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authorJohn Hurliman2010-09-16 17:30:46 -0700
committerJohn Hurliman2010-09-16 17:30:46 -0700
commit860b2a502f797e5822c6705d4639f370f3ac5861 (patch)
tree5a74ddbd626142e27f6c3439ea267b8ea348ce9c /OpenSim/Data/SQLiteLegacy/SQLiteSimulationData.cs
parentAdd the modules include line back that i dropped by mistake (diff)
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Changed SceneObjectGroup to store parts with the fast and thread-safe MapAndArray collection
Diffstat (limited to '')
-rw-r--r--OpenSim/Data/SQLiteLegacy/SQLiteSimulationData.cs2
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Data/SQLiteLegacy/SQLiteSimulationData.cs b/OpenSim/Data/SQLiteLegacy/SQLiteSimulationData.cs
index 2dde926..ce18a42 100644
--- a/OpenSim/Data/SQLiteLegacy/SQLiteSimulationData.cs
+++ b/OpenSim/Data/SQLiteLegacy/SQLiteSimulationData.cs
@@ -335,7 +335,7 @@ namespace OpenSim.Data.SQLiteLegacy
335 335
336 lock (ds) 336 lock (ds)
337 { 337 {
338 foreach (SceneObjectPart prim in obj.Children.Values) 338 foreach (SceneObjectPart prim in obj.Parts)
339 { 339 {
340// m_log.Info("[REGION DB]: Adding obj: " + obj.UUID + " to region: " + regionUUID); 340// m_log.Info("[REGION DB]: Adding obj: " + obj.UUID + " to region: " + regionUUID);
341 addPrim(prim, obj.UUID, regionUUID); 341 addPrim(prim, obj.UUID, regionUUID);