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authorKittoFlora2009-11-15 22:20:51 +0100
committerKittoFlora2009-11-15 22:20:51 +0100
commitba77f0c2ac9e41d7c8ca00ddf4b68bc4f25deaee (patch)
treee218f290178d98e63aa8ab6aef46c1715195c32e /OpenSim/Data/SQLite
parentMerge branch 'master' into vehicles (diff)
parentMake GroupRootUpdate be a terse update. This method is not used by opensim (i... (diff)
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Merge branch 'master' into vehicles
Diffstat (limited to '')
-rw-r--r--OpenSim/Data/SQLite/SQLiteAssetData.cs41
1 files changed, 21 insertions, 20 deletions
diff --git a/OpenSim/Data/SQLite/SQLiteAssetData.cs b/OpenSim/Data/SQLite/SQLiteAssetData.cs
index 49275cb..23642b3 100644
--- a/OpenSim/Data/SQLite/SQLiteAssetData.cs
+++ b/OpenSim/Data/SQLite/SQLiteAssetData.cs
@@ -162,22 +162,22 @@ namespace OpenSim.Data.SQLite
162 } 162 }
163 } 163 }
164 164
165 /// <summary> 165// /// <summary>
166 /// Some... logging functionnality 166// /// Some... logging functionnality
167 /// </summary> 167// /// </summary>
168 /// <param name="asset"></param> 168// /// <param name="asset"></param>
169 private static void LogAssetLoad(AssetBase asset) 169// private static void LogAssetLoad(AssetBase asset)
170 { 170// {
171 string temporary = asset.Temporary ? "Temporary" : "Stored"; 171// string temporary = asset.Temporary ? "Temporary" : "Stored";
172 string local = asset.Local ? "Local" : "Remote"; 172// string local = asset.Local ? "Local" : "Remote";
173 173//
174 int assetLength = (asset.Data != null) ? asset.Data.Length : 0; 174// int assetLength = (asset.Data != null) ? asset.Data.Length : 0;
175 175//
176 m_log.Debug("[ASSET DB]: " + 176// m_log.Debug("[ASSET DB]: " +
177 string.Format("Loaded {5} {4} Asset: [{0}][{3}] \"{1}\":{2} ({6} bytes)", 177// string.Format("Loaded {5} {4} Asset: [{0}][{3}] \"{1}\":{2} ({6} bytes)",
178 asset.FullID, asset.Name, asset.Description, asset.Type, 178// asset.FullID, asset.Name, asset.Description, asset.Type,
179 temporary, local, assetLength)); 179// temporary, local, assetLength));
180 } 180// }
181 181
182 /// <summary> 182 /// <summary>
183 /// Check if an asset exist in database 183 /// Check if an asset exist in database
@@ -231,12 +231,13 @@ namespace OpenSim.Data.SQLite
231 // TODO: this doesn't work yet because something more 231 // TODO: this doesn't work yet because something more
232 // interesting has to be done to actually get these values 232 // interesting has to be done to actually get these values
233 // back out. Not enough time to figure it out yet. 233 // back out. Not enough time to figure it out yet.
234 AssetBase asset = new AssetBase(); 234 AssetBase asset = new AssetBase(
235 new UUID((String)row["UUID"]),
236 (String)row["Name"],
237 Convert.ToSByte(row["Type"])
238 );
235 239
236 asset.FullID = new UUID((String) row["UUID"]);
237 asset.Name = (String) row["Name"];
238 asset.Description = (String) row["Description"]; 240 asset.Description = (String) row["Description"];
239 asset.Type = Convert.ToSByte(row["Type"]);
240 asset.Local = Convert.ToBoolean(row["Local"]); 241 asset.Local = Convert.ToBoolean(row["Local"]);
241 asset.Temporary = Convert.ToBoolean(row["Temporary"]); 242 asset.Temporary = Convert.ToBoolean(row["Temporary"]);
242 asset.Data = (byte[]) row["Data"]; 243 asset.Data = (byte[]) row["Data"];