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authorMelanie2010-09-13 16:16:40 +0100
committerMelanie2010-09-13 16:17:38 +0100
commit6a1ce17cdbf143f11262e1194b6a6d9e5bb1077e (patch)
tree1e7bf4fddcf559886c6b2babf13cf4b2ca8829a1 /OpenSim/Data/SQLiteLegacy/SQLiteSimulationData.cs
parentMerge branch 'careminster-presence-refactor' of ssh://melanie@3dhosting.de/va... (diff)
parentFix unit test SceneSetupHelpers to load the mock simulation data store (diff)
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Merge branch 'master' into careminster-presence-refactor
The modules will need to be updated for this to compile and run again. Please don't use until I do the companion commit to modules later on.
Diffstat (limited to 'OpenSim/Data/SQLiteLegacy/SQLiteSimulationData.cs')
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diff --git a/OpenSim/Data/SQLiteLegacy/SQLiteSimulationData.cs b/OpenSim/Data/SQLiteLegacy/SQLiteSimulationData.cs
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1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28using System;
29using System.Collections.Generic;
30using System.Data;
31using System.Drawing;
32using System.IO;
33using System.Reflection;
34using log4net;
35using Mono.Data.SqliteClient;
36using OpenMetaverse;
37using OpenSim.Framework;
38using OpenSim.Region.Framework.Interfaces;
39using OpenSim.Region.Framework.Scenes;
40
41namespace OpenSim.Data.SQLiteLegacy
42{
43 /// <summary>
44 /// A RegionData Interface to the SQLite database
45 /// </summary>
46 public class SQLiteSimulationData : ISimulationDataStore
47 {
48 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
49
50 private const string primSelect = "select * from prims";
51 private const string shapeSelect = "select * from primshapes";
52 private const string itemsSelect = "select * from primitems";
53 private const string terrainSelect = "select * from terrain limit 1";
54 private const string landSelect = "select * from land";
55 private const string landAccessListSelect = "select distinct * from landaccesslist";
56 private const string regionbanListSelect = "select * from regionban";
57 private const string regionSettingsSelect = "select * from regionsettings";
58
59 private DataSet ds;
60 private SqliteDataAdapter primDa;
61 private SqliteDataAdapter shapeDa;
62 private SqliteDataAdapter itemsDa;
63 private SqliteDataAdapter terrainDa;
64 private SqliteDataAdapter landDa;
65 private SqliteDataAdapter landAccessListDa;
66 private SqliteDataAdapter regionSettingsDa;
67
68 private SqliteConnection m_conn;
69
70 private String m_connectionString;
71
72 public SQLiteSimulationData()
73 {
74 }
75
76 public SQLiteSimulationData(string connectionString)
77 {
78 Initialise(connectionString);
79 }
80
81 // Temporary attribute while this is experimental
82
83 /***********************************************************************
84 *
85 * Public Interface Functions
86 *
87 **********************************************************************/
88
89 /// <summary>
90 /// <list type="bullet">
91 /// <item>Initialises RegionData Interface</item>
92 /// <item>Loads and initialises a new SQLite connection and maintains it.</item>
93 /// </list>
94 /// </summary>
95 /// <param name="connectionString">the connection string</param>
96 public void Initialise(string connectionString)
97 {
98 m_connectionString = connectionString;
99
100 ds = new DataSet();
101
102 m_log.Info("[REGION DB]: Sqlite - connecting: " + connectionString);
103 m_conn = new SqliteConnection(m_connectionString);
104 m_conn.Open();
105
106
107
108 SqliteCommand primSelectCmd = new SqliteCommand(primSelect, m_conn);
109 primDa = new SqliteDataAdapter(primSelectCmd);
110 // SqliteCommandBuilder primCb = new SqliteCommandBuilder(primDa);
111
112 SqliteCommand shapeSelectCmd = new SqliteCommand(shapeSelect, m_conn);
113 shapeDa = new SqliteDataAdapter(shapeSelectCmd);
114 // SqliteCommandBuilder shapeCb = new SqliteCommandBuilder(shapeDa);
115
116 SqliteCommand itemsSelectCmd = new SqliteCommand(itemsSelect, m_conn);
117 itemsDa = new SqliteDataAdapter(itemsSelectCmd);
118
119 SqliteCommand terrainSelectCmd = new SqliteCommand(terrainSelect, m_conn);
120 terrainDa = new SqliteDataAdapter(terrainSelectCmd);
121
122 SqliteCommand landSelectCmd = new SqliteCommand(landSelect, m_conn);
123 landDa = new SqliteDataAdapter(landSelectCmd);
124
125 SqliteCommand landAccessListSelectCmd = new SqliteCommand(landAccessListSelect, m_conn);
126 landAccessListDa = new SqliteDataAdapter(landAccessListSelectCmd);
127
128 SqliteCommand regionSettingsSelectCmd = new SqliteCommand(regionSettingsSelect, m_conn);
129 regionSettingsDa = new SqliteDataAdapter(regionSettingsSelectCmd);
130 // This actually does the roll forward assembly stuff
131 Assembly assem = GetType().Assembly;
132 Migration m = new Migration(m_conn, assem, "RegionStore");
133 m.Update();
134
135 lock (ds)
136 {
137 ds.Tables.Add(createPrimTable());
138 setupPrimCommands(primDa, m_conn);
139 primDa.Fill(ds.Tables["prims"]);
140
141 ds.Tables.Add(createShapeTable());
142 setupShapeCommands(shapeDa, m_conn);
143
144 ds.Tables.Add(createItemsTable());
145 setupItemsCommands(itemsDa, m_conn);
146 itemsDa.Fill(ds.Tables["primitems"]);
147
148 ds.Tables.Add(createTerrainTable());
149 setupTerrainCommands(terrainDa, m_conn);
150
151 ds.Tables.Add(createLandTable());
152 setupLandCommands(landDa, m_conn);
153
154 ds.Tables.Add(createLandAccessListTable());
155 setupLandAccessCommands(landAccessListDa, m_conn);
156
157 ds.Tables.Add(createRegionSettingsTable());
158
159 setupRegionSettingsCommands(regionSettingsDa, m_conn);
160
161 // WORKAROUND: This is a work around for sqlite on
162 // windows, which gets really unhappy with blob columns
163 // that have no sample data in them. At some point we
164 // need to actually find a proper way to handle this.
165 try
166 {
167 shapeDa.Fill(ds.Tables["primshapes"]);
168 }
169 catch (Exception)
170 {
171 m_log.Info("[REGION DB]: Caught fill error on primshapes table");
172 }
173
174 try
175 {
176 terrainDa.Fill(ds.Tables["terrain"]);
177 }
178 catch (Exception)
179 {
180 m_log.Info("[REGION DB]: Caught fill error on terrain table");
181 }
182
183 try
184 {
185 landDa.Fill(ds.Tables["land"]);
186 }
187 catch (Exception)
188 {
189 m_log.Info("[REGION DB]: Caught fill error on land table");
190 }
191
192 try
193 {
194 landAccessListDa.Fill(ds.Tables["landaccesslist"]);
195 }
196 catch (Exception)
197 {
198 m_log.Info("[REGION DB]: Caught fill error on landaccesslist table");
199 }
200
201 try
202 {
203 regionSettingsDa.Fill(ds.Tables["regionsettings"]);
204 }
205 catch (Exception)
206 {
207 m_log.Info("[REGION DB]: Caught fill error on regionsettings table");
208 }
209 return;
210 }
211 }
212
213 public void Dispose()
214 {
215 if (m_conn != null)
216 {
217 m_conn.Close();
218 m_conn = null;
219 }
220 if (ds != null)
221 {
222 ds.Dispose();
223 ds = null;
224 }
225 if (primDa != null)
226 {
227 primDa.Dispose();
228 primDa = null;
229 }
230 if (shapeDa != null)
231 {
232 shapeDa.Dispose();
233 shapeDa = null;
234 }
235 if (itemsDa != null)
236 {
237 itemsDa.Dispose();
238 itemsDa = null;
239 }
240 if (terrainDa != null)
241 {
242 terrainDa.Dispose();
243 terrainDa = null;
244 }
245 if (landDa != null)
246 {
247 landDa.Dispose();
248 landDa = null;
249 }
250 if (landAccessListDa != null)
251 {
252 landAccessListDa.Dispose();
253 landAccessListDa = null;
254 }
255 if (regionSettingsDa != null)
256 {
257 regionSettingsDa.Dispose();
258 regionSettingsDa = null;
259 }
260 }
261
262 public void StoreRegionSettings(RegionSettings rs)
263 {
264 lock (ds)
265 {
266 DataTable regionsettings = ds.Tables["regionsettings"];
267
268 DataRow settingsRow = regionsettings.Rows.Find(rs.RegionUUID.ToString());
269 if (settingsRow == null)
270 {
271 settingsRow = regionsettings.NewRow();
272 fillRegionSettingsRow(settingsRow, rs);
273 regionsettings.Rows.Add(settingsRow);
274 }
275 else
276 {
277 fillRegionSettingsRow(settingsRow, rs);
278 }
279
280 Commit();
281 }
282 }
283 public RegionLightShareData LoadRegionWindlightSettings(UUID regionUUID)
284 {
285 //This connector doesn't support the windlight module yet
286 //Return default LL windlight settings
287 return new RegionLightShareData();
288 }
289 public void StoreRegionWindlightSettings(RegionLightShareData wl)
290 {
291 //This connector doesn't support the windlight module yet
292 }
293 public RegionSettings LoadRegionSettings(UUID regionUUID)
294 {
295 lock (ds)
296 {
297 DataTable regionsettings = ds.Tables["regionsettings"];
298
299 string searchExp = "regionUUID = '" + regionUUID.ToString() + "'";
300 DataRow[] rawsettings = regionsettings.Select(searchExp);
301 if (rawsettings.Length == 0)
302 {
303 RegionSettings rs = new RegionSettings();
304 rs.RegionUUID = regionUUID;
305 rs.OnSave += StoreRegionSettings;
306
307 StoreRegionSettings(rs);
308
309 return rs;
310 }
311 DataRow row = rawsettings[0];
312
313 RegionSettings newSettings = buildRegionSettings(row);
314 newSettings.OnSave += StoreRegionSettings;
315
316 return newSettings;
317 }
318 }
319
320 /// <summary>
321 /// Adds an object into region storage
322 /// </summary>
323 /// <param name="obj">the object</param>
324 /// <param name="regionUUID">the region UUID</param>
325 public void StoreObject(SceneObjectGroup obj, UUID regionUUID)
326 {
327 uint flags = obj.RootPart.GetEffectiveObjectFlags();
328
329 // Eligibility check
330 //
331 if ((flags & (uint)PrimFlags.Temporary) != 0)
332 return;
333 if ((flags & (uint)PrimFlags.TemporaryOnRez) != 0)
334 return;
335
336 lock (ds)
337 {
338 foreach (SceneObjectPart prim in obj.Children.Values)
339 {
340// m_log.Info("[REGION DB]: Adding obj: " + obj.UUID + " to region: " + regionUUID);
341 addPrim(prim, obj.UUID, regionUUID);
342 }
343 }
344
345 Commit();
346 // m_log.Info("[Dump of prims]: " + ds.GetXml());
347 }
348
349 /// <summary>
350 /// Removes an object from region storage
351 /// </summary>
352 /// <param name="obj">the object</param>
353 /// <param name="regionUUID">the region UUID</param>
354 public void RemoveObject(UUID obj, UUID regionUUID)
355 {
356 // m_log.InfoFormat("[REGION DB]: Removing obj: {0} from region: {1}", obj.Guid, regionUUID);
357
358 DataTable prims = ds.Tables["prims"];
359 DataTable shapes = ds.Tables["primshapes"];
360
361 string selectExp = "SceneGroupID = '" + obj + "' and RegionUUID = '" + regionUUID + "'";
362 lock (ds)
363 {
364 DataRow[] primRows = prims.Select(selectExp);
365 foreach (DataRow row in primRows)
366 {
367 // Remove shape rows
368 UUID uuid = new UUID((string) row["UUID"]);
369 DataRow shapeRow = shapes.Rows.Find(uuid.ToString());
370 if (shapeRow != null)
371 {
372 shapeRow.Delete();
373 }
374
375 RemoveItems(uuid);
376
377 // Remove prim row
378 row.Delete();
379 }
380 }
381
382 Commit();
383 }
384
385 /// <summary>
386 /// Remove all persisted items of the given prim.
