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author | Jeff Ames | 2009-10-01 01:00:09 +0900 |
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committer | Jeff Ames | 2009-10-01 01:17:47 +0900 |
commit | ee205e7e812e170f670e690a4e0fa9caa652f226 (patch) | |
tree | df407e66d9aa47a884e39d5d86b877d6ef468a1a /OpenSim/Data/Tests/BasicUserTest.cs | |
parent | adding LandDataSerializer (not connected anywhere, work-in-progress) (diff) | |
download | opensim-SC-ee205e7e812e170f670e690a4e0fa9caa652f226.zip opensim-SC-ee205e7e812e170f670e690a4e0fa9caa652f226.tar.gz opensim-SC-ee205e7e812e170f670e690a4e0fa9caa652f226.tar.bz2 opensim-SC-ee205e7e812e170f670e690a4e0fa9caa652f226.tar.xz |
Formatting cleanup.
Diffstat (limited to 'OpenSim/Data/Tests/BasicUserTest.cs')
-rw-r--r-- | OpenSim/Data/Tests/BasicUserTest.cs | 22 |
1 files changed, 11 insertions, 11 deletions
diff --git a/OpenSim/Data/Tests/BasicUserTest.cs b/OpenSim/Data/Tests/BasicUserTest.cs index f9feb9b..1f472a5 100644 --- a/OpenSim/Data/Tests/BasicUserTest.cs +++ b/OpenSim/Data/Tests/BasicUserTest.cs | |||
@@ -152,7 +152,7 @@ namespace OpenSim.Data.Tests | |||
152 | u1.FirstName = "Ugly"; | 152 | u1.FirstName = "Ugly"; |
153 | 153 | ||
154 | db.UpdateUserProfile(u1); | 154 | db.UpdateUserProfile(u1); |
155 | Assert.That("Ugly",Is.EqualTo(u1.FirstName), "Assert.That(\"Ugly\",Is.EqualTo(u1.FirstName))"); | 155 | Assert.That("Ugly",Is.EqualTo(u1.FirstName), "Assert.That(\"Ugly\",Is.EqualTo(u1.FirstName))"); |
156 | } | 156 | } |
157 | 157 | ||
158 | [Test] | 158 | [Test] |
@@ -174,7 +174,7 @@ namespace OpenSim.Data.Tests | |||
174 | db.AddNewUserProfile(u4); | 174 | db.AddNewUserProfile(u4); |
175 | Assert.That(db.GetUserByUUID(zero),Is.Null); | 175 | Assert.That(db.GetUserByUUID(zero),Is.Null); |
176 | Assert.That(db.GetUserByUUID(user4),Is.Null); | 176 | Assert.That(db.GetUserByUUID(user4),Is.Null); |
177 | } | 177 | } |
178 | 178 | ||
179 | [Test] | 179 | [Test] |
180 | public void T015_UserPersistency() | 180 | public void T015_UserPersistency() |
@@ -218,7 +218,7 @@ namespace OpenSim.Data.Tests | |||
218 | 218 | ||
219 | //HomeRegionX and HomeRegionY must only use 24 bits | 219 | //HomeRegionX and HomeRegionY must only use 24 bits |
220 | homeregx = ((homeregx << 8) >> 8); | 220 | homeregx = ((homeregx << 8) >> 8); |
221 | homeregy = ((homeregy << 8) >> 8); | 221 | homeregy = ((homeregy << 8) >> 8); |
222 | 222 | ||
223 | u.ID = id; | 223 | u.ID = id; |
224 | u.WebLoginKey = webloginkey; | 224 | u.WebLoginKey = webloginkey; |
@@ -299,7 +299,7 @@ namespace OpenSim.Data.Tests | |||
299 | uint homeregx = (uint) random.Next(); | 299 | uint homeregx = (uint) random.Next(); |
300 | uint homeregy = (uint) random.Next(); | 300 | uint homeregy = (uint) random.Next(); |
