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authorTeravus Ovares (Dan Olivares)2010-09-23 01:21:08 -0400
committerTeravus Ovares (Dan Olivares)2010-09-23 01:21:08 -0400
commit983c6a74b15f566a9d2290b545f2b56b74f05f58 (patch)
tree1cc5495bbacc8bf844c20176746fa0ae05061814 /OpenSim/Data/SQLite/SQLiteUtils.cs
parent* Pushing the Community.CSharpSqlite.Sqlite dll's I built. This is a slight... (diff)
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* Add CSharpSqlite to prebuild
* Use a conditional define to determine whether we're using CSharpSqlite or Mono.Data.Sqlite #if CSharpSqlite using Community.CsharpSqlite.Sqlite; #else using Mono.Data.Sqlite; #endif * Hopefully, this will restore sqlite functionality on a Mac. In visual studio, you can edit the OpenSim.Data.SQLite project, go to the Build tab and enter CSharpSqlite in the box. I'm not sure how to define CSharpSqlite in Mono, someone better at it then me will have to take the job of figuring out the best way to define it in Mono.
Diffstat (limited to '')
-rw-r--r--OpenSim/Data/SQLite/SQLiteUtils.cs6
1 files changed, 5 insertions, 1 deletions
diff --git a/OpenSim/Data/SQLite/SQLiteUtils.cs b/OpenSim/Data/SQLite/SQLiteUtils.cs
index 07c6b69..ca5861f 100644
--- a/OpenSim/Data/SQLite/SQLiteUtils.cs
+++ b/OpenSim/Data/SQLite/SQLiteUtils.cs
@@ -27,7 +27,11 @@
27 27
28using System; 28using System;
29using System.Data; 29using System.Data;
30using Mono.Data.Sqlite; 30#if CSharpSqlite
31 using Community.CsharpSqlite.Sqlite;
32#else
33 using Mono.Data.Sqlite;
34#endif
31 35
32namespace OpenSim.Data.SQLite 36namespace OpenSim.Data.SQLite
33{ 37{