387 /// The caller must acquire the necessrary synchronization locks and commit or rollback changes.
388 /// </summary>
389 /// <param name="uuid">The item UUID</param>
390 private void RemoveItems(UUID uuid)
391 {
392 DataTable items = ds.Tables["primitems"];
393
394 String sql = String.Format("primID = '{0}'", uuid);
395 DataRow[] itemRows = items.Select(sql);
396
397 foreach (DataRow itemRow in itemRows)
398 {
399 itemRow.Delete();
400 }
401 }
402
403 /// <summary>
404 /// Load persisted objects from region storage.
405 /// </summary>
406 /// <param name="regionUUID">The region UUID</param>
407 /// <returns>List of loaded groups</returns>
408 public List<SceneObjectGroup> LoadObjects(UUID regionUUID)
409 {
410 Dictionary<UUID, SceneObjectGroup> createdObjects = new Dictionary<UUID, SceneObjectGroup>();
411
412 List<SceneObjectGroup> retvals = new List<SceneObjectGroup>();
413
414 DataTable prims = ds.Tables["prims"];
415 DataTable shapes = ds.Tables["primshapes"];
416
417 string byRegion = "RegionUUID = '" + regionUUID + "'";
418
419 lock (ds)
420 {
421 DataRow[] primsForRegion = prims.Select(byRegion);
422 m_log.Info("[REGION DB]: Loaded " + primsForRegion.Length + " prims for region: " + regionUUID);
423
424 // First, create all groups
425 foreach (DataRow primRow in primsForRegion)
426 {
427 try
428 {
429 SceneObjectPart prim = null;
430
431 string uuid = (string) primRow["UUID"];
432 string objID = (string) primRow["SceneGroupID"];
433
434 if (uuid == objID) //is new SceneObjectGroup ?
435 {
436 prim = buildPrim(primRow);
437 DataRow shapeRow = shapes.Rows.Find(prim.UUID.ToString());
438 if (shapeRow != null)
439 {
440 prim.Shape = buildShape(shapeRow);
441 }
442 else
443 {
444 m_log.Info(
445 "[REGION DB]: No shape found for prim in storage, so setting default box shape");
446 prim.Shape = PrimitiveBaseShape.Default;
447 }
448
449 SceneObjectGroup group = new SceneObjectGroup(prim);
450 createdObjects.Add(group.UUID, group);
451 retvals.Add(group);
452 LoadItems(prim);
453 }
454 }
455 catch (Exception e)
456 {
457 m_log.Error("[REGION DB]: Failed create prim object in new group, exception and data follows");
458 m_log.Info("[REGION DB]: " + e.ToString());
459 foreach (DataColumn col in prims.Columns)
460 {
461 m_log.Info("[REGION DB]: Col: " + col.ColumnName + " => " + primRow[col]);
462 }
463 }
464 }
465
466 // Now fill the groups with part data
467 foreach (DataRow primRow in primsForRegion)
468 {
469 try
470 {
471 SceneObjectPart prim = null;
472
473 string uuid = (string) primRow["UUID"];
474 string objID = (string) primRow["SceneGroupID"];
475 if (uuid != objID) //is new SceneObjectGroup ?
476 {
477 prim = buildPrim(primRow);
478 DataRow shapeRow = shapes.Rows.Find(prim.UUID.ToString());
479 if (shapeRow != null)
480 {
481 prim.Shape = buildShape(shapeRow);
482 }
483 else
484 {
485 m_log.Warn(
486 "[REGION DB]: No shape found for prim in storage, so setting default box shape");
487 prim.Shape = PrimitiveBaseShape.Default;
488 }
489
490 createdObjects[new UUID(objID)].AddPart(prim);
491 LoadItems(prim);
492 }
493 }
494 catch (Exception e)
495 {
496 m_log.Error("[REGION DB]: Failed create prim object in group, exception and data follows");
497 m_log.Info("[REGION DB]: " + e.ToString());
498 foreach (DataColumn col in prims.Columns)
499 {
500 m_log.Info("[REGION DB]: Col: " + col.ColumnName + " => " + primRow[col]);
501 }
502 }
503 }
504 }
505 return retvals;
506 }
507
508 /// <summary>
509 /// Load in a prim's persisted inventory.
510 /// </summary>
511 /// <param name="prim">the prim</param>
512 private void LoadItems(SceneObjectPart prim)
513 {
514 //m_log.DebugFormat("[DATASTORE]: Loading inventory for {0}, {1}", prim.Name, prim.UUID);
515
516 DataTable dbItems = ds.Tables["primitems"];
517 String sql = String.Format("primID = '{0}'", prim.UUID.ToString());
518 DataRow[] dbItemRows = dbItems.Select(sql);
519 IList<TaskInventoryItem> inventory = new List<TaskInventoryItem>();
520
521 foreach (DataRow row in dbItemRows)
522 {
523 TaskInventoryItem item = buildItem(row);
524 inventory.Add(item);
525
526 //m_log.DebugFormat("[DATASTORE]: Restored item {0}, {1}", item.Name, item.ItemID);
527 }
528
529 prim.Inventory.RestoreInventoryItems(inventory);
530 }
531
532 /// <summary>
533 /// Store a terrain revision in region storage
534 /// </summary>
535 /// <param name="ter">terrain heightfield</param>
536 /// <param name="regionID">region UUID</param>
537 public void StoreTerrain(double[,] ter, UUID regionID)
538 {
539 lock (ds)
540 {
541 int revision = Util.UnixTimeSinceEpoch();
542
543 // This is added to get rid of the infinitely growing
544 // terrain databases which negatively impact on SQLite
545 // over time. Before reenabling this feature there
546 // needs to be a limitter put on the number of
547 // revisions in the database, as this old
548 // implementation is a DOS attack waiting to happen.
549
550 using (
551 SqliteCommand cmd =
552 new SqliteCommand("delete from terrain where RegionUUID=:RegionUUID and Revision <= :Revision",
553 m_conn))
554 {
555 cmd.Parameters.Add(new SqliteParameter(":RegionUUID", regionID.ToString()));
556 cmd.Parameters.Add(new SqliteParameter(":Revision", revision));
557 cmd.ExecuteNonQuery();
558 }
559
560 // the following is an work around for .NET. The perf
561 // issues associated with it aren't as bad as you think.
562 m_log.Info("[REGION DB]: Storing terrain revision r" + revision.ToString());
563 String sql = "insert into terrain(RegionUUID, Revision, Heightfield)" +
564 " values(:RegionUUID, :Revision, :Heightfield)";
565
566 using (SqliteCommand cmd = new SqliteCommand(sql, m_conn))
567 {
568 cmd.Parameters.Add(new SqliteParameter(":RegionUUID", regionID.ToString()));
569 cmd.Parameters.Add(new SqliteParameter(":Revision", revision));
570 cmd.Parameters.Add(new SqliteParameter(":Heightfield", serializeTerrain(ter)));
571 cmd.ExecuteNonQuery();
572 }
573 }
574 }
575
576 /// <summary>
577 /// Load the latest terrain revision from region storage
578 /// </summary>
579 /// <param name="regionID">the region UUID</param>
580 /// <returns>Heightfield data</returns>
581 public double[,] LoadTerrain(UUID regionID)
582 {
583 lock (ds)
584 {
585 double[,] terret = new double[(int)Constants.RegionSize, (int)Constants.RegionSize];
586 terret.Initialize();
587
588 String sql = "select RegionUUID, Revision, Heightfield from terrain" +
589 " where RegionUUID=:RegionUUID order by Revision desc";
590
591 using (SqliteCommand cmd = new SqliteCommand(sql, m_conn))
592 {
593 cmd.Parameters.Add(new SqliteParameter(":RegionUUID", regionID.ToString()));
594
595 using (IDataReader row = cmd.ExecuteReader())
596 {
597 int rev = 0;
598 if (row.Read())
599 {
600 // TODO: put this into a function
601 using (MemoryStream str = new MemoryStream((byte[])row["Heightfield"]))
602 {
603 using (BinaryReader br = new BinaryReader(str))
604 {
605 for (int x = 0; x < (int)Constants.RegionSize; x++)
606 {
607 for (int y = 0; y < (int)Constants.RegionSize; y++)
608 {
609 terret[x, y] = br.ReadDouble();
610 }
611 }
612 }
613 }
614 rev = (int) row["Revision"];
615 }
616 else
617 {
618 m_log.Info("[REGION DB]: No terrain found for region");
619 return null;
620 }
621
622 m_log.Info("[REGION DB]: Loaded terrain revision r" + rev.ToString());
623 }
624 }
625 return terret;
626 }
627 }
628
629 /// <summary>
630 ///
631 /// </summary>
632 /// <param name="globalID"></param>
633 public void RemoveLandObject(UUID globalID)
634 {
635 lock (ds)
636 {
637 // Can't use blanket SQL statements when using SqlAdapters unless you re-read the data into the adapter
638 // after you're done.
639 // replaced below code with the SqliteAdapter version.
640 //using (SqliteCommand cmd = new SqliteCommand("delete from land where UUID=:UUID", m_conn))
641 //{
642 // cmd.Parameters.Add(new SqliteParameter(":UUID", globalID.ToString()));
643 // cmd.ExecuteNonQuery();
644 //}
645
646 //using (SqliteCommand cmd = new SqliteCommand("delete from landaccesslist where LandUUID=:UUID", m_conn))
647 //{
648 // cmd.Parameters.Add(new SqliteParameter(":UUID", globalID.ToString()));
649 // cmd.ExecuteNonQuery();
650 //}
651
652 DataTable land = ds.Tables["land"];
653 DataTable landaccesslist = ds.Tables["landaccesslist"];
654 DataRow landRow = land.Rows.Find(globalID.ToString());
655 if (landRow != null)
656 {
657 land.Rows.Remove(landRow);
658 }
659 List<DataRow> rowsToDelete = new List<DataRow>();
660 foreach (DataRow rowToCheck in landaccesslist.Rows)
661 {
662 if (rowToCheck["LandUUID"].ToString() == globalID.ToString())
663 rowsToDelete.Add(rowToCheck);
664 }
665 for (int iter = 0; iter < rowsToDelete.Count; iter++)
666 {
667 landaccesslist.Rows.Remove(rowsToDelete[iter]);
668 }
669
670
671 }
672 Commit();
673 }
674
675 /// <summary>
676 ///
677 /// </summary>
678 /// <param name="parcel"></param>
679 public void StoreLandObject(ILandObject parcel)
680 {
681 lock (ds)
682 {
683 DataTable land = ds.Tables["land"];
684 DataTable landaccesslist = ds.Tables["landaccesslist"];
685
686 DataRow landRow = land.Rows.Find(parcel.LandData.GlobalID.ToString());
687 if (landRow == null)
688 {
689 landRow = land.NewRow();
690 fillLandRow(landRow, parcel.LandData, parcel.RegionUUID);
691 land.Rows.Add(landRow);
692 }
693 else
694 {
695 fillLandRow(landRow, parcel.LandData, parcel.RegionUUID);
696 }
697
698 // I know this caused someone issues before, but OpenSim is unusable if we leave this stuff around
699 //using (SqliteCommand cmd = new SqliteCommand("delete from landaccesslist where LandUUID=:LandUUID", m_conn))
700 //{
701 // cmd.Parameters.Add(new SqliteParameter(":LandUUID", parcel.LandData.GlobalID.ToString()));
702 // cmd.ExecuteNonQuery();
703
704// }
705
706 // This is the slower.. but more appropriate thing to do
707
708 // We can't modify the table with direct queries before calling Commit() and re-filling them.