301 | Vector3 homeloc = new Vector3((float)Math.Round(random.NextDouble(),5),(float)Math.Round(random.NextDouble(),5),(float)Math.Round(random.NextDouble(),5)); | 301 | Vector3 homeloc = new Vector3((float)Math.Round(random.NextDouble(),5),(float)Math.Round(random.NextDouble(),5),(float)Math.Round(random.NextDouble(),5)); |
302 | Vector3 homelookat = new Vector3((float)Math.Round(random.NextDouble(),5),(float)Math.Round(random.NextDouble(),5),(float)Math.Round(random.NextDouble(),5)); | 302 | Vector3 homelookat = new Vector3((float)Math.Round(random.NextDouble(),5),(float)Math.Round(random.NextDouble(),5),(float)Math.Round(random.NextDouble(),5)); |
303 | int created = random.Next(); | 303 | int created = random.Next(); |
304 | int lastlogin = random.Next(); | 304 | int lastlogin = random.Next(); |
305 | string userinvuri = RandomName(); | 305 | string userinvuri = RandomName(); |
@@ -359,7 +359,7 @@ namespace OpenSim.Data.Tests | |||
359 | Assert.That(email,Is.EqualTo(u1a.Email), "Assert.That(email,Is.EqualTo(u1a.Email))"); | 359 | Assert.That(email,Is.EqualTo(u1a.Email), "Assert.That(email,Is.EqualTo(u1a.Email))"); |
360 | Assert.That(passhash,Is.EqualTo(u1a.PasswordHash), "Assert.That(passhash,Is.EqualTo(u1a.PasswordHash))"); | 360 | Assert.That(passhash,Is.EqualTo(u1a.PasswordHash), "Assert.That(passhash,Is.EqualTo(u1a.PasswordHash))"); |
361 | Assert.That(passsalt,Is.EqualTo(u1a.PasswordSalt), "Assert.That(passsalt,Is.EqualTo(u1a.PasswordSalt))"); | 361 | Assert.That(passsalt,Is.EqualTo(u1a.PasswordSalt), "Assert.That(passsalt,Is.EqualTo(u1a.PasswordSalt))"); |
362 | Assert.That(homereg,Is.EqualTo(u1a.HomeRegion), "Assert.That(homereg,Is.EqualTo(u1a.HomeRegion))"); | 362 | Assert.That(homereg,Is.EqualTo(u1a.HomeRegion), "Assert.That(homereg,Is.EqualTo(u1a.HomeRegion))"); |
363 | Assert.That(homeregx,Is.EqualTo(u1a.HomeRegionX), "Assert.That(homeregx,Is.EqualTo(u1a.HomeRegionX))"); | 363 | Assert.That(homeregx,Is.EqualTo(u1a.HomeRegionX), "Assert.That(homeregx,Is.EqualTo(u1a.HomeRegionX))"); |
364 | Assert.That(homeregy,Is.EqualTo(u1a.HomeRegionY), "Assert.That(homeregy,Is.EqualTo(u1a.HomeRegionY))"); | 364 | Assert.That(homeregy,Is.EqualTo(u1a.HomeRegionY), "Assert.That(homeregy,Is.EqualTo(u1a.HomeRegionY))"); |
365 | Assert.That(homereg,Is.EqualTo(u1a.HomeRegion), "Assert.That(homereg,Is.EqualTo(u1a.HomeRegion))"); | 365 | Assert.That(homereg,Is.EqualTo(u1a.HomeRegion), "Assert.That(homereg,Is.EqualTo(u1a.HomeRegion))"); |
@@ -426,7 +426,7 @@ namespace OpenSim.Data.Tests | |||
426 | UserAgentData a2 = db.GetAgentByName(fname2,lname2); | 426 | UserAgentData a2 = db.GetAgentByName(fname2,lname2); |
427 | UserAgentData a3 = db.GetAgentByName(name3); | 427 | UserAgentData a3 = db.GetAgentByName(name3); |
428 | Assert.That(user2,Is.EqualTo(a2.ProfileID), "Assert.That(user2,Is.EqualTo(a2.ProfileID))"); | 428 | Assert.That(user2,Is.EqualTo(a2.ProfileID), "Assert.That(user2,Is.EqualTo(a2.ProfileID))"); |
