128 | |||
129 | [Test] | ||
130 | public void T001_LoadEmpty() | ||
131 | { | ||
132 | Assert.That(db.getInventoryFolder(zero), Is.Null); | ||
133 | Assert.That(db.getInventoryFolder(folder1), Is.Null); | ||
134 | Assert.That(db.getInventoryFolder(folder2), Is.Null); | ||
135 | Assert.That(db.getInventoryFolder(folder3), Is.Null); | ||
136 | |||
137 | Assert.That(db.getInventoryItem(zero), Is.Null); | ||
138 | Assert.That(db.getInventoryItem(item1), Is.Null); | ||
139 | Assert.That(db.getInventoryItem(item2), Is.Null); | ||
140 | Assert.That(db.getInventoryItem(item3), Is.Null); | ||
141 | |||
142 | Assert.That(db.getUserRootFolder(zero), Is.Null); | ||
143 | Assert.That(db.getUserRootFolder(owner1), Is.Null); | ||
144 | } | ||
145 | |||
146 | // 01x - folder tests | ||
147 | [Test] | ||
148 | public void T010_FolderNonParent() | ||
149 | { | ||
150 | InventoryFolderBase f1 = NewFolder(folder2, folder1, owner1, name2); | ||
151 | // the folder will go in | ||
152 | db.addInventoryFolder(f1); | ||
153 | InventoryFolderBase f1a = db.getUserRootFolder(owner1); | ||
154 | Assert.That(f1a, Is.Null); | ||
155 | } | ||
156 | |||
157 | [Test] | ||
158 | public void T011_FolderCreate() | ||
159 | { | ||
160 | InventoryFolderBase f1 = NewFolder(folder1, zero, owner1, name1); | ||
161 | // TODO: this is probably wrong behavior, but is what we have | ||
162 | // db.updateInventoryFolder(f1); | ||
163 | // InventoryFolderBase f1a = db.getUserRootFolder(owner1); | ||
164 | // Assert.That(uuid1, Is.EqualTo(f1a.ID)) | ||
165 | // Assert.That(name1, Text.Matches(f1a.Name), "Assert.That(name1, Text.Matches(f1a.Name))"); | ||
166 | // Assert.That(db.getUserRootFolder(owner1), Is.Null); | ||
167 | |||
168 | // succeed with true | ||
169 | db.addInventoryFolder(f1); | ||
170 | InventoryFolderBase f1a = db.getUserRootFolder(owner1); | ||
171 | Assert.That(folder1, Is.EqualTo(f1a.ID), "Assert.That(folder1, Is.EqualTo(f1a.ID))"); | ||
172 | Assert.That(name1, Text.Matches(f1a.Name), "Assert.That(name1, Text.Matches(f1a.Name))"); | ||
173 | } | ||
174 | |||
175 | // we now have the following tree | ||
176 | // folder1 | ||
177 | // +--- folder2 | ||
178 | // +--- folder3 | ||
179 | |||
180 | [Test] | ||
181 | public void T012_FolderList() | ||
182 | { | ||
183 | InventoryFolderBase f2 = NewFolder(folder3, folder1, owner1, name3); | ||
184 | db.addInventoryFolder(f2); | ||
185 | |||
186 | Assert.That(db.getInventoryFolders(zero).Count, Is.EqualTo(1), "Assert.That(db.getInventoryFolders(zero).Count, Is.EqualTo(1))"); | ||
187 | Assert.That(db.getInventoryFolders(folder1).Count, Is.EqualTo(2), "Assert.That(db.getInventoryFolders(folder1).Count, Is.EqualTo(2))"); | ||
188 | Assert.That(db.getInventoryFolders(folder2).Count, Is.EqualTo(0), "Assert.That(db.getInventoryFolders(folder2).Count, Is.EqualTo(0))"); | ||
189 | Assert.That(db.getInventoryFolders(folder3).Count, Is.EqualTo(0), "Assert.That(db.getInventoryFolders(folder3).Count, Is.EqualTo(0))"); | ||
190 | Assert.That(db.getInventoryFolders(UUID.Random()).Count, Is.EqualTo(0), "Assert.That(db.getInventoryFolders(UUID.Random()).Count, Is.EqualTo(0))"); | ||
191 | |||
192 | } | ||
193 | |||
194 | [Test] | ||
195 | public void T013_FolderHierarchy() | ||