709 List<DataRow> rowsToDelete = new List<DataRow>();
710 foreach (DataRow rowToCheck in landaccesslist.Rows)
711 {
712 if (rowToCheck["LandUUID"].ToString() == parcel.LandData.GlobalID.ToString())
713 rowsToDelete.Add(rowToCheck);
714 }
715 for (int iter = 0; iter < rowsToDelete.Count; iter++)
716 {
717 landaccesslist.Rows.Remove(rowsToDelete[iter]);
718 }
719 rowsToDelete.Clear();
720 foreach (ParcelManager.ParcelAccessEntry entry in parcel.LandData.ParcelAccessList)
721 {
722 DataRow newAccessRow = landaccesslist.NewRow();
723 fillLandAccessRow(newAccessRow, entry, parcel.LandData.GlobalID);
724 landaccesslist.Rows.Add(newAccessRow);
725 }
726 }
727
728 Commit();
729 }
730
731 /// <summary>
732 ///
733 /// </summary>
734 /// <param name="regionUUID"></param>
735 /// <returns></returns>
736 public List<LandData> LoadLandObjects(UUID regionUUID)
737 {
738 List<LandData> landDataForRegion = new List<LandData>();
739 lock (ds)
740 {
741 DataTable land = ds.Tables["land"];
742 DataTable landaccesslist = ds.Tables["landaccesslist"];
743 string searchExp = "RegionUUID = '" + regionUUID + "'";
744 DataRow[] rawDataForRegion = land.Select(searchExp);
745 foreach (DataRow rawDataLand in rawDataForRegion)
746 {
747 LandData newLand = buildLandData(rawDataLand);
748 string accessListSearchExp = "LandUUID = '" + newLand.GlobalID + "'";
749 DataRow[] rawDataForLandAccessList = landaccesslist.Select(accessListSearchExp);
750 foreach (DataRow rawDataLandAccess in rawDataForLandAccessList)
751 {
752 newLand.ParcelAccessList.Add(buildLandAccessData(rawDataLandAccess));
753 }
754
755 landDataForRegion.Add(newLand);
756 }
757 }
758 return landDataForRegion;
759 }
760
761 /// <summary>
762 ///
763 /// </summary>
764 public void Commit()
765 {
766 lock (ds)
767 {
768 primDa.Update(ds, "prims");
769 shapeDa.Update(ds, "primshapes");
770
771 itemsDa.Update(ds, "primitems");
772
773 terrainDa.Update(ds, "terrain");
774 landDa.Update(ds, "land");
775 landAccessListDa.Update(ds, "landaccesslist");
776 try
777 {
778 regionSettingsDa.Update(ds, "regionsettings");
779 }
780 catch (SqliteExecutionException SqlEx)
781 {
782 if (SqlEx.Message.Contains("logic error"))
783 {
784 throw new Exception(
785 "There was a SQL error or connection string configuration error when saving the region settings. This could be a bug, it could also happen if ConnectionString is defined in the [DatabaseService] section of StandaloneCommon.ini in the config_include folder. This could also happen if the config_include folder doesn't exist or if the OpenSim.ini [Architecture] section isn't set. If this is your first time running OpenSimulator, please restart the simulator and bug a developer to fix this!",
786 SqlEx);
787 }
788 else
789 {
790 throw SqlEx;
791 }
792 }
793 ds.AcceptChanges();
794 }
795 }
796
797 /// <summary>
798 /// See <see cref="Commit"/>
799 /// </summary>
800 public void Shutdown()
801 {
802 Commit();
803 }
804
805 /***********************************************************************
806 *
807 * Database Definition Functions
808 *
809 * This should be db agnostic as we define them in ADO.NET terms
810 *
811 **********************************************************************/
812
813 /// <summary>
814 ///
815 /// </summary>
816 /// <param name="dt"></param>
817 /// <param name="name"></param>
818 /// <param name="type"></param>
819 private static void createCol(DataTable dt, string name, Type type)
820 {
821 DataColumn col = new DataColumn(name, type);
822 dt.Columns.Add(col);
823 }
824
825 /// <summary>
826 /// Creates the "terrain" table
827 /// </summary>
828 /// <returns>terrain table DataTable</returns>
829 private static DataTable createTerrainTable()
830 {
831 DataTable terrain = new DataTable("terrain");
832
833 createCol(terrain, "RegionUUID", typeof (String));
834 createCol(terrain, "Revision", typeof (Int32));
835 createCol(terrain, "Heightfield", typeof (Byte[]));
836
837 return terrain;
838 }
839
840 /// <summary>
841 /// Creates the "prims" table
842 /// </summary>
843 /// <returns>prim table DataTable</returns>
844 private static DataTable createPrimTable()
845 {
846 DataTable prims = new DataTable("prims");
847
848 createCol(prims, "UUID", typeof (String));
849 createCol(prims, "RegionUUID", typeof (String));
850 createCol(prims, "CreationDate", typeof (Int32));
851 createCol(prims, "Name", typeof (String));
852 createCol(prims, "SceneGroupID", typeof (String));
853 // various text fields
854 createCol(prims, "Text", typeof (String));
855 createCol(prims, "ColorR", typeof (Int32));
856 createCol(prims, "ColorG", typeof (Int32));
857 createCol(prims, "ColorB", typeof (Int32));
858 createCol(prims, "ColorA", typeof (Int32));
859 createCol(prims, "Description", typeof (String));
860 createCol(prims, "SitName", typeof (String));
861 createCol(prims, "TouchName", typeof (String));
862 // permissions
863 createCol(prims, "ObjectFlags", typeof (Int32));
864 createCol(prims, "CreatorID", typeof (String));
865 createCol(prims, "OwnerID", typeof (String));
866 createCol(prims, "GroupID", typeof (String));
867 createCol(prims, "LastOwnerID", typeof (String));
868 createCol(prims, "OwnerMask", typeof (Int32));
869 createCol(prims, "NextOwnerMask", typeof (Int32));
870 createCol(prims, "GroupMask", typeof (Int32));
871 createCol(prims, "EveryoneMask", typeof (Int32));
872 createCol(prims, "BaseMask", typeof (Int32));
873 // vectors
874 createCol(prims, "PositionX", typeof (Double));
875 createCol(prims, "PositionY", typeof (Double));
876 createCol(prims, "PositionZ", typeof (Double));
877 createCol(prims, "GroupPositionX", typeof (Double));
878 createCol(prims, "GroupPositionY", typeof (Double));
879 createCol(prims, "GroupPositionZ", typeof (Double));
880 createCol(prims, "VelocityX", typeof (Double));
881 createCol(prims, "VelocityY", typeof (Double));
882 createCol(prims, "VelocityZ", typeof (Double));
883 createCol(prims, "AngularVelocityX", typeof (Double));
884 createCol(prims, "AngularVelocityY", typeof (Double));
885 createCol(prims, "AngularVelocityZ", typeof (Double));
886 createCol(prims, "AccelerationX", typeof (Double));
887 createCol(prims, "AccelerationY", typeof (Double));
888 createCol(prims, "AccelerationZ", typeof (Double));
889 // quaternions
890 createCol(prims, "RotationX", typeof (Double));
891 createCol(prims, "RotationY", typeof (Double));
892 createCol(prims, "RotationZ", typeof (Double));
893 createCol(prims, "RotationW", typeof (Double));
894
895 // sit target
896 createCol(prims, "SitTargetOffsetX", typeof (Double));
897 createCol(prims, "SitTargetOffsetY", typeof (Double));
898 createCol(prims, "SitTargetOffsetZ", typeof (Double));
899
900 createCol(prims, "SitTargetOrientW", typeof (Double));
901 createCol(prims, "SitTargetOrientX", typeof (Double));
902 createCol(prims, "SitTargetOrientY", typeof (Double));
903 createCol(prims, "SitTargetOrientZ", typeof (Double));
904
905 createCol(prims, "PayPrice", typeof(Int32));
906 createCol(prims, "PayButton1", typeof(Int32));
907 createCol(prims, "PayButton2", typeof(Int32));
908 createCol(prims, "PayButton3", typeof(Int32));
909 createCol(prims, "PayButton4", typeof(Int32));
910
911 createCol(prims, "LoopedSound", typeof(String));
912 createCol(prims, "LoopedSoundGain", typeof(Double));
913 createCol(prims, "TextureAnimation", typeof(String));
914 createCol(prims, "ParticleSystem", typeof(String));
915
916 createCol(prims, "OmegaX", typeof(Double));
917 createCol(prims, "OmegaY", typeof(Double));
918 createCol(prims, "OmegaZ", typeof(Double));
919
920 createCol(prims, "CameraEyeOffsetX", typeof(Double));
921 createCol(prims, "CameraEyeOffsetY", typeof(Double));
922 createCol(prims, "CameraEyeOffsetZ", typeof(Double));
923
924 createCol(prims, "CameraAtOffsetX", typeof(Double));
925 createCol(prims, "CameraAtOffsetY", typeof(Double));
926 createCol(prims, "CameraAtOffsetZ", typeof(Double));
927
928 createCol(prims, "ForceMouselook", typeof(Int16));
929
930 createCol(prims, "ScriptAccessPin", typeof(Int32));
931
932 createCol(prims, "AllowedDrop", typeof(Int16));
933 createCol(prims, "DieAtEdge", typeof(Int16));
934
935 createCol(prims, "SalePrice", typeof(Int32));
936 createCol(prims, "SaleType", typeof(Int16));
937
938 // click action
939 createCol(prims, "ClickAction", typeof (Byte));
940
941 createCol(prims, "Material", typeof(Byte));
942
943 createCol(prims, "CollisionSound", typeof(String));
944 createCol(prims, "CollisionSoundVolume", typeof(Double));
945
946 createCol(prims, "VolumeDetect", typeof(Int16));
947
948 // Add in contraints
949 prims.PrimaryKey = new DataColumn[] {prims.Columns["UUID"]};
950
951 return prims;
952 }
953
954 /// <summary>
955 /// Creates "primshapes" table
956 /// </summary>
957 /// <returns>shape table DataTable</returns>
958 private static DataTable createShapeTable()
959 {
960 DataTable shapes = new DataTable("primshapes");
961 createCol(shapes, "UUID", typeof (String));
962 // shape is an enum
963 createCol(shapes, "Shape", typeof (Int32));
964 // vectors
965 createCol(shapes, "ScaleX", typeof (Double));
966 createCol(shapes, "ScaleY", typeof (Double));
967 createCol(shapes, "ScaleZ", typeof (Double));
968 // paths
969 createCol(shapes, "PCode", typeof (Int32));
970 createCol(shapes, "PathBegin", typeof (Int32));
971 createCol(shapes, "PathEnd", typeof (Int32));
972 createCol(shapes, "PathScaleX", typeof (Int32));
973 createCol(shapes, "PathScaleY", typeof (Int32));