429 | Assert.That(user3,Is.EqualTo(a3.ProfileID), "Assert.That(user3,Is.EqualTo(a3.ProfileID))"); | 429 | Assert.That(user3,Is.EqualTo(a3.ProfileID), "Assert.That(user3,Is.EqualTo(a3.ProfileID))"); |
430 | } | 430 | } |
431 | 431 | ||
432 | [Test] | 432 | [Test] |
@@ -501,11 +501,11 @@ namespace OpenSim.Data.Tests | |||
501 | db.AddNewUserFriend(user1,user3, 2); | 501 | db.AddNewUserFriend(user1,user3, 2); |
502 | db.AddNewUserFriend(user1,user2, 4); | 502 | db.AddNewUserFriend(user1,user2, 4); |
503 | List<FriendListItem> fl1 = db.GetUserFriendList(user1); | 503 | List<FriendListItem> fl1 = db.GetUserFriendList(user1); |
504 | Assert.That(fl1.Count,Is.EqualTo(2), "Assert.That(fl1.Count,Is.EqualTo(2))"); | 504 | Assert.That(fl1.Count,Is.EqualTo(2), "Assert.That(fl1.Count,Is.EqualTo(2))"); |
505 | perms.Add(user2,1); | 505 | perms.Add(user2,1); |
506 | perms.Add(user3,2); | 506 | perms.Add(user3,2); |
507 | for (int i = 0; i < fl1.Count; i++) | 507 | for (int i = 0; i < fl1.Count; i++) |
508 | { | 508 | { |
509 | Assert.That(user1,Is.EqualTo(fl1[i].FriendListOwner), "Assert.That(user1,Is.EqualTo(fl1[i].FriendListOwner))"); | 509 | Assert.That(user1,Is.EqualTo(fl1[i].FriendListOwner), "Assert.That(user1,Is.EqualTo(fl1[i].FriendListOwner))"); |
510 | friends.Add(fl1[i].Friend,1); | 510 | friends.Add(fl1[i].Friend,1); |
511 | temp = perms[fl1[i].Friend]; | 511 | temp = perms[fl1[i].Friend]; |
@@ -544,7 +544,7 @@ namespace OpenSim.Data.Tests | |||
544 | db.UpdateUserFriendPerms(user1, user3, 4); | 544 | db.UpdateUserFriendPerms(user1, user3, 4); |
545 | 545 | ||
546 | fl1 = db.GetUserFriendList(user1); | 546 | fl1 = db.GetUserFriendList(user1); |
547 | Assert.That(fl1[0].FriendPerms,Is.EqualTo(4), "Assert.That(fl1[0].FriendPerms,Is.EqualTo(4))"); | 547 | Assert.That(fl1[0].FriendPerms,Is.EqualTo(4), "Assert.That(fl1[0].FriendPerms,Is.EqualTo(4))"); |
548 | } | 548 | } |
549 | 549 | ||
550 | [Test] | 550 | [Test] |
@@ -560,7 +560,7 @@ namespace OpenSim.Data.Tests | |||
560 | [Test] | 560 | [Test] |
561 | public void T041_UserAppearancePersistency() | 561 | public void T041_UserAppearancePersistency() |
562 | { | 562 | { |
563 | AvatarAppearance appear = new AvatarAppearance(); | 563 | AvatarAppearance appear = new AvatarAppearance(); |
564 | UUID owner = UUID.Random(); | 564 | UUID owner = UUID.Random(); |
565 | int serial = random.Next(); | 565 | int serial = random.Next(); |
566 | byte[] visualp = new byte[218]; | 566 | byte[] visualp = new byte[218]; |
@@ -698,7 +698,7 @@ namespace OpenSim.Data.Tests | |||
698 | int size = random.Next(5,12); | 698 | int size = random.Next(5,12); |
699 | char ch ; | 699 | char ch ; |
700 | for (int i=0; i<size; i++) | 700 | for (int i=0; i<size; i++) |
701 | { | 701 | { |
702 | ch = Convert.ToChar(Convert.ToInt32(Math.Floor(26 * random.NextDouble() + 65))) ; | 702 | ch = Convert.ToChar(Convert.ToInt32(Math.Floor(26 * random.NextDouble() + 65))) ; |
703 | name.Append(ch); | 703 | name.Append(ch); |
704 | } | 704 | } |