196 | { | ||
197 | int n = db.getFolderHierarchy(zero).Count; // (for dbg - easier to see what's returned) | ||
198 | Assert.That(n, Is.EqualTo(0), "Assert.That(db.getFolderHierarchy(zero).Count, Is.EqualTo(0))"); | ||
199 | n = db.getFolderHierarchy(folder1).Count; | ||
200 | Assert.That(n, Is.EqualTo(2), "Assert.That(db.getFolderHierarchy(folder1).Count, Is.EqualTo(2))"); | ||
201 | Assert.That(db.getFolderHierarchy(folder2).Count, Is.EqualTo(0), "Assert.That(db.getFolderHierarchy(folder2).Count, Is.EqualTo(0))"); | ||
202 | Assert.That(db.getFolderHierarchy(folder3).Count, Is.EqualTo(0), "Assert.That(db.getFolderHierarchy(folder3).Count, Is.EqualTo(0))"); | ||
203 | Assert.That(db.getFolderHierarchy(UUID.Random()).Count, Is.EqualTo(0), "Assert.That(db.getFolderHierarchy(UUID.Random()).Count, Is.EqualTo(0))"); | ||
204 | } | ||
205 | |||
206 | |||
207 | [Test] | ||
208 | public void T014_MoveFolder() | ||
209 | { | ||
210 | InventoryFolderBase f2 = db.getInventoryFolder(folder2); | ||
211 | f2.ParentID = folder3; | ||
212 | db.moveInventoryFolder(f2); | ||
213 | |||
214 | Assert.That(db.getInventoryFolders(zero).Count, Is.EqualTo(1), "Assert.That(db.getInventoryFolders(zero).Count, Is.EqualTo(1))"); | ||
215 | Assert.That(db.getInventoryFolders(folder1).Count, Is.EqualTo(1), "Assert.That(db.getInventoryFolders(folder1).Count, Is.EqualTo(1))"); | ||
216 | Assert.That(db.getInventoryFolders(folder2).Count, Is.EqualTo(0), "Assert.That(db.getInventoryFolders(folder2).Count, Is.EqualTo(0))"); | ||
217 | Assert.That(db.getInventoryFolders(folder3).Count, Is.EqualTo(1), "Assert.That(db.getInventoryFolders(folder3).Count, Is.EqualTo(1))"); | ||
218 | Assert.That(db.getInventoryFolders(UUID.Random()).Count, Is.EqualTo(0), "Assert.That(db.getInventoryFolders(UUID.Random()).Count, Is.EqualTo(0))"); | ||
219 | } | ||
220 | |||
221 | [Test] | ||
222 | public void T015_FolderHierarchy() | ||
223 | { | ||
224 | Assert.That(db.getFolderHierarchy(zero).Count, Is.EqualTo(0), "Assert.That(db.getFolderHierarchy(zero).Count, Is.EqualTo(0))"); | ||
225 | Assert.That(db.getFolderHierarchy(folder1).Count, Is.EqualTo(2), "Assert.That(db.getFolderHierarchy(folder1).Count, Is.EqualTo(2))"); | ||
226 | Assert.That(db.getFolderHierarchy(folder2).Count, Is.EqualTo(0), "Assert.That(db.getFolderHierarchy(folder2).Count, Is.EqualTo(0))"); | ||
227 | Assert.That(db.getFolderHierarchy(folder3).Count, Is.EqualTo(1), "Assert.That(db.getFolderHierarchy(folder3).Count, Is.EqualTo(1))"); | ||
228 | Assert.That(db.getFolderHierarchy(UUID.Random()).Count, Is.EqualTo(0), "Assert.That(db.getFolderHierarchy(UUID.Random()).Count, Is.EqualTo(0))"); | ||
229 | } | ||
230 | |||
231 | // Item tests | ||
232 | [Test] | ||
233 | public void T100_NoItems() | ||
234 | { | ||
235 | Assert.That(db.getInventoryInFolder(zero).Count, Is.EqualTo(0), "Assert.That(db.getInventoryInFolder(zero).Count, Is.EqualTo(0))"); | ||
236 | Assert.That(db.getInventoryInFolder(folder1).Count, Is.EqualTo(0), "Assert.That(db.getInventoryInFolder(folder1).Count, Is.EqualTo(0))"); | ||
237 | Assert.That(db.getInventoryInFolder(folder2).Count, Is.EqualTo(0), "Assert.That(db.getInventoryInFolder(folder2).Count, Is.EqualTo(0))"); | ||