974 createCol(shapes, "PathShearX", typeof (Int32));
975 createCol(shapes, "PathShearY", typeof (Int32));
976 createCol(shapes, "PathSkew", typeof (Int32));
977 createCol(shapes, "PathCurve", typeof (Int32));
978 createCol(shapes, "PathRadiusOffset", typeof (Int32));
979 createCol(shapes, "PathRevolutions", typeof (Int32));
980 createCol(shapes, "PathTaperX", typeof (Int32));
981 createCol(shapes, "PathTaperY", typeof (Int32));
982 createCol(shapes, "PathTwist", typeof (Int32));
983 createCol(shapes, "PathTwistBegin", typeof (Int32));
984 // profile
985 createCol(shapes, "ProfileBegin", typeof (Int32));
986 createCol(shapes, "ProfileEnd", typeof (Int32));
987 createCol(shapes, "ProfileCurve", typeof (Int32));
988 createCol(shapes, "ProfileHollow", typeof (Int32));
989 createCol(shapes, "State", typeof(Int32));
990 // text TODO: this isn't right, but I'm not sure the right
991 // way to specify this as a blob atm
992 createCol(shapes, "Texture", typeof (Byte[]));
993 createCol(shapes, "ExtraParams", typeof (Byte[]));
994
995 shapes.PrimaryKey = new DataColumn[] {shapes.Columns["UUID"]};
996
997 return shapes;
998 }
999
1000 /// <summary>
1001 /// creates "primitems" table
1002 /// </summary>
1003 /// <returns>item table DataTable</returns>
1004 private static DataTable createItemsTable()
1005 {
1006 DataTable items = new DataTable("primitems");
1007
1008 createCol(items, "itemID", typeof (String));
1009 createCol(items, "primID", typeof (String));
1010 createCol(items, "assetID", typeof (String));
1011 createCol(items, "parentFolderID", typeof (String));
1012
1013 createCol(items, "invType", typeof (Int32));
1014 createCol(items, "assetType", typeof (Int32));
1015
1016 createCol(items, "name", typeof (String));
1017 createCol(items, "description", typeof (String));
1018
1019 createCol(items, "creationDate", typeof (Int64));
1020 createCol(items, "creatorID", typeof (String));
1021 createCol(items, "ownerID", typeof (String));
1022 createCol(items, "lastOwnerID", typeof (String));
1023 createCol(items, "groupID", typeof (String));
1024
1025 createCol(items, "nextPermissions", typeof (UInt32));
1026 createCol(items, "currentPermissions", typeof (UInt32));
1027 createCol(items, "basePermissions", typeof (UInt32));
1028 createCol(items, "everyonePermissions", typeof (UInt32));
1029 createCol(items, "groupPermissions", typeof (UInt32));
1030 createCol(items, "flags", typeof (UInt32));
1031
1032 items.PrimaryKey = new DataColumn[] { items.Columns["itemID"] };
1033
1034 return items;
1035 }
1036
1037 /// <summary>
1038 /// Creates "land" table
1039 /// </summary>
1040 /// <returns>land table DataTable</returns>
1041 private static DataTable createLandTable()
1042 {
1043 DataTable land = new DataTable("land");
1044 createCol(land, "UUID", typeof (String));
1045 createCol(land, "RegionUUID", typeof (String));
1046 createCol(land, "LocalLandID", typeof (UInt32));
1047
1048 // Bitmap is a byte[512]
1049 createCol(land, "Bitmap", typeof (Byte[]));
1050
1051 createCol(land, "Name", typeof (String));
1052 createCol(land, "Desc", typeof (String));
1053 createCol(land, "OwnerUUID", typeof (String));
1054 createCol(land, "IsGroupOwned", typeof (Boolean));
1055 createCol(land, "Area", typeof (Int32));
1056 createCol(land, "AuctionID", typeof (Int32)); //Unemplemented
1057 createCol(land, "Category", typeof (Int32)); //Enum OpenMetaverse.Parcel.ParcelCategory
1058 createCol(land, "ClaimDate", typeof (Int32));
1059 createCol(land, "ClaimPrice", typeof (Int32));
1060 createCol(land, "GroupUUID", typeof (string));
1061 createCol(land, "SalePrice", typeof (Int32));
1062 createCol(land, "LandStatus", typeof (Int32)); //Enum. OpenMetaverse.Parcel.ParcelStatus
1063 createCol(land, "LandFlags", typeof (UInt32));
1064 createCol(land, "LandingType", typeof (Byte));
1065 createCol(land, "MediaAutoScale", typeof (Byte));
1066 createCol(land, "MediaTextureUUID", typeof (String));
1067 createCol(land, "MediaURL", typeof (String));
1068 createCol(land, "MusicURL", typeof (String));
1069 createCol(land, "PassHours", typeof (Double));
1070 createCol(land, "PassPrice", typeof (UInt32));
1071 createCol(land, "SnapshotUUID", typeof (String));
1072 createCol(land, "UserLocationX", typeof (Double));
1073 createCol(land, "UserLocationY", typeof (Double));
1074 createCol(land, "UserLocationZ", typeof (Double));
1075 createCol(land, "UserLookAtX", typeof (Double));
1076 createCol(land, "UserLookAtY", typeof (Double));
1077 createCol(land, "UserLookAtZ", typeof (Double));
1078 createCol(land, "AuthbuyerID", typeof(String));
1079 createCol(land, "OtherCleanTime", typeof(Int32));
1080
1081 land.PrimaryKey = new DataColumn[] {land.Columns["UUID"]};
1082
1083 return land;
1084 }
1085
1086 /// <summary>
1087 /// create "landaccesslist" table
1088 /// </summary>
1089 /// <returns>Landacceslist DataTable</returns>
1090 private static DataTable createLandAccessListTable()
1091 {
1092 DataTable landaccess = new DataTable("landaccesslist");
1093 createCol(landaccess, "LandUUID", typeof (String));
1094 createCol(landaccess, "AccessUUID", typeof (String));
1095 createCol(landaccess, "Flags", typeof (UInt32));
1096
1097 return landaccess;
1098 }
1099
1100 private static DataTable createRegionSettingsTable()
1101 {
1102 DataTable regionsettings = new DataTable("regionsettings");
1103 createCol(regionsettings, "regionUUID", typeof(String));
1104 createCol(regionsettings, "block_terraform", typeof (Int32));
1105 createCol(regionsettings, "block_fly", typeof (Int32));
1106 createCol(regionsettings, "allow_damage", typeof (Int32));
1107 createCol(regionsettings, "restrict_pushing", typeof (Int32));
1108 createCol(regionsettings, "allow_land_resell", typeof (Int32));
1109 createCol(regionsettings, "allow_land_join_divide", typeof (Int32));
1110 createCol(regionsettings, "block_show_in_search", typeof (Int32));
1111 createCol(regionsettings, "agent_limit", typeof (Int32));
1112 createCol(regionsettings, "object_bonus", typeof (Double));
1113 createCol(regionsettings, "maturity", typeof (Int32));
1114 createCol(regionsettings, "disable_scripts", typeof (Int32));
1115 createCol(regionsettings, "disable_collisions", typeof (Int32));
1116 createCol(regionsettings, "disable_physics", typeof (Int32));
1117 createCol(regionsettings, "terrain_texture_1", typeof(String));
1118 createCol(regionsettings, "terrain_texture_2", typeof(String));
1119 createCol(regionsettings, "terrain_texture_3", typeof(String));
1120 createCol(regionsettings, "terrain_texture_4", typeof(String));
1121 createCol(regionsettings, "elevation_1_nw", typeof (Double));
1122 createCol(regionsettings, "elevation_2_nw", typeof (Double));
1123 createCol(regionsettings, "elevation_1_ne", typeof (Double));
1124 createCol(regionsettings, "elevation_2_ne", typeof (Double));
1125 createCol(regionsettings, "elevation_1_se", typeof (Double));
1126 createCol(regionsettings, "elevation_2_se", typeof (Double));
1127 createCol(regionsettings, "elevation_1_sw", typeof (Double));
1128 createCol(regionsettings, "elevation_2_sw", typeof (Double));
1129 createCol(regionsettings, "water_height", typeof (Double));
1130 createCol(regionsettings, "terrain_raise_limit", typeof (Double));
1131 createCol(regionsettings, "terrain_lower_limit", typeof (Double));
1132 createCol(regionsettings, "use_estate_sun", typeof (Int32));
1133 createCol(regionsettings, "sandbox", typeof (Int32));
1134 createCol(regionsettings, "sunvectorx",typeof (Double));
1135 createCol(regionsettings, "sunvectory",typeof (Double));
1136 createCol(regionsettings, "sunvectorz",typeof (Double));
1137 createCol(regionsettings, "fixed_sun", typeof (Int32));
1138 createCol(regionsettings, "sun_position", typeof (Double));
1139 createCol(regionsettings, "covenant", typeof(String));
1140 regionsettings.PrimaryKey = new DataColumn[] { regionsettings.Columns["regionUUID"] };
1141 return regionsettings;
1142 }
1143
1144 /***********************************************************************
1145 *
1146 * Convert between ADO.NET <=> OpenSim Objects
1147 *
1148 * These should be database independant
1149 *
1150 **********************************************************************/
1151
1152 /// <summary>
1153 ///
1154 /// </summary>
1155 /// <param name="row"></param>
1156 /// <returns></returns>
1157 private SceneObjectPart buildPrim(DataRow row)
1158 {
1159 // Code commented. Uncomment to test the unit test inline.
1160
1161 // The unit test mentions this commented code for the purposes
1162 // of debugging a unit test failure
1163
1164 // SceneObjectGroup sog = new SceneObjectGroup();
1165 // SceneObjectPart sop = new SceneObjectPart();
1166 // sop.LocalId = 1;
1167 // sop.Name = "object1";
1168 // sop.Description = "object1";
1169 // sop.Text = "";
1170 // sop.SitName = "";
1171 // sop.TouchName = "";
1172 // sop.UUID = UUID.Random();
1173 // sop.Shape = PrimitiveBaseShape.Default;
1174 // sog.SetRootPart(sop);
1175 // Add breakpoint in above line. Check sop fields.
1176
1177 // TODO: this doesn't work yet because something more
1178 // interesting has to be done to actually get these values
1179 // back out. Not enough time to figure it out yet.
1180
1181 SceneObjectPart prim = new SceneObjectPart();
1182 prim.UUID = new UUID((String) row["UUID"]);
1183 // explicit conversion of integers is required, which sort
1184 // of sucks. No idea if there is a shortcut here or not.
