aboutsummaryrefslogtreecommitdiffstatshomepage
path: root/OpenSim/Data/SQLite
diff options
context:
space:
mode:
authorJustin Clarke Casey2009-01-19 15:16:17 +0000
committerJustin Clarke Casey2009-01-19 15:16:17 +0000
commit0828c28501cfb14100d1270924ec77a8877ba94e (patch)
tree5a18964ac0f48b897aef59b43890b33542a7f4bf /OpenSim/Data/SQLite
parentNo longer append a "texture" parameter on texture asset requests. The (diff)
downloadopensim-SC-0828c28501cfb14100d1270924ec77a8877ba94e.zip
opensim-SC-0828c28501cfb14100d1270924ec77a8877ba94e.tar.gz
opensim-SC-0828c28501cfb14100d1270924ec77a8877ba94e.tar.bz2
opensim-SC-0828c28501cfb14100d1270924ec77a8877ba94e.tar.xz
* Remove unused prims.ParentID field from SQLite and MySQL
* Since this is a db change, as always I strongly recommend that you backup your database before updating to this revision * Haven't touched MSSQL in case I get it wrong - looking for some kind soul to take care of this.
Diffstat (limited to 'OpenSim/Data/SQLite')
-rw-r--r--OpenSim/Data/SQLite/Resources/017_RegionStore.sql8
-rw-r--r--OpenSim/Data/SQLite/SQLiteRegionData.cs7
2 files changed, 11 insertions, 4 deletions
diff --git a/OpenSim/Data/SQLite/Resources/017_RegionStore.sql b/OpenSim/Data/SQLite/Resources/017_RegionStore.sql
new file mode 100644
index 0000000..6c6b7b5
--- /dev/null
+++ b/OpenSim/Data/SQLite/Resources/017_RegionStore.sql
@@ -0,0 +1,8 @@
1BEGIN;
2CREATE TEMPORARY TABLE prims_backup(UUID,RegionUUID,CreationDate,Name,SceneGroupID,Text,Description,SitName,TouchName,CreatorID,OwnerID,GroupID,LastOwnerID,OwnerMask,NextOwnerMask,GroupMask,EveryoneMask,BaseMask,PositionX,PositionY,PositionZ,GroupPositionX,GroupPositionY,GroupPositionZ,VelocityX,VelocityY,VelocityZ,AngularVelocityX,AngularVelocityY,AngularVelocityZ,AccelerationX,AccelerationY,AccelerationZ,RotationX,RotationY,RotationZ,RotationW,ObjectFlags,SitTargetOffsetX,SitTargetOffsetY,SitTargetOffsetZ,SitTargetOrientW,SitTargetOrientX,SitTargetOrientY,SitTargetOrientZ,ColorR,ColorG,ColorB,ColorA,ClickAction,PayPrice,PayButton1,PayButton2,PayButton3,PayButton4,LoopedSound,LoopedSoundGain,TextureAnimation,ParticleSystem,OmegaX,OmegaY,OmegaZ,CameraEyeOffsetX,CameraEyeOffsetY,CameraEyeOffsetZ,CameraAtOffsetX,CameraAtOffsetY,CameraAtOffsetZ,ForceMouselook,ScriptAccessPin,AllowedDrop,DieAtEdge,SalePrice,SaleType,Material,CollisionSound,CollisionSoundVolume,VolumeDetect);
3INSERT INTO prims_backup SELECT UUID,RegionUUID,CreationDate,Name,SceneGroupID,Text,Description,SitName,TouchName,CreatorID,OwnerID,GroupID,LastOwnerID,OwnerMask,NextOwnerMask,GroupMask,EveryoneMask,BaseMask,PositionX,PositionY,PositionZ,GroupPositionX,GroupPositionY,GroupPositionZ,VelocityX,VelocityY,VelocityZ,AngularVelocityX,AngularVelocityY,AngularVelocityZ,AccelerationX,AccelerationY,AccelerationZ,RotationX,RotationY,RotationZ,RotationW,ObjectFlags,SitTargetOffsetX,SitTargetOffsetY,SitTargetOffsetZ,SitTargetOrientW,SitTargetOrientX,SitTargetOrientY,SitTargetOrientZ,ColorR,ColorG,ColorB,ColorA,ClickAction,PayPrice,PayButton1,PayButton2,PayButton3,PayButton4,LoopedSound,LoopedSoundGain,TextureAnimation,ParticleSystem,OmegaX,OmegaY,OmegaZ,CameraEyeOffsetX,CameraEyeOffsetY,CameraEyeOffsetZ,CameraAtOffsetX,CameraAtOffsetY,CameraAtOffsetZ,ForceMouselook,ScriptAccessPin,AllowedDrop,DieAtEdge,SalePrice,SaleType,Material,CollisionSound,CollisionSoundVolume,VolumeDetect FROM prims;
