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authorTeravus Ovares2008-09-26 17:25:22 +0000
committerTeravus Ovares2008-09-26 17:25:22 +0000
commit16b6738cdadc70966a93b6d025ae469738955dcb (patch)
tree7a3c0075e9ee5fd04d972bc52be38aec4d51f648 /OpenSim/Data/SQLite
parentDNE code cleanups (diff)
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* Patch from JHurliman
* Updates to libomv r2243, * Remove lots of unnecessary typecasts * Improves SendWindData() Thanks jhurliman. * Will update OpenSim-libs in 10 minutes..
Diffstat (limited to 'OpenSim/Data/SQLite')
-rw-r--r--OpenSim/Data/SQLite/SQLiteInventoryStore.cs12
-rw-r--r--OpenSim/Data/SQLite/SQLiteRegionData.cs10
2 files changed, 11 insertions, 11 deletions
diff --git a/OpenSim/Data/SQLite/SQLiteInventoryStore.cs b/OpenSim/Data/SQLite/SQLiteInventoryStore.cs
index b9fda04..fe1edde 100644
--- a/OpenSim/Data/SQLite/SQLiteInventoryStore.cs
+++ b/OpenSim/Data/SQLite/SQLiteInventoryStore.cs
@@ -422,7 +422,7 @@ namespace OpenSim.Data.SQLite
422 public List<InventoryFolderBase> getInventoryFolders(UUID parentID) 422 public List<InventoryFolderBase> getInventoryFolders(UUID parentID)
423 { 423 {
424 List<InventoryFolderBase> folders = new List<InventoryFolderBase>(); 424 List<InventoryFolderBase> folders = new List<InventoryFolderBase>();
425 getInventoryFolders(ref folders, Util.ToRawUuidString(parentID)); 425 getInventoryFolders(ref folders, parentID);
426 return folders; 426 return folders;
427 } 427 }
428 428
@@ -623,10 +623,10 @@ namespace OpenSim.Data.SQLite
623 /// <todo>this is horribly inefficient, but I don't want to ruin the overall structure of this implementation</todo> 623 /// <todo>this is horribly inefficient, but I don't want to ruin the overall structure of this implementation</todo>
624 private void deleteItemsInFolder(UUID folderId) 624 private void deleteItemsInFolder(UUID folderId)
625 { 625 {
626 List<InventoryItemBase> items = getInventoryInFolder(Util.ToRawUuidString(folderId)); 626 List<InventoryItemBase> items = getInventoryInFolder(folderId);
627 627
628 foreach (InventoryItemBase i in items) 628 foreach (InventoryItemBase i in items)
629 deleteInventoryItem(Util.ToRawUuidString(i.ID)); 629 deleteInventoryItem(i.ID);
630 } 630 }
631 631
632 /// <summary> 632 /// <summary>
@@ -667,7 +667,7 @@ namespace OpenSim.Data.SQLite
667 { 667 {
668 lock (ds) 668 lock (ds)
669 { 669 {
670 List<InventoryFolderBase> subFolders = getFolderHierarchy(Util.ToRawUuidString(folderID)); 670 List<InventoryFolderBase> subFolders = getFolderHierarchy(folderID);
671 671
672 DataTable inventoryFolderTable = ds.Tables["inventoryfolders"]; 672 DataTable inventoryFolderTable = ds.Tables["inventoryfolders"];
673 DataRow inventoryRow; 673 DataRow inventoryRow;
@@ -678,7 +678,7 @@ namespace OpenSim.Data.SQLite
678 inventoryRow = inventoryFolderTable.Rows.Find(Util.ToRawUuidString(f.ID)); 678 inventoryRow = inventoryFolderTable.Rows.Find(Util.ToRawUuidString(f.ID));
679 if (inventoryRow != null) 679 if (inventoryRow != null)
680 { 680 {
681 deleteItemsInFolder(Util.ToRawUuidString(f.ID)); 681 deleteItemsInFolder(f.ID);
682 inventoryRow.Delete(); 682 inventoryRow.Delete();
683 } 683 }
684 } 684 }
@@ -687,7 +687,7 @@ namespace OpenSim.Data.SQLite