1185 prim.CreationDate = Convert.ToInt32(row["CreationDate"]);
1186 prim.Name = row["Name"] == DBNull.Value ? string.Empty : (string)row["Name"];
1187 // various text fields
1188 prim.Text = (String) row["Text"];
1189 prim.Color = Color.FromArgb(Convert.ToInt32(row["ColorA"]),
1190 Convert.ToInt32(row["ColorR"]),
1191 Convert.ToInt32(row["ColorG"]),
1192 Convert.ToInt32(row["ColorB"]));
1193 prim.Description = (String) row["Description"];
1194 prim.SitName = (String) row["SitName"];
1195 prim.TouchName = (String) row["TouchName"];
1196 // permissions
1197 prim.Flags = (PrimFlags)Convert.ToUInt32(row["ObjectFlags"]);
1198 prim.CreatorID = new UUID((String) row["CreatorID"]);
1199 prim.OwnerID = new UUID((String) row["OwnerID"]);
1200 prim.GroupID = new UUID((String) row["GroupID"]);
1201 prim.LastOwnerID = new UUID((String) row["LastOwnerID"]);
1202 prim.OwnerMask = Convert.ToUInt32(row["OwnerMask"]);
1203 prim.NextOwnerMask = Convert.ToUInt32(row["NextOwnerMask"]);
1204 prim.GroupMask = Convert.ToUInt32(row["GroupMask"]);
1205 prim.EveryoneMask = Convert.ToUInt32(row["EveryoneMask"]);
1206 prim.BaseMask = Convert.ToUInt32(row["BaseMask"]);
1207 // vectors
1208 prim.OffsetPosition = new Vector3(
1209 Convert.ToSingle(row["PositionX"]),
1210 Convert.ToSingle(row["PositionY"]),
1211 Convert.ToSingle(row["PositionZ"])
1212 );
1213 prim.GroupPosition = new Vector3(
1214 Convert.ToSingle(row["GroupPositionX"]),
1215 Convert.ToSingle(row["GroupPositionY"]),
1216 Convert.ToSingle(row["GroupPositionZ"])
1217 );
1218 prim.Velocity = new Vector3(
1219 Convert.ToSingle(row["VelocityX"]),
1220 Convert.ToSingle(row["VelocityY"]),
1221 Convert.ToSingle(row["VelocityZ"])
1222 );
1223 prim.AngularVelocity = new Vector3(
1224 Convert.ToSingle(row["AngularVelocityX"]),
1225 Convert.ToSingle(row["AngularVelocityY"]),
1226 Convert.ToSingle(row["AngularVelocityZ"])
1227 );
1228 prim.Acceleration = new Vector3(
1229 Convert.ToSingle(row["AccelerationX"]),
1230 Convert.ToSingle(row["AccelerationY"]),
1231 Convert.ToSingle(row["AccelerationZ"])
1232 );
1233 // quaternions
1234 prim.RotationOffset = new Quaternion(
1235 Convert.ToSingle(row["RotationX"]),
1236 Convert.ToSingle(row["RotationY"]),
1237 Convert.ToSingle(row["RotationZ"]),
1238 Convert.ToSingle(row["RotationW"])
1239 );
1240
1241 prim.SitTargetPositionLL = new Vector3(
1242 Convert.ToSingle(row["SitTargetOffsetX"]),
1243 Convert.ToSingle(row["SitTargetOffsetY"]),
1244 Convert.ToSingle(row["SitTargetOffsetZ"]));
1245 prim.SitTargetOrientationLL = new Quaternion(
1246 Convert.ToSingle(
1247 row["SitTargetOrientX"]),
1248 Convert.ToSingle(
1249 row["SitTargetOrientY"]),
1250 Convert.ToSingle(
1251 row["SitTargetOrientZ"]),
1252 Convert.ToSingle(
1253 row["SitTargetOrientW"]));
1254
1255 prim.ClickAction = Convert.ToByte(row["ClickAction"]);
1256 prim.PayPrice[0] = Convert.ToInt32(row["PayPrice"]);
1257 prim.PayPrice[1] = Convert.ToInt32(row["PayButton1"]);
1258 prim.PayPrice[2] = Convert.ToInt32(row["PayButton2"]);
1259 prim.PayPrice[3] = Convert.ToInt32(row["PayButton3"]);
1260 prim.PayPrice[4] = Convert.ToInt32(row["PayButton4"]);
1261
1262 prim.Sound = new UUID(row["LoopedSound"].ToString());
1263 prim.SoundGain = Convert.ToSingle(row["LoopedSoundGain"]);
1264 prim.SoundFlags = 1; // If it's persisted at all, it's looped
1265
1266 if (!row.IsNull("TextureAnimation"))
1267 prim.TextureAnimation = Convert.FromBase64String(row["TextureAnimation"].ToString());
1268 if (!row.IsNull("ParticleSystem"))
1269 prim.ParticleSystem = Convert.FromBase64String(row["ParticleSystem"].ToString());
1270
1271 prim.AngularVelocity = new Vector3(
1272 Convert.ToSingle(row["OmegaX"]),
1273 Convert.ToSingle(row["OmegaY"]),
1274 Convert.ToSingle(row["OmegaZ"])
1275 );
1276
1277 prim.SetCameraEyeOffset(new Vector3(
1278 Convert.ToSingle(row["CameraEyeOffsetX"]),
1279 Convert.ToSingle(row["CameraEyeOffsetY"]),
1280 Convert.ToSingle(row["CameraEyeOffsetZ"])
1281 ));
1282
1283 prim.SetCameraAtOffset(new Vector3(
1284 Convert.ToSingle(row["CameraAtOffsetX"]),
1285 Convert.ToSingle(row["CameraAtOffsetY"]),
1286 Convert.ToSingle(row["CameraAtOffsetZ"])
1287 ));
1288
1289 if (Convert.ToInt16(row["ForceMouselook"]) != 0)
1290 prim.SetForceMouselook(true);
1291
1292 prim.ScriptAccessPin = Convert.ToInt32(row["ScriptAccessPin"]);
1293
1294 if (Convert.ToInt16(row["AllowedDrop"]) != 0)
1295 prim.AllowedDrop = true;
1296
1297 if (Convert.ToInt16(row["DieAtEdge"]) != 0)
1298 prim.DIE_AT_EDGE = true;
1299
1300 prim.SalePrice = Convert.ToInt32(row["SalePrice"]);
1301 prim.ObjectSaleType = Convert.ToByte(row["SaleType"]);
1302
1303 prim.Material = Convert.ToByte(row["Material"]);
1304
1305 prim.CollisionSound = new UUID(row["CollisionSound"].ToString());
1306 prim.CollisionSoundVolume = Convert.ToSingle(row["CollisionSoundVolume"]);
1307
1308 if (Convert.ToInt16(row["VolumeDetect"]) != 0)
1309 prim.VolumeDetectActive = true;
1310
1311 return prim;
1312 }
1313
1314 /// <summary>
1315 /// Build a prim inventory item from the persisted data.
1316 /// </summary>
1317 /// <param name="row"></param>
1318 /// <returns></returns>
1319 private static TaskInventoryItem buildItem(DataRow row)
1320 {
1321 TaskInventoryItem taskItem = new TaskInventoryItem();
1322
1323 taskItem.ItemID = new UUID((String)row["itemID"]);
1324 taskItem.ParentPartID = new UUID((String)row["primID"]);
1325 taskItem.AssetID = new UUID((String)row["assetID"]);
1326 taskItem.ParentID = new UUID((String)row["parentFolderID"]);
1327
1328 taskItem.InvType = Convert.ToInt32(row["invType"]);
1329 taskItem.Type = Convert.ToInt32(row["assetType"]);
1330
1331 taskItem.Name = (String)row["name"];
1332 taskItem.Description = (String)row["description"];
1333 taskItem.CreationDate = Convert.ToUInt32(row["creationDate"]);
1334 taskItem.CreatorID = new UUID((String)row["creatorID"]);
1335 taskItem.OwnerID = new UUID((String)row["ownerID"]);
1336 taskItem.LastOwnerID = new UUID((String)row["lastOwnerID"]);
1337 taskItem.GroupID = new UUID((String)row["groupID"]);
1338
1339 taskItem.NextPermissions = Convert.ToUInt32(row["nextPermissions"]);
1340 taskItem.CurrentPermissions = Convert.ToUInt32(row["currentPermissions"]);
1341 taskItem.BasePermissions = Convert.ToUInt32(row["basePermissions"]);
1342 taskItem.EveryonePermissions = Convert.ToUInt32(row["everyonePermissions"]);
1343 taskItem.GroupPermissions = Convert.ToUInt32(row["groupPermissions"]);
1344 taskItem.Flags = Convert.ToUInt32(row["flags"]);
1345
1346 return taskItem;
1347 }
1348
1349 /// <summary>
1350 /// Build a Land Data from the persisted data.
1351 /// </summary>
1352 /// <param name="row"></param>
1353 /// <returns></returns>
1354 private LandData buildLandData(DataRow row)
1355 {
1356 LandData newData = new LandData();
1357
1358 newData.GlobalID = new UUID((String) row["UUID"]);
1359 newData.LocalID = Convert.ToInt32(row["LocalLandID"]);
1360
1361 // Bitmap is a byte[512]
1362 newData.Bitmap = (Byte[]) row["Bitmap"];
1363
1364 newData.Name = (String) row["Name"];
1365 newData.Description = (String) row["Desc"];
1366 newData.OwnerID = (UUID)(String) row["OwnerUUID"];
1367 newData.IsGroupOwned = (Boolean) row["IsGroupOwned"];
1368 newData.Area = Convert.ToInt32(row["Area"]);
1369 newData.AuctionID = Convert.ToUInt32(row["AuctionID"]); //Unemplemented
1370 newData.Category = (ParcelCategory) Convert.ToInt32(row["Category"]);
1371 //Enum OpenMetaverse.Parcel.ParcelCategory
1372 newData.ClaimDate = Convert.ToInt32(row["ClaimDate"]);
1373 newData.ClaimPrice = Convert.ToInt32(row["ClaimPrice"]);
1374 newData.GroupID = new UUID((String) row["GroupUUID"]);
1375 newData.SalePrice = Convert.ToInt32(row["SalePrice"]);
1376 newData.Status = (ParcelStatus) Convert.ToInt32(row["LandStatus"]);
1377 //Enum. OpenMetaverse.Parcel.ParcelStatus
1378 newData.Flags = Convert.ToUInt32(row["LandFlags"]);
1379 newData.LandingType = (Byte) row["LandingType"];
1380 newData.MediaAutoScale = (Byte) row["MediaAutoScale"];
1381 newData.MediaID = new UUID((String) row["MediaTextureUUID"]);
1382 newData.MediaURL = (String) row["MediaURL"];
1383 newData.MusicURL = (String) row["MusicURL"];
1384 newData.PassHours = Convert.ToSingle(row["PassHours"]);
1385 newData.PassPrice = Convert.ToInt32(row["PassPrice"]);
1386 newData.SnapshotID = (UUID)(String) row["SnapshotUUID"];
1387 try
1388 {
1389
1390 newData.UserLocation =
1391 new Vector3(Convert.ToSingle(row["UserLocationX"]), Convert.ToSingle(row["UserLocationY"]),
1392 Convert.ToSingle(row["UserLocationZ"]));
1393 newData.UserLookAt =
1394 new Vector3(Convert.ToSingle(row["UserLookAtX"]), Convert.ToSingle(row["UserLookAtY"]),
1395 Convert.ToSingle(row["UserLookAtZ"]));
1396
1397 }
1398 catch (InvalidCastException)
1399 {
1400 m_log.ErrorFormat("[PARCEL]: unable to get parcel telehub settings for {1}", newData.Name);
1401 newData.UserLocation = Vector3.Zero;
1402 newData.UserLookAt = Vector3.Zero;
1403 }
1404 newData.ParcelAccessList = new List<ParcelManager.ParcelAccessEntry>();
1405 UUID authBuyerID = UUID.Zero;
1406
1407 UUID.TryParse((string)row["AuthbuyerID"], out authBuyerID);
1408
1409 newData.OtherCleanTime = Convert.ToInt32(row["OtherCleanTime"]);
1410
1411 return newData;
1412 }
1413
1414 private RegionSettings buildRegionSettings(DataRow row)
1415 {
1416 RegionSettings newSettings = new RegionSettings();
1417
1418 newSettings.RegionUUID = new UUID((string) row["regionUUID"]);
1419 newSettings.BlockTerraform = Convert.ToBoolean(row["block_terraform"]);
1420 newSettings.AllowDamage = Convert.ToBoolean(row["allow_damage"]);
1421 newSettings.BlockFly = Convert.ToBoolean(row["block_fly"]);
1422 newSettings.RestrictPushing = Convert.ToBoolean(row["restrict_pushing"]);
1423 newSettings.AllowLandResell = Convert.ToBoolean(row["allow_land_resell"]);
1424 newSettings.AllowLandJoinDivide = Convert.ToBoolean(row["allow_land_join_divide"]);
1425 newSettings.BlockShowInSearch = Convert.ToBoolean(row["block_show_in_search"]);
1426 newSettings.AgentLimit = Convert.ToInt32(row["agent_limit"]);
1427 newSettings.ObjectBonus = Convert.ToDouble(row["object_bonus"]);
1428 newSettings.Maturity = Convert.ToInt32(row["maturity"]);
1429 newSettings.DisableScripts = Convert.ToBoolean(row["disable_scripts"]);
1430 newSettings.DisableCollisions = Convert.ToBoolean(row["disable_collisions"]);
1431 newSettings.DisablePhysics = Convert.ToBoolean(row["disable_physics"]);
1432 newSettings.TerrainTexture1 = new UUID((String) row["terrain_texture_1"]);
1433 newSettings.TerrainTexture2 = new UUID((String) row["terrain_texture_2"]);
1434 newSettings.TerrainTexture3 = new UUID((String) row["terrain_texture_3"]);
1435 newSettings.TerrainTexture4 = new UUID((String) row["terrain_texture_4"]);
1436 newSettings.Elevation1NW = Convert.ToDouble(row["elevation_1_nw"]);
1437 newSettings.Elevation2NW = Convert.ToDouble(row["elevation_2_nw"]);
1438 newSettings.Elevation1NE = Convert.ToDouble(row["elevation_1_ne"]);
1439 newSettings.Elevation2NE = Convert.ToDouble(row["elevation_2_ne"]);
1440 newSettings.Elevation1SE = Convert.ToDouble(row["elevation_1_se"]);
1441 newSettings.Elevation2SE = Convert.ToDouble(row["elevation_2_se"]);
1442 newSettings.Elevation1SW = Convert.ToDouble(row["elevation_1_sw"]);
1443 newSettings.Elevation2SW = Convert.ToDouble(row["elevation_2_sw"]);
1444 newSettings.WaterHeight = Convert.ToDouble(row["water_height"]);
1445 newSettings.TerrainRaiseLimit = Convert.ToDouble(row["terrain_raise_limit"]);
1446 newSettings.TerrainLowerLimit = Convert.ToDouble(row["terrain_lower_limit"]);
1447 newSettings.UseEstateSun = Convert.ToBoolean(row["use_estate_sun"]);
1448 newSettings.Sandbox = Convert.ToBoolean(row["sandbox"]);
1449 newSettings.SunVector = new Vector3 (
1450 Convert.ToSingle(row["sunvectorx"]),
1451 Convert.ToSingle(row["sunvectory"]),
1452 Convert.ToSingle(row["sunvectorz"])
1453 );
1454 newSettings.FixedSun = Convert.ToBoolean(row["fixed_sun"]);
1455 newSettings.SunPosition = Convert.ToDouble(row["sun_position"]);
1456 newSettings.Covenant = new UUID((String) row["covenant"]);
1457
1458 return newSettings;
1459 }
1460
1461 /// <summary>
1462 /// Build a land access entry from the persisted data.