4DROP TABLE prims;
5CREATE TABLE prims(UUID,RegionUUID,CreationDate,Name,SceneGroupID,Text,Description,SitName,TouchName,CreatorID,OwnerID,GroupID,LastOwnerID,OwnerMask,NextOwnerMask,GroupMask,EveryoneMask,BaseMask,PositionX,PositionY,PositionZ,GroupPositionX,GroupPositionY,GroupPositionZ,VelocityX,VelocityY,VelocityZ,AngularVelocityX,AngularVelocityY,AngularVelocityZ,AccelerationX,AccelerationY,AccelerationZ,RotationX,RotationY,RotationZ,RotationW,ObjectFlags,SitTargetOffsetX,SitTargetOffsetY,SitTargetOffsetZ,SitTargetOrientW,SitTargetOrientX,SitTargetOrientY,SitTargetOrientZ,ColorR,ColorG,ColorB,ColorA,ClickAction,PayPrice,PayButton1,PayButton2,PayButton3,PayButton4,LoopedSound,LoopedSoundGain,TextureAnimation,ParticleSystem,OmegaX,OmegaY,OmegaZ,CameraEyeOffsetX,CameraEyeOffsetY,CameraEyeOffsetZ,CameraAtOffsetX,CameraAtOffsetY,CameraAtOffsetZ,ForceMouselook,ScriptAccessPin,AllowedDrop,DieAtEdge,SalePrice,SaleType,Material,CollisionSound,CollisionSoundVolume,VolumeDetect);
6INSERT INTO prims SELECT UUID,RegionUUID,CreationDate,Name,SceneGroupID,Text,Description,SitName,TouchName,CreatorID,OwnerID,GroupID,LastOwnerID,OwnerMask,NextOwnerMask,GroupMask,EveryoneMask,BaseMask,PositionX,PositionY,PositionZ,GroupPositionX,GroupPositionY,GroupPositionZ,VelocityX,VelocityY,VelocityZ,AngularVelocityX,AngularVelocityY,AngularVelocityZ,AccelerationX,AccelerationY,AccelerationZ,RotationX,RotationY,RotationZ,RotationW,ObjectFlags,SitTargetOffsetX,SitTargetOffsetY,SitTargetOffsetZ,SitTargetOrientW,SitTargetOrientX,SitTargetOrientY,SitTargetOrientZ,ColorR,ColorG,ColorB,ColorA,ClickAction,PayPrice,PayButton1,PayButton2,PayButton3,PayButton4,LoopedSound,LoopedSoundGain,TextureAnimation,ParticleSystem,OmegaX,OmegaY,OmegaZ,CameraEyeOffsetX,CameraEyeOffsetY,CameraEyeOffsetZ,CameraAtOffsetX,CameraAtOffsetY,CameraAtOffsetZ,ForceMouselook,ScriptAccessPin,AllowedDrop,DieAtEdge,SalePrice,SaleType,Material,CollisionSound,CollisionSoundVolume,VolumeDetect FROM prims_backup;
7DROP TABLE prims_backup;
8COMMIT; \ No newline at end of file
diff --git a/OpenSim/Data/SQLite/SQLiteRegionData.cs b/OpenSim/Data/SQLite/SQLiteRegionData.cs
index 7f929a8..fce98a2 100644
--- a/OpenSim/Data/SQLite/SQLiteRegionData.cs
+++ b/OpenSim/Data/SQLite/SQLiteRegionData.cs
@@ -404,13 +404,12 @@ namespace OpenSim.Data.SQLite
404 DataTable shapes = ds.Tables["primshapes"]; 404 DataTable shapes = ds.Tables["primshapes"];
405 405
406 string byRegion = "RegionUUID = '" + Util.ToRawUuidString(regionUUID) + "'"; 406 string byRegion = "RegionUUID = '" + Util.ToRawUuidString(regionUUID) + "'";
407 string orderByParent = "ParentID ASC";
408 407
409 lock (ds) 408 lock (ds)
410 { 409 {
411 DataRow[] primsForRegion = prims.Select(byRegion, orderByParent); 410 DataRow[] primsForRegion = prims.Select(byRegion);
412 m_log.Info("[REGION DB]: " + 411 m_log.Info("[REGION DB]: Loaded " + primsForRegion.Length + " prims for region: " + regionUUID);
413 "Loaded " + primsForRegion.Length + " prims for region: " + regionUUID); 412
414 // First, create all groups 413 // First, create all groups
415 foreach (DataRow primRow in primsForRegion) 414 foreach (DataRow primRow in primsForRegion)
416 { 415 {