687 inventoryRow = inventoryFolderTable.Rows.Find(Util.ToRawUuidString(folderID)); 687 inventoryRow = inventoryFolderTable.Rows.Find(Util.ToRawUuidString(folderID));
688 if (inventoryRow != null) 688 if (inventoryRow != null)
689 { 689 {
690 deleteItemsInFolder(Util.ToRawUuidString(folderID)); 690 deleteItemsInFolder(folderID);
691 inventoryRow.Delete(); 691 inventoryRow.Delete();
692 } 692 }
693 693
diff --git a/OpenSim/Data/SQLite/SQLiteRegionData.cs b/OpenSim/Data/SQLite/SQLiteRegionData.cs
index 7eeefbd..157a4b8 100644
--- a/OpenSim/Data/SQLite/SQLiteRegionData.cs
+++ b/OpenSim/Data/SQLite/SQLiteRegionData.cs
@@ -258,7 +258,7 @@ namespace OpenSim.Data.SQLite
258 { 258 {
259 DataTable regionsettings = ds.Tables["regionsettings"]; 259 DataTable regionsettings = ds.Tables["regionsettings"];
260 260
261 DataRow settingsRow = regionsettings.Rows.Find(rs.RegionUUID.ToString()); 261 DataRow settingsRow = regionsettings.Rows.Find(Util.ToRawUuidString(rs.RegionUUID));
262 if (settingsRow == null) 262 if (settingsRow == null)
263 { 263 {
264 settingsRow = regionsettings.NewRow(); 264 settingsRow = regionsettings.NewRow();
@@ -439,7 +439,7 @@ namespace OpenSim.Data.SQLite
439 group.AddPart(prim); 439 group.AddPart(prim);
440 group.RootPart = prim; 440 group.RootPart = prim;
441 441
442 createdObjects.Add(Util.ToRawUuidString(group.UUID), group); 442 createdObjects.Add(group.UUID, group);
443 retvals.Add(group); 443 retvals.Add(group);
444 } 444 }
445 else 445 else
@@ -1268,7 +1268,7 @@ namespace OpenSim.Data.SQLite
1268 1268
1269 newData.Name = (String) row["Name"]; 1269 newData.Name = (String) row["Name"];
1270 newData.Description = (String) row["Desc"]; 1270 newData.Description = (String) row["Desc"];
1271 newData.OwnerID = (String) row["OwnerUUID"]; 1271 newData.OwnerID = (UUID)(String) row["OwnerUUID"];
1272 newData.IsGroupOwned = (Boolean) row["IsGroupOwned"]; 1272 newData.IsGroupOwned = (Boolean) row["IsGroupOwned"];
1273 newData.Area = Convert.ToInt32(row["Area"]); 1273 newData.Area = Convert.ToInt32(row["Area"]);
1274 newData.AuctionID = Convert.ToUInt32(row["AuctionID"]); //Unemplemented 1274 newData.AuctionID = Convert.ToUInt32(row["AuctionID"]); //Unemplemented
@@ -1288,7 +1288,7 @@ namespace OpenSim.Data.SQLite
1288 newData.MusicURL = (String) row["MusicURL"]; 1288 newData.MusicURL = (String) row["MusicURL"];
1289 newData.PassHours = Convert.ToSingle(row["PassHours"]); 1289 newData.PassHours = Convert.ToSingle(row["PassHours"]);
1290 newData.PassPrice = Convert.ToInt32(row["PassPrice"]); 1290 newData.PassPrice = Convert.ToInt32(row["PassPrice"]);
1291 newData.SnapshotID = (String) row["SnapshotUUID"]; 1291 newData.SnapshotID = (UUID)(String) row["SnapshotUUID"];
1292 try 1292 try
1293 { 1293 {
1294 1294
@@ -1365,7 +1365,7 @@ namespace OpenSim.Data.SQLite
1365 { 1365 {
1366 ParcelManager.ParcelAccessEntry entry = new ParcelManager.ParcelAccessEntry(); 1366 ParcelManager.ParcelAccessEntry entry = new ParcelManager.ParcelAccessEntry();
1367 entry.AgentID = new UUID((string) row["AccessUUID"]); 1367 entry.AgentID = new UUID((string) row["AccessUUID"]);
1368 entry.Flags = (ParcelManager.AccessList) row["Flags"]; 1368 entry.Flags = (AccessList) row["Flags"];
1369 entry.Time = new DateTime(); 1369 entry.Time = new DateTime();
1370 return entry; 1370 return entry;
1371 } 1371 }