1463 /// </summary>
1464 /// <param name="row"></param>
1465 /// <returns></returns>
1466 private static ParcelManager.ParcelAccessEntry buildLandAccessData(DataRow row)
1467 {
1468 ParcelManager.ParcelAccessEntry entry = new ParcelManager.ParcelAccessEntry();
1469 entry.AgentID = new UUID((string) row["AccessUUID"]);
1470 entry.Flags = (AccessList) row["Flags"];
1471 entry.Time = new DateTime();
1472 return entry;
1473 }
1474
1475 /// <summary>
1476 ///
1477 /// </summary>
1478 /// <param name="val"></param>
1479 /// <returns></returns>
1480 private static Array serializeTerrain(double[,] val)
1481 {
1482 MemoryStream str = new MemoryStream(((int)Constants.RegionSize * (int)Constants.RegionSize) *sizeof (double));
1483 BinaryWriter bw = new BinaryWriter(str);
1484
1485 // TODO: COMPATIBILITY - Add byte-order conversions
1486 for (int x = 0; x < (int)Constants.RegionSize; x++)
1487 for (int y = 0; y < (int)Constants.RegionSize; y++)
1488 bw.Write(val[x, y]);
1489
1490 return str.ToArray();
1491 }
1492
1493// private void fillTerrainRow(DataRow row, UUID regionUUID, int rev, double[,] val)
1494// {
1495// row["RegionUUID"] = regionUUID;
1496// row["Revision"] = rev;
1497
1498 // MemoryStream str = new MemoryStream(((int)Constants.RegionSize * (int)Constants.RegionSize)*sizeof (double));
1499// BinaryWriter bw = new BinaryWriter(str);
1500
1501// // TODO: COMPATIBILITY - Add byte-order conversions
1502 // for (int x = 0; x < (int)Constants.RegionSize; x++)
1503 // for (int y = 0; y < (int)Constants.RegionSize; y++)
1504// bw.Write(val[x, y]);
1505
1506// row["Heightfield"] = str.ToArray();
1507// }
1508
1509 /// <summary>
1510 ///
1511 /// </summary>
1512 /// <param name="row"></param>
1513 /// <param name="prim"></param>
1514 /// <param name="sceneGroupID"></param>
1515 /// <param name="regionUUID"></param>
1516 private static void fillPrimRow(DataRow row, SceneObjectPart prim, UUID sceneGroupID, UUID regionUUID)
1517 {
1518 row["UUID"] = prim.UUID.ToString();
1519 row["RegionUUID"] = regionUUID.ToString();
1520 row["CreationDate"] = prim.CreationDate;
1521 row["Name"] = prim.Name;
1522 row["SceneGroupID"] = sceneGroupID.ToString();
1523 // the UUID of the root part for this SceneObjectGroup
1524 // various text fields
1525 row["Text"] = prim.Text;
1526 row["Description"] = prim.Description;
1527 row["SitName"] = prim.SitName;
1528 row["TouchName"] = prim.TouchName;
1529 // permissions
1530 row["ObjectFlags"] = (uint)prim.Flags;
1531 row["CreatorID"] = prim.CreatorID.ToString();
1532 row["OwnerID"] = prim.OwnerID.ToString();
1533 row["GroupID"] = prim.GroupID.ToString();
1534 row["LastOwnerID"] = prim.LastOwnerID.ToString();
1535 row["OwnerMask"] = prim.OwnerMask;
1536 row["NextOwnerMask"] = prim.NextOwnerMask;
1537 row["GroupMask"] = prim.GroupMask;
1538 row["EveryoneMask"] = prim.EveryoneMask;
1539 row["BaseMask"] = prim.BaseMask;
1540 // vectors
1541 row["PositionX"] = prim.OffsetPosition.X;
1542 row["PositionY"] = prim.OffsetPosition.Y;
1543 row["PositionZ"] = prim.OffsetPosition.Z;
1544 row["GroupPositionX"] = prim.GroupPosition.X;
1545 row["GroupPositionY"] = prim.GroupPosition.Y;
1546 row["GroupPositionZ"] = prim.GroupPosition.Z;
1547 row["VelocityX"] = prim.Velocity.X;
1548 row["VelocityY"] = prim.Velocity.Y;
1549 row["VelocityZ"] = prim.Velocity.Z;
1550 row["AngularVelocityX"] = prim.AngularVelocity.X;
1551 row["AngularVelocityY"] = prim.AngularVelocity.Y;
1552 row["AngularVelocityZ"] = prim.AngularVelocity.Z;
1553 row["AccelerationX"] = prim.Acceleration.X;
1554 row["AccelerationY"] = prim.Acceleration.Y;
1555 row["AccelerationZ"] = prim.Acceleration.Z;
1556 // quaternions
1557 row["RotationX"] = prim.RotationOffset.X;
1558 row["RotationY"] = prim.RotationOffset.Y;
1559 row["RotationZ"] = prim.RotationOffset.Z;
1560 row["RotationW"] = prim.RotationOffset.W;
1561
1562 // Sit target
1563 Vector3 sitTargetPos = prim.SitTargetPositionLL;
1564 row["SitTargetOffsetX"] = sitTargetPos.X;
1565 row["SitTargetOffsetY"] = sitTargetPos.Y;
1566 row["SitTargetOffsetZ"] = sitTargetPos.Z;
1567
1568 Quaternion sitTargetOrient = prim.SitTargetOrientationLL;
1569 row["SitTargetOrientW"] = sitTargetOrient.W;
1570 row["SitTargetOrientX"] = sitTargetOrient.X;
1571 row["SitTargetOrientY"] = sitTargetOrient.Y;
1572 row["SitTargetOrientZ"] = sitTargetOrient.Z;
1573 row["ColorR"] = Convert.ToInt32(prim.Color.R);
1574 row["ColorG"] = Convert.ToInt32(prim.Color.G);
1575 row["ColorB"] = Convert.ToInt32(prim.Color.B);
1576 row["ColorA"] = Convert.ToInt32(prim.Color.A);
1577 row["PayPrice"] = prim.PayPrice[0];
1578 row["PayButton1"] = prim.PayPrice[1];
1579 row["PayButton2"] = prim.PayPrice[2];
1580 row["PayButton3"] = prim.PayPrice[3];
1581 row["PayButton4"] = prim.PayPrice[4];
1582
1583
1584 row["TextureAnimation"] = Convert.ToBase64String(prim.TextureAnimation);
1585 row["ParticleSystem"] = Convert.ToBase64String(prim.ParticleSystem);
1586
1587 row["OmegaX"] = prim.AngularVelocity.X;
1588 row["OmegaY"] = prim.AngularVelocity.Y;
1589 row["OmegaZ"] = prim.AngularVelocity.Z;
1590
1591 row["CameraEyeOffsetX"] = prim.GetCameraEyeOffset().X;
1592 row["CameraEyeOffsetY"] = prim.GetCameraEyeOffset().Y;
1593 row["CameraEyeOffsetZ"] = prim.GetCameraEyeOffset().Z;
1594
1595 row["CameraAtOffsetX"] = prim.GetCameraAtOffset().X;
1596 row["CameraAtOffsetY"] = prim.GetCameraAtOffset().Y;
1597 row["CameraAtOffsetZ"] = prim.GetCameraAtOffset().Z;
1598
1599
1600 if ((prim.SoundFlags & 1) != 0) // Looped
1601 {
1602 row["LoopedSound"] = prim.Sound.ToString();
1603 row["LoopedSoundGain"] = prim.SoundGain;
1604 }
1605 else
1606 {
1607 row["LoopedSound"] = UUID.Zero.ToString();
1608 row["LoopedSoundGain"] = 0.0f;
1609 }
1610
1611 if (prim.GetForceMouselook())
1612 row["ForceMouselook"] = 1;
1613 else
1614 row["ForceMouselook"] = 0;
1615
1616 row["ScriptAccessPin"] = prim.ScriptAccessPin;
1617
1618 if (prim.AllowedDrop)
1619 row["AllowedDrop"] = 1;
1620 else
1621 row["AllowedDrop"] = 0;
1622
1623 if (prim.DIE_AT_EDGE)
1624 row["DieAtEdge"] = 1;
1625 else
1626 row["DieAtEdge"] = 0;
1627
1628 row["SalePrice"] = prim.SalePrice;
1629 row["SaleType"] = Convert.ToInt16(prim.ObjectSaleType);
1630
1631 // click action
1632 row["ClickAction"] = prim.ClickAction;
1633
1634 row["SalePrice"] = prim.SalePrice;
1635 row["Material"] = prim.Material;
1636
1637 row["CollisionSound"] = prim.CollisionSound.ToString();
1638 row["CollisionSoundVolume"] = prim.CollisionSoundVolume;
1639 if (prim.VolumeDetectActive)
1640 row["VolumeDetect"] = 1;
1641 else
1642 row["VolumeDetect"] = 0;
1643
1644 }
1645
1646 /// <summary>
1647 ///
1648 /// </summary>
1649 /// <param name="row"></param>
1650 /// <param name="taskItem"></param>
1651 private static void fillItemRow(DataRow row, TaskInventoryItem taskItem)
1652 {
1653 row["itemID"] = taskItem.ItemID.ToString();
1654 row["primID"] = taskItem.ParentPartID.ToString();
1655 row["assetID"] = taskItem.AssetID.ToString();
1656 row["parentFolderID"] = taskItem.ParentID.ToString();
1657
1658 row["invType"] = taskItem.InvType;
1659 row["assetType"] = taskItem.Type;
1660
1661 row["name"] = taskItem.Name;
1662 row["description"] = taskItem.Description;
1663 row["creationDate"] = taskItem.CreationDate;
1664 row["creatorID"] = taskItem.CreatorID.ToString();
1665 row["ownerID"] = taskItem.OwnerID.ToString();
1666 row["lastOwnerID"] = taskItem.LastOwnerID.ToString();
1667 row["groupID"] = taskItem.GroupID.ToString();
1668 row["nextPermissions"] = taskItem.NextPermissions;
1669 row["currentPermissions"] = taskItem.CurrentPermissions;
1670 row["basePermissions"] = taskItem.BasePermissions;
1671 row["everyonePermissions"] = taskItem.EveryonePermissions;
1672 row["groupPermissions"] = taskItem.GroupPermissions;
1673 row["flags"] = taskItem.Flags;
1674 }
1675
1676 /// <summary>
1677 ///
1678 /// </summary>
1679 /// <param name="row"></param>
1680 /// <param name="land"></param>
1681 /// <param name="regionUUID"></param>
1682 private static void fillLandRow(DataRow row, LandData land, UUID regionUUID)
1683 {
1684 row["UUID"] = land.GlobalID.ToString();
1685 row["RegionUUID"] = regionUUID.ToString();
1686 row["LocalLandID"] = land.LocalID;
1687
1688 // Bitmap is a byte[512]
1689 row["Bitmap"] = land.Bitmap;
1690
1691 row["Name"] = land.Name;
1692 row["Desc"] = land.Description;
1693 row["OwnerUUID"] = land.OwnerID.ToString();
1694 row["IsGroupOwned"] = land.IsGroupOwned;
1695 row["Area"] = land.Area;
1696 row["AuctionID"] = land.AuctionID; //Unemplemented
1697 row["Category"] = land.Category; //Enum OpenMetaverse.Parcel.ParcelCategory
1698 row["ClaimDate"] = land.ClaimDate;
1699 row["ClaimPrice"] = land.ClaimPrice;
1700 row["GroupUUID"] = land.GroupID.ToString();
1701 row["SalePrice"] = land.SalePrice;
1702 row["LandStatus"] = land.Status; //Enum. OpenMetaverse.Parcel.ParcelStatus
1703 row["LandFlags"] = land.Flags;
1704 row["LandingType"] = land.LandingType;
1705 row["MediaAutoScale"] = land.MediaAutoScale;