238 | Assert.That(db.getInventoryInFolder(folder3).Count, Is.EqualTo(0), "Assert.That(db.getInventoryInFolder(folder3).Count, Is.EqualTo(0))"); | ||
239 | } | ||
240 | |||
241 | // TODO: Feeding a bad inventory item down the data path will | ||
242 | // crash the system. This is largely due to the builder | ||
243 | // routines. That should be fixed and tested for. | ||
244 | [Test] | ||
245 | public void T101_CreatItems() | ||
246 | { | ||
247 | db.addInventoryItem(NewItem(item1, folder3, owner1, iname1, asset1)); | ||
248 | db.addInventoryItem(NewItem(item2, folder3, owner1, iname2, asset2)); | ||
249 | db.addInventoryItem(NewItem(item3, folder3, owner1, iname3, asset3)); | ||
250 | Assert.That(db.getInventoryInFolder(folder3).Count, Is.EqualTo(3), "Assert.That(db.getInventoryInFolder(folder3).Count, Is.EqualTo(3))"); | ||
251 | } | ||
252 | |||
253 | [Test] | ||
254 | public void T102_CompareItems() | ||
255 | { | ||
256 | InventoryItemBase i1 = db.getInventoryItem(item1); | ||
257 | InventoryItemBase i2 = db.getInventoryItem(item2); | ||
258 | InventoryItemBase i3 = db.getInventoryItem(item3); | ||
259 | Assert.That(i1.Name, Is.EqualTo(iname1), "Assert.That(i1.Name, Is.EqualTo(iname1))"); | ||
260 | Assert.That(i2.Name, Is.EqualTo(iname2), "Assert.That(i2.Name, Is.EqualTo(iname2))"); | ||
261 | Assert.That(i3.Name, Is.EqualTo(iname3), "Assert.That(i3.Name, Is.EqualTo(iname3))"); | ||
262 | Assert.That(i1.Owner, Is.EqualTo(owner1), "Assert.That(i1.Owner, Is.EqualTo(owner1))"); | ||
263 | Assert.That(i2.Owner, Is.EqualTo(owner1), "Assert.That(i2.Owner, Is.EqualTo(owner1))"); | ||
264 | Assert.That(i3.Owner, Is.EqualTo(owner1), "Assert.That(i3.Owner, Is.EqualTo(owner1))"); | ||
265 | Assert.That(i1.AssetID, Is.EqualTo(asset1), "Assert.That(i1.AssetID, Is.EqualTo(asset1))"); | ||
266 | Assert.That(i2.AssetID, Is.EqualTo(asset2), "Assert.That(i2.AssetID, Is.EqualTo(asset2))"); | ||
267 | Assert.That(i3.AssetID, Is.EqualTo(asset3), "Assert.That(i3.AssetID, Is.EqualTo(asset3))"); | ||
268 | } | ||
269 | |||
270 | [Test] | ||
271 | public void T103_UpdateItem() | ||
272 | { | ||
273 | // TODO: probably shouldn't have the ability to have an | ||
274 | // owner of an item in a folder not owned by the user | ||
275 | |||
276 | InventoryItemBase i1 = db.getInventoryItem(item1); | ||
277 | i1.Name = niname1; | ||
278 | i1.Description = niname1; | ||
279 | i1.Owner = owner2; | ||
280 | db.updateInventoryItem(i1); | ||
281 | |||
282 | i1 = db.getInventoryItem(item1); | ||
283 | Assert.That(i1.Name, Is.EqualTo(niname1), "Assert.That(i1.Name, Is.EqualTo(niname1))"); | ||
284 | Assert.That(i1.Description, Is.EqualTo(niname1), "Assert.That(i1.Description, Is.EqualTo(niname1))"); | ||
285 | Assert.That(i1.Owner, Is.EqualTo(owner2), "Assert.That(i1.Owner, Is.EqualTo(owner2))"); | ||
286 | } | ||
287 | |||
288 | [Test] | ||
289 | public void T104_RandomUpdateItem() | ||
290 | { | ||
291 | PropertyScrambler<InventoryFolderBase> folderScrambler = | ||
292 | new PropertyScrambler<InventoryFolderBase>() | ||
293 | .DontScramble(x => x.Owner) | ||
294 | .DontScramble(x => x.ParentID) | ||
295 | .DontScramble(x => x.ID); | ||
296 | UUID owner = UUID.Random(); | ||
297 | UUID folder = UUID.Random(); | ||
298 | UUID rootId = UUID.Random(); | ||
