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author | Justin Clark-Casey (justincc) | 2010-06-04 18:00:48 +0100 |
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committer | Justin Clark-Casey (justincc) | 2010-06-04 18:00:48 +0100 |
commit | 2f6d401db13b31c6cac7450266dade6e678c8aa6 (patch) | |
tree | 8ae3f924dfecbea30835d0172ac5464c6b8325b6 /OpenSim/Data/SQLiteLegacy/Resources/011_RegionStore.sql | |
parent | Revert "Next OSG test. Don't remove app domains if they contain running threa... (diff) | |
parent | switch 0.6.9 flavour to release (diff) | |
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Merge remote branch 'origin/0.6.9' into 0.6.9-post-fixes
This chiefly brings in the new sqlite adaptor and renames the old one to SQLiteLegacy
Existing configuratios should continue to work without changes unless you are using Mac OSX and mono 2.6 or later, in which case you will need to enable SQLiteLegacy instead. Please se the instructions in OpenSim.ini.example and the relevant config/include .ini files
Conflicts:
OpenSim/Framework/Servers/VersionInfo.cs
OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
Diffstat (limited to 'OpenSim/Data/SQLiteLegacy/Resources/011_RegionStore.sql')
-rw-r--r-- | OpenSim/Data/SQLiteLegacy/Resources/011_RegionStore.sql | 28 |
1 files changed, 28 insertions, 0 deletions
diff --git a/OpenSim/Data/SQLiteLegacy/Resources/011_RegionStore.sql b/OpenSim/Data/SQLiteLegacy/Resources/011_RegionStore.sql new file mode 100644 index 0000000..42bef89 --- /dev/null +++ b/OpenSim/Data/SQLiteLegacy/Resources/011_RegionStore.sql | |||
@@ -0,0 +1,28 @@ | |||
1 | BEGIN; | ||
2 | |||
3 | ALTER TABLE prims ADD COLUMN PayPrice INTEGER NOT NULL default 0; | ||
4 | ALTER TABLE prims ADD COLUMN PayButton1 INTEGER NOT NULL default 0; | ||
5 | ALTER TABLE prims ADD COLUMN PayButton2 INTEGER NOT NULL default 0; | ||
6 | ALTER TABLE prims ADD COLUMN PayButton3 INTEGER NOT NULL default 0; | ||
7 | ALTER TABLE prims ADD COLUMN PayButton4 INTEGER NOT NULL default 0; | ||
8 | ALTER TABLE prims ADD COLUMN LoopedSound varchar(36) NOT NULL default '00000000-0000-0000-0000-000000000000'; | ||
9 | ALTER TABLE prims ADD COLUMN LoopedSoundGain float NOT NULL default 0; | ||
10 | ALTER TABLE prims ADD COLUMN TextureAnimation string; | ||
11 | ALTER TABLE prims ADD COLUMN ParticleSystem string; | ||
12 | ALTER TABLE prims ADD COLUMN OmegaX float NOT NULL default 0; | ||
13 | ALTER TABLE prims ADD COLUMN OmegaY float NOT NULL default 0; | ||
14 | ALTER TABLE prims ADD COLUMN OmegaZ float NOT NULL default 0; | ||
15 | ALTER TABLE prims ADD COLUMN CameraEyeOffsetX float NOT NULL default 0; | ||
16 | ALTER TABLE prims ADD COLUMN CameraEyeOffsetY float NOT NULL default 0; | ||
17 | ALTER TABLE prims ADD COLUMN CameraEyeOffsetZ float NOT NULL default 0; | ||
18 | ALTER TABLE prims ADD COLUMN CameraAtOffsetX float NOT NULL default 0; | ||
19 | ALTER TABLE prims ADD COLUMN CameraAtOffsetY float NOT NULL default 0; | ||
20 | ALTER TABLE prims ADD COLUMN CameraAtOffsetZ float NOT NULL default 0; | ||
21 | ALTER TABLE prims ADD COLUMN ForceMouselook string NOT NULL default 0; | ||
22 | ALTER TABLE prims ADD COLUMN ScriptAccessPin INTEGER NOT NULL default 0; | ||
23 | ALTER TABLE prims ADD COLUMN AllowedDrop INTEGER NOT NULL default 0; | ||
24 | ALTER TABLE prims ADD COLUMN DieAtEdge string NOT NULL default 0; | ||
25 | ALTER TABLE prims ADD COLUMN SalePrice INTEGER NOT NULL default 0; | ||
26 | ALTER TABLE prims ADD COLUMN SaleType string NOT NULL default 0; | ||
27 | |||
28 | COMMIT; \ No newline at end of file | ||