1706 row["MediaTextureUUID"] = land.MediaID.ToString();
1707 row["MediaURL"] = land.MediaURL;
1708 row["MusicURL"] = land.MusicURL;
1709 row["PassHours"] = land.PassHours;
1710 row["PassPrice"] = land.PassPrice;
1711 row["SnapshotUUID"] = land.SnapshotID.ToString();
1712 row["UserLocationX"] = land.UserLocation.X;
1713 row["UserLocationY"] = land.UserLocation.Y;
1714 row["UserLocationZ"] = land.UserLocation.Z;
1715 row["UserLookAtX"] = land.UserLookAt.X;
1716 row["UserLookAtY"] = land.UserLookAt.Y;
1717 row["UserLookAtZ"] = land.UserLookAt.Z;
1718 row["AuthbuyerID"] = land.AuthBuyerID.ToString();
1719 row["OtherCleanTime"] = land.OtherCleanTime;
1720 }
1721
1722 /// <summary>
1723 ///
1724 /// </summary>
1725 /// <param name="row"></param>
1726 /// <param name="entry"></param>
1727 /// <param name="parcelID"></param>
1728 private static void fillLandAccessRow(DataRow row, ParcelManager.ParcelAccessEntry entry, UUID parcelID)
1729 {
1730 row["LandUUID"] = parcelID.ToString();
1731 row["AccessUUID"] = entry.AgentID.ToString();
1732 row["Flags"] = entry.Flags;
1733 }
1734
1735 private static void fillRegionSettingsRow(DataRow row, RegionSettings settings)
1736 {
1737 row["regionUUID"] = settings.RegionUUID.ToString();
1738 row["block_terraform"] = settings.BlockTerraform;
1739 row["block_fly"] = settings.BlockFly;
1740 row["allow_damage"] = settings.AllowDamage;
1741 row["restrict_pushing"] = settings.RestrictPushing;
1742 row["allow_land_resell"] = settings.AllowLandResell;
1743 row["allow_land_join_divide"] = settings.AllowLandJoinDivide;
1744 row["block_show_in_search"] = settings.BlockShowInSearch;
1745 row["agent_limit"] = settings.AgentLimit;
1746 row["object_bonus"] = settings.ObjectBonus;
1747 row["maturity"] = settings.Maturity;
1748 row["disable_scripts"] = settings.DisableScripts;
1749 row["disable_collisions"] = settings.DisableCollisions;
1750 row["disable_physics"] = settings.DisablePhysics;
1751 row["terrain_texture_1"] = settings.TerrainTexture1.ToString();
1752 row["terrain_texture_2"] = settings.TerrainTexture2.ToString();
1753 row["terrain_texture_3"] = settings.TerrainTexture3.ToString();
1754 row["terrain_texture_4"] = settings.TerrainTexture4.ToString();
1755 row["elevation_1_nw"] = settings.Elevation1NW;
1756 row["elevation_2_nw"] = settings.Elevation2NW;
1757 row["elevation_1_ne"] = settings.Elevation1NE;
1758 row["elevation_2_ne"] = settings.Elevation2NE;
1759 row["elevation_1_se"] = settings.Elevation1SE;
1760 row["elevation_2_se"] = settings.Elevation2SE;
1761 row["elevation_1_sw"] = settings.Elevation1SW;
1762 row["elevation_2_sw"] = settings.Elevation2SW;
1763 row["water_height"] = settings.WaterHeight;
1764 row["terrain_raise_limit"] = settings.TerrainRaiseLimit;
1765 row["terrain_lower_limit"] = settings.TerrainLowerLimit;
1766 row["use_estate_sun"] = settings.UseEstateSun;
1767 row["Sandbox"] = settings.Sandbox; // database uses upper case S for sandbox
1768 row["sunvectorx"] = settings.SunVector.X;
1769 row["sunvectory"] = settings.SunVector.Y;
1770 row["sunvectorz"] = settings.SunVector.Z;
1771 row["fixed_sun"] = settings.FixedSun;
1772 row["sun_position"] = settings.SunPosition;
1773 row["covenant"] = settings.Covenant.ToString();
1774 }
1775
1776 /// <summary>
1777 ///
1778 /// </summary>
1779 /// <param name="row"></param>
1780 /// <returns></returns>
1781 private PrimitiveBaseShape buildShape(DataRow row)
1782 {
1783 PrimitiveBaseShape s = new PrimitiveBaseShape();
1784 s.Scale = new Vector3(
1785 Convert.ToSingle(row["ScaleX"]),
1786 Convert.ToSingle(row["ScaleY"]),
1787 Convert.ToSingle(row["ScaleZ"])
1788 );
1789 // paths
1790 s.PCode = Convert.ToByte(row["PCode"]);
1791 s.PathBegin = Convert.ToUInt16(row["PathBegin"]);
1792 s.PathEnd = Convert.ToUInt16(row["PathEnd"]);
1793 s.PathScaleX = Convert.ToByte(row["PathScaleX"]);
1794 s.PathScaleY = Convert.ToByte(row["PathScaleY"]);
1795 s.PathShearX = Convert.ToByte(row["PathShearX"]);
1796 s.PathShearY = Convert.ToByte(row["PathShearY"]);
1797 s.PathSkew = Convert.ToSByte(row["PathSkew"]);
1798 s.PathCurve = Convert.ToByte(row["PathCurve"]);
1799 s.PathRadiusOffset = Convert.ToSByte(row["PathRadiusOffset"]);
1800 s.PathRevolutions = Convert.ToByte(row["PathRevolutions"]);
1801 s.PathTaperX = Convert.ToSByte(row["PathTaperX"]);
1802 s.PathTaperY = Convert.ToSByte(row["PathTaperY"]);
1803 s.PathTwist = Convert.ToSByte(row["PathTwist"]);
1804 s.PathTwistBegin = Convert.ToSByte(row["PathTwistBegin"]);
1805 // profile
1806 s.ProfileBegin = Convert.ToUInt16(row["ProfileBegin"]);
1807 s.ProfileEnd = Convert.ToUInt16(row["ProfileEnd"]);
1808 s.ProfileCurve = Convert.ToByte(row["ProfileCurve"]);
1809 s.ProfileHollow = Convert.ToUInt16(row["ProfileHollow"]);
1810 s.State = Convert.ToByte(row["State"]);
1811
1812 byte[] textureEntry = (byte[])row["Texture"];
1813 s.TextureEntry = textureEntry;
1814
1815 s.ExtraParams = (byte[]) row["ExtraParams"];
1816 return s;
1817 }
1818
1819 /// <summary>
1820 ///
1821 /// </summary>
1822 /// <param name="row"></param>
1823 /// <param name="prim"></param>
1824 private static void fillShapeRow(DataRow row, SceneObjectPart prim)
1825 {
1826 PrimitiveBaseShape s = prim.Shape;
1827 row["UUID"] = prim.UUID.ToString();
1828 // shape is an enum
1829 row["Shape"] = 0;
1830 // vectors
1831 row["ScaleX"] = s.Scale.X;
1832 row["ScaleY"] = s.Scale.Y;
1833 row["ScaleZ"] = s.Scale.Z;
1834 // paths
1835 row["PCode"] = s.PCode;
1836 row["PathBegin"] = s.PathBegin;
1837 row["PathEnd"] = s.PathEnd;
1838 row["PathScaleX"] = s.PathScaleX;
1839 row["PathScaleY"] = s.PathScaleY;
1840 row["PathShearX"] = s.PathShearX;
1841 row["PathShearY"] = s.PathShearY;
1842 row["PathSkew"] = s.PathSkew;
1843 row["PathCurve"] = s.PathCurve;
1844 row["PathRadiusOffset"] = s.PathRadiusOffset;
1845 row["PathRevolutions"] = s.PathRevolutions;
1846 row["PathTaperX"] = s.PathTaperX;
1847 row["PathTaperY"] = s.PathTaperY;
1848 row["PathTwist"] = s.PathTwist;
1849 row["PathTwistBegin"] = s.PathTwistBegin;
1850 // profile
1851 row["ProfileBegin"] = s.ProfileBegin;
1852 row["ProfileEnd"] = s.ProfileEnd;
1853 row["ProfileCurve"] = s.ProfileCurve;
1854 row["ProfileHollow"] = s.ProfileHollow;
1855 row["State"] = s.State;
1856
1857 row["Texture"] = s.TextureEntry;
1858 row["ExtraParams"] = s.ExtraParams;
1859 }
1860
1861 /// <summary>
1862 ///
1863 /// </summary>
1864 /// <param name="prim"></param>
1865 /// <param name="sceneGroupID"></param>
1866 /// <param name="regionUUID"></param>
1867 private void addPrim(SceneObjectPart prim, UUID sceneGroupID, UUID regionUUID)
1868 {
1869
1870 DataTable prims = ds.Tables["prims"];
1871 DataTable shapes = ds.Tables["primshapes"];
1872
1873 DataRow primRow = prims.Rows.Find(prim.UUID.ToString());
1874 if (primRow == null)
1875 {
1876 primRow = prims.NewRow();
1877 fillPrimRow(primRow, prim, sceneGroupID, regionUUID);
1878 prims.Rows.Add(primRow);
1879 }
1880 else
1881 {
1882 fillPrimRow(primRow, prim, sceneGroupID, regionUUID);
1883 }
1884
1885 DataRow shapeRow = shapes.Rows.Find(prim.UUID.ToString());
1886 if (shapeRow == null)
1887 {
1888 shapeRow = shapes.NewRow();
1889 fillShapeRow(shapeRow, prim);
1890 shapes.Rows.Add(shapeRow);
1891 }
1892 else
1893 {
1894 fillShapeRow(shapeRow, prim);
1895 }
1896 }
1897
1898 /// <summary>
1899 /// </summary>
1900 /// <param name="primID"></param>
1901 /// <param name="items"></param>
1902 public void StorePrimInventory(UUID primID, ICollection<TaskInventoryItem> items)
1903 {
1904 m_log.InfoFormat("[REGION DB]: Entered StorePrimInventory with prim ID {0}", primID);
1905
1906 DataTable dbItems = ds.Tables["primitems"];
1907
1908 // For now, we're just going to crudely remove all the previous inventory items
1909 // no matter whether they have changed or not, and replace them with the current set.
1910 lock (ds)
1911 {
1912 RemoveItems(primID);
1913
1914 // repalce with current inventory details
1915 foreach (TaskInventoryItem newItem in items)
1916 {
1917// m_log.InfoFormat(
1918// "[DATASTORE]: ",
1919// "Adding item {0}, {1} to prim ID {2}",
1920// newItem.Name, newItem.ItemID, newItem.ParentPartID);
1921
1922 DataRow newItemRow = dbItems.NewRow();
1923 fillItemRow(newItemRow, newItem);
1924 dbItems.Rows.Add(newItemRow);
1925 }
1926 }
1927
1928 Commit();
1929 }
1930
1931 /***********************************************************************
1932 *
1933 * SQL Statement Creation Functions
1934 *
1935 * These functions create SQL statements for update, insert, and create.
1936 * They can probably be factored later to have a db independant
1937 * portion and a db specific portion
1938 *
1939 **********************************************************************/
1940
1941 /// <summary>
1942 /// Create an insert command
1943 /// </summary>
1944 /// <param name="table">table name</param>
1945 /// <param name="dt">data table</param>
1946 /// <returns>the created command</returns>
1947 /// <remarks>
1948 /// This is subtle enough to deserve some commentary.