299 | UUID rootAsset = UUID.Random(); | ||
300 | InventoryFolderBase f1 = NewFolder(folder, zero, owner, name1); | ||
301 | folderScrambler.Scramble(f1); | ||
302 | |||
303 | db.addInventoryFolder(f1); | ||
304 | InventoryFolderBase f1a = db.getUserRootFolder(owner); | ||
305 | Assert.That(f1a, Constraints.PropertyCompareConstraint(f1)); | ||
306 | |||
307 | folderScrambler.Scramble(f1a); | ||
308 | |||
309 | db.updateInventoryFolder(f1a); | ||
310 | |||
311 | InventoryFolderBase f1b = db.getUserRootFolder(owner); | ||
312 | Assert.That(f1b, Constraints.PropertyCompareConstraint(f1a)); | ||
313 | |||
314 | //Now we have a valid folder to insert into, we can insert the item. | ||
315 | PropertyScrambler<InventoryItemBase> inventoryScrambler = | ||
316 | new PropertyScrambler<InventoryItemBase>() | ||
317 | .DontScramble(x => x.ID) | ||
318 | .DontScramble(x => x.AssetID) | ||
319 | .DontScramble(x => x.Owner) | ||
320 | .DontScramble(x => x.Folder); | ||
321 | InventoryItemBase root = NewItem(rootId, folder, owner, iname1, rootAsset); | ||
322 | inventoryScrambler.Scramble(root); | ||
323 | db.addInventoryItem(root); | ||
324 | |||
325 | InventoryItemBase expected = db.getInventoryItem(rootId); | ||
326 | Assert.That(expected, Constraints.PropertyCompareConstraint(root) | ||
327 | .IgnoreProperty(x => x.InvType) | ||
328 | .IgnoreProperty(x => x.CreatorIdAsUuid) | ||
329 | .IgnoreProperty(x => x.Description) | ||
330 | .IgnoreProperty(x => x.CreatorId)); | ||
331 | |||
332 | inventoryScrambler.Scramble(expected); | ||
333 | db.updateInventoryItem(expected); | ||
334 | |||
335 | InventoryItemBase actual = db.getInventoryItem(rootId); | ||
336 | Assert.That(actual, Constraints.PropertyCompareConstraint(expected) | ||
337 | .IgnoreProperty(x => x.InvType) | ||
338 | .IgnoreProperty(x => x.CreatorIdAsUuid) | ||
339 | .IgnoreProperty(x => x.Description) | ||
340 | .IgnoreProperty(x => x.CreatorId)); | ||
341 | } | ||
342 | |||
343 | [Test] | ||
344 | public void T999_StillNull() | ||
345 | { | ||
346 | // After all tests are run, these should still return no results | ||
347 | Assert.That(db.getInventoryFolder(zero), Is.Null); | ||
348 | Assert.That(db.getInventoryItem(zero), Is.Null); | ||
349 | Assert.That(db.getUserRootFolder(zero), Is.Null); | ||
350 | Assert.That(db.getInventoryInFolder(zero).Count, Is.EqualTo(0), "Assert.That(db.getInventoryInFolder(zero).Count, Is.EqualTo(0))"); | ||
351 | } | ||
352 | |||
353 | private InventoryItemBase NewItem(UUID id, UUID parent, UUID owner, string name, UUID asset) | ||
354 | { | ||
355 | InventoryItemBase i = new InventoryItemBase(); | ||
356 | i.ID = id; | ||
357 | i.Folder = parent; | ||
358 | i.Owner = owner; | ||
359 | i.CreatorId = owner.ToString(); | ||
360 | i.Name = name; | ||
361 | i.Description = name; | ||
362 | i.AssetID = asset; | ||
363 | return i; | ||
364 | } | ||
365 | |||
366 | private InventoryFolderBase NewFolder(UUID id, UUID parent, UUID owner, string name) | ||
367 | { | ||
368 | InventoryFolderBase f = new InventoryFolderBase(); | ||
369 | f.ID = id; | ||
370 | f.ParentID = parent; | ||
371 | f.Owner = owner; | ||
372 | f.Name = name; | ||
373 | return f; | ||
374 | } | ||
375 | } | ||
376 | } | ||