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authorMarck2011-06-30 20:05:02 +0200
committerMarck2011-07-16 09:49:38 +0200
commitdd2564d7ecd4fa628daaacfd612c1a8c3e0ef309 (patch)
tree8692f848f8ee55db8745c2f975bdbadf29fddb1c /OpenSim/Data/SQLite/SQLiteAuthenticationData.cs
parentReplace ifs in SOG.GroupResize() with Math.Min() (diff)
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refactor: Pull up Assembly of the SQLite classes as a protected property, so that it can be overwritten in subclasses. That way extensions can decide in which assembly migration resources should be looked up. This is a refactor similar to commit 9923a2ff1002d722ccebea8bf4d71718ed4e2a03 for MySQL -- no functional changes.
Diffstat (limited to '')
-rw-r--r--OpenSim/Data/SQLite/SQLiteAuthenticationData.cs7
1 files changed, 6 insertions, 1 deletions
diff --git a/OpenSim/Data/SQLite/SQLiteAuthenticationData.cs b/OpenSim/Data/SQLite/SQLiteAuthenticationData.cs
index c3b65bb..f51aa28 100644
--- a/OpenSim/Data/SQLite/SQLiteAuthenticationData.cs
+++ b/OpenSim/Data/SQLite/SQLiteAuthenticationData.cs
@@ -53,6 +53,11 @@ namespace OpenSim.Data.SQLite
53 protected static SqliteConnection m_Connection; 53 protected static SqliteConnection m_Connection;
54 private static bool m_initialized = false; 54 private static bool m_initialized = false;
55 55
56 protected virtual Assembly Assembly
57 {
58 get { return GetType().Assembly; }
59 }
60
56 public SQLiteAuthenticationData(string connectionString, string realm) 61 public SQLiteAuthenticationData(string connectionString, string realm)
57 : base(connectionString) 62 : base(connectionString)
58 { 63 {
@@ -63,7 +68,7 @@ namespace OpenSim.Data.SQLite
63 m_Connection = new SqliteConnection(connectionString); 68 m_Connection = new SqliteConnection(connectionString);
64 m_Connection.Open(); 69 m_Connection.Open();
65 70
66 Migration m = new Migration(m_Connection, GetType().Assembly, "AuthStore"); 71 Migration m = new Migration(m_Connection, Assembly, "AuthStore");
67 m.Update(); 72 m.Update();
68 73
69 m_initialized = true; 74 m_initialized = true;