1949 /// Instead of doing *lots* and *lots of hardcoded strings
1950 /// for database definitions we'll use the fact that
1951 /// realistically all insert statements look like "insert
1952 /// into A(b, c) values(:b, :c) on the parameterized query
1953 /// front. If we just have a list of b, c, etc... we can
1954 /// generate these strings instead of typing them out.
1955 /// </remarks>
1956 private static SqliteCommand createInsertCommand(string table, DataTable dt)
1957 {
1958 string[] cols = new string[dt.Columns.Count];
1959 for (int i = 0; i < dt.Columns.Count; i++)
1960 {
1961 DataColumn col = dt.Columns[i];
1962 cols[i] = col.ColumnName;
1963 }
1964
1965 string sql = "insert into " + table + "(";
1966 sql += String.Join(", ", cols);
1967 // important, the first ':' needs to be here, the rest get added in the join
1968 sql += ") values (:";
1969 sql += String.Join(", :", cols);
1970 sql += ")";
1971 SqliteCommand cmd = new SqliteCommand(sql);
1972
1973 // this provides the binding for all our parameters, so
1974 // much less code than it used to be
1975 foreach (DataColumn col in dt.Columns)
1976 {
1977 cmd.Parameters.Add(createSqliteParameter(col.ColumnName, col.DataType));
1978 }
1979 return cmd;
1980 }
1981
1982
1983 /// <summary>
1984 /// create an update command
1985 /// </summary>
1986 /// <param name="table">table name</param>
1987 /// <param name="pk"></param>
1988 /// <param name="dt"></param>
1989 /// <returns>the created command</returns>
1990 private static SqliteCommand createUpdateCommand(string table, string pk, DataTable dt)
1991 {
1992 string sql = "update " + table + " set ";
1993 string subsql = String.Empty;
1994 foreach (DataColumn col in dt.Columns)
1995 {
1996 if (subsql.Length > 0)
1997 {
1998 // a map function would rock so much here
1999 subsql += ", ";
2000 }
2001 subsql += col.ColumnName + "= :" + col.ColumnName;
2002 }
2003 sql += subsql;
2004 sql += " where " + pk;
2005 SqliteCommand cmd = new SqliteCommand(sql);
2006
2007 // this provides the binding for all our parameters, so
2008 // much less code than it used to be
2009
2010 foreach (DataColumn col in dt.Columns)
2011 {
2012 cmd.Parameters.Add(createSqliteParameter(col.ColumnName, col.DataType));
2013 }
2014 return cmd;
2015 }
2016
2017 /// <summary>
2018 /// create an update command
2019 /// </summary>
2020 /// <param name="table">table name</param>
2021 /// <param name="pk"></param>
2022 /// <param name="dt"></param>
2023 /// <returns>the created command</returns>
2024 private static SqliteCommand createUpdateCommand(string table, string pk1, string pk2, DataTable dt)
2025 {
2026 string sql = "update " + table + " set ";
2027 string subsql = String.Empty;
2028 foreach (DataColumn col in dt.Columns)
2029 {
2030 if (subsql.Length > 0)
2031 {
2032 // a map function would rock so much here
2033 subsql += ", ";
2034 }
2035 subsql += col.ColumnName + "= :" + col.ColumnName;
2036 }
2037 sql += subsql;
2038 sql += " where " + pk1 + " and " + pk2;
2039 SqliteCommand cmd = new SqliteCommand(sql);
2040
2041 // this provides the binding for all our parameters, so
2042 // much less code than it used to be
2043
2044 foreach (DataColumn col in dt.Columns)
2045 {
2046 cmd.Parameters.Add(createSqliteParameter(col.ColumnName, col.DataType));
2047 }
2048 return cmd;
2049 }
2050
2051 /// <summary>
2052 ///
2053 /// </summary>
2054 /// <param name="dt">Data Table</param>
2055 /// <returns></returns>
2056 // private static string defineTable(DataTable dt)
2057 // {
2058 // string sql = "create table " + dt.TableName + "(";
2059 // string subsql = String.Empty;
2060 // foreach (DataColumn col in dt.Columns)
2061 // {
2062 // if (subsql.Length > 0)
2063 // {
2064 // // a map function would rock so much here
2065 // subsql += ",\n";
2066 // }
2067 // subsql += col.ColumnName + " " + sqliteType(col.DataType);
2068 // if (dt.PrimaryKey.Length > 0 && col == dt.PrimaryKey[0])
2069 // {
2070 // subsql += " primary key";
2071 // }
2072 // }
2073 // sql += subsql;
2074 // sql += ")";
2075 // return sql;
2076 // }
2077
2078 /***********************************************************************
2079 *
2080 * Database Binding functions
2081 *
2082 * These will be db specific due to typing, and minor differences
2083 * in databases.
2084 *
2085 **********************************************************************/
2086
2087 ///<summary>
2088 /// This is a convenience function that collapses 5 repetitive
2089 /// lines for defining SqliteParameters to 2 parameters:
2090 /// column name and database type.
2091 ///
2092 /// It assumes certain conventions like :param as the param
2093 /// name to replace in parametrized queries, and that source
2094 /// version is always current version, both of which are fine
2095 /// for us.
2096 ///</summary>
2097 ///<returns>a built sqlite parameter</returns>
2098 private static SqliteParameter createSqliteParameter(string name, Type type)
2099 {
2100 SqliteParameter param = new SqliteParameter();
2101 param.ParameterName = ":" + name;
2102 param.DbType = dbtypeFromType(type);
2103 param.SourceColumn = name;
2104 param.SourceVersion = DataRowVersion.Current;
2105 return param;
2106 }
2107
2108 /// <summary>
2109 ///
2110 /// </summary>
2111 /// <param name="da"></param>
2112 /// <param name="conn"></param>
2113 private void setupPrimCommands(SqliteDataAdapter da, SqliteConnection conn)
2114 {
2115 da.InsertCommand = createInsertCommand("prims", ds.Tables["prims"]);
2116 da.InsertCommand.Connection = conn;
2117
2118 da.UpdateCommand = createUpdateCommand("prims", "UUID=:UUID", ds.Tables["prims"]);
2119 da.UpdateCommand.Connection = conn;
2120
2121 SqliteCommand delete = new SqliteCommand("delete from prims where UUID = :UUID");
2122 delete.Parameters.Add(createSqliteParameter("UUID", typeof (String)));
2123 delete.Connection = conn;
2124 da.DeleteCommand = delete;
2125 }
2126
2127 /// <summary>
2128 ///
2129 /// </summary>
2130 /// <param name="da"></param>
2131 /// <param name="conn"></param>
2132 private void setupItemsCommands(SqliteDataAdapter da, SqliteConnection conn)
2133 {
2134 da.InsertCommand = createInsertCommand("primitems", ds.Tables["primitems"]);
2135 da.InsertCommand.Connection = conn;
2136
2137 da.UpdateCommand = createUpdateCommand("primitems", "itemID = :itemID", ds.Tables["primitems"]);
2138 da.UpdateCommand.Connection = conn;
2139
2140 SqliteCommand delete = new SqliteCommand("delete from primitems where itemID = :itemID");
2141 delete.Parameters.Add(createSqliteParameter("itemID", typeof (String)));
2142 delete.Connection = conn;
2143 da.DeleteCommand = delete;
2144 }
2145
2146 /// <summary>
2147 ///
2148 /// </summary>
2149 /// <param name="da"></param>
2150 /// <param name="conn"></param>
2151 private void setupTerrainCommands(SqliteDataAdapter da, SqliteConnection conn)
2152 {
2153 da.InsertCommand = createInsertCommand("terrain", ds.Tables["terrain"]);
2154 da.InsertCommand.Connection = conn;
2155 }
2156
2157 /// <summary>
2158 ///
2159 /// </summary>
2160 /// <param name="da"></param>
2161 /// <param name="conn"></param>
2162 private void setupLandCommands(SqliteDataAdapter da, SqliteConnection conn)
2163 {
2164 da.InsertCommand = createInsertCommand("land", ds.Tables["land"]);
2165 da.InsertCommand.Connection = conn;
2166
2167 da.UpdateCommand = createUpdateCommand("land", "UUID=:UUID", ds.Tables["land"]);
2168 da.UpdateCommand.Connection = conn;
2169
2170 SqliteCommand delete = new SqliteCommand("delete from land where UUID=:UUID");
2171 delete.Parameters.Add(createSqliteParameter("UUID", typeof(String)));
2172 da.DeleteCommand = delete;
2173 da.DeleteCommand.Connection = conn;
2174 }
2175
2176 /// <summary>
2177 ///
2178 /// </summary>
2179 /// <param name="da"></param>
2180 /// <param name="conn"></param>
2181 private void setupLandAccessCommands(SqliteDataAdapter da, SqliteConnection conn)
2182 {
2183 da.InsertCommand = createInsertCommand("landaccesslist", ds.Tables["landaccesslist"]);
2184 da.InsertCommand.Connection = conn;
2185
2186 da.UpdateCommand = createUpdateCommand("landaccesslist", "LandUUID=:landUUID", "AccessUUID=:AccessUUID", ds.Tables["landaccesslist"]);
2187 da.UpdateCommand.Connection = conn;
2188
2189 SqliteCommand delete = new SqliteCommand("delete from landaccesslist where LandUUID= :LandUUID and AccessUUID= :AccessUUID");
2190 delete.Parameters.Add(createSqliteParameter("LandUUID", typeof(String)));
2191 delete.Parameters.Add(createSqliteParameter("AccessUUID", typeof(String)));
2192 da.DeleteCommand = delete;
2193 da.DeleteCommand.Connection = conn;
2194
2195 }
2196
2197 private void setupRegionSettingsCommands(SqliteDataAdapter da, SqliteConnection conn)
2198 {
2199 da.InsertCommand = createInsertCommand("regionsettings", ds.Tables["regionsettings"]);
2200 da.InsertCommand.Connection = conn;
2201 da.UpdateCommand = createUpdateCommand("regionsettings", "regionUUID=:regionUUID", ds.Tables["regionsettings"]);
2202 da.UpdateCommand.Connection = conn;
2203 }
2204
2205 /// <summary>
2206 ///
2207 /// </summary>
2208 /// <param name="da"></param>
2209 /// <param name="conn"></param>
2210 private void setupShapeCommands(SqliteDataAdapter da, SqliteConnection conn)
2211 {
2212 da.InsertCommand = createInsertCommand("primshapes", ds.Tables["primshapes"]);
2213 da.InsertCommand.Connection = conn;
2214
2215 da.UpdateCommand = createUpdateCommand("primshapes", "UUID=:UUID", ds.Tables["primshapes"]);
2216 da.UpdateCommand.Connection = conn;
2217
2218 SqliteCommand delete = new SqliteCommand("delete from primshapes where UUID = :UUID");
2219 delete.Parameters.Add(createSqliteParameter("UUID", typeof (String)));
2220 delete.Connection = conn;
2221 da.DeleteCommand = delete;
2222 }
2223
2224 /***********************************************************************
2225 *
2226 * Type conversion functions
2227 *
2228 **********************************************************************/
2229
2230 /// <summary>
2231 /// Type conversion function
2232 /// </summary>
2233 /// <param name="type"></param>
2234 /// <returns></returns>
2235 private static DbType dbtypeFromType(Type type)
2236 {
2237 if (type == typeof (String))
2238 {
2239 return DbType.String;
2240 }
2241 else if (type == typeof (Int32))
2242 {
2243 return DbType.Int32;
2244 }
2245 else if (type == typeof (Double))
2246 {
2247 return DbType.Double;
2248 }
2249 else if (type == typeof (Byte))
2250 {
2251 return DbType.Byte;
2252 }
2253 else if (type == typeof (Double))
2254 {
2255 return DbType.Double;
2256 }
2257 else if (type == typeof (Byte[]))
2258 {
2259 return DbType.Binary;
2260 }
2261 else
2262 {
2263 return DbType.String;
2264 }
2265 }
2266
2267 }
2268}