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author | Justin Clarke Casey | 2008-07-02 16:20:54 +0000 |
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committer | Justin Clarke Casey | 2008-07-02 16:20:54 +0000 |
commit | 9052c43319ab69f57b80e363d965780be625b0e2 (patch) | |
tree | 3e17e9c0908be54ecb01ddff824d6c1a32020e88 /OpenSim/Data/SQLite/SQLiteAssetData.cs | |
parent | Mantis#1647. Thank you kindly, Sempuki for a patch that: (diff) | |
download | opensim-SC-9052c43319ab69f57b80e363d965780be625b0e2.zip opensim-SC-9052c43319ab69f57b80e363d965780be625b0e2.tar.gz opensim-SC-9052c43319ab69f57b80e363d965780be625b0e2.tar.bz2 opensim-SC-9052c43319ab69f57b80e363d965780be625b0e2.tar.xz |
* Drop InvType from the assets table since it is no longer used
* Migration should be automatic on sqlite and mysql
* Migration is not automatic on mssql, you will need to drop the invType column manually
* Migration should be fine, but as for any db change, I would recommend making sure you have backups before moving past this revision
Diffstat (limited to 'OpenSim/Data/SQLite/SQLiteAssetData.cs')
-rw-r--r-- | OpenSim/Data/SQLite/SQLiteAssetData.cs | 12 |
1 files changed, 4 insertions, 8 deletions
diff --git a/OpenSim/Data/SQLite/SQLiteAssetData.cs b/OpenSim/Data/SQLite/SQLiteAssetData.cs index 24c75e3..8fa09fc 100644 --- a/OpenSim/Data/SQLite/SQLiteAssetData.cs +++ b/OpenSim/Data/SQLite/SQLiteAssetData.cs | |||
@@ -50,8 +50,8 @@ namespace OpenSim.Data.SQLite | |||
50 | /// </summary> | 50 | /// </summary> |
51 | private const string SelectAssetSQL = "select * from assets where UUID=:UUID"; | 51 | private const string SelectAssetSQL = "select * from assets where UUID=:UUID"; |
52 | private const string DeleteAssetSQL = "delete from assets where UUID=:UUID"; | 52 | private const string DeleteAssetSQL = "delete from assets where UUID=:UUID"; |
53 | private const string InsertAssetSQL = "insert into assets(UUID, Name, Description, Type, InvType, Local, Temporary, Data) values(:UUID, :Name, :Description, :Type, :InvType, :Local, :Temporary, :Data)"; | 53 | private const string InsertAssetSQL = "insert into assets(UUID, Name, Description, Type, Local, Temporary, Data) values(:UUID, :Name, :Description, :Type, :Local, :Temporary, :Data)"; |
54 | private const string UpdateAssetSQL = "update assets set Name=:Name, Description=:Description, Type=:Type, InvType=:InvType, Local=:Local, Temporary=:Temporary, Data=:Data where UUID=:UUID"; | 54 | private const string UpdateAssetSQL = "update assets set Name=:Name, Description=:Description, Type=:Type, Local=:Local, Temporary=:Temporary, Data=:Data where UUID=:UUID"; |
55 | private const string assetSelect = "select * from assets"; | 55 | private const string assetSelect = "select * from assets"; |
56 | 56 | ||
57 | private SqliteConnection m_conn; | 57 | private SqliteConnection m_conn; |
@@ -134,7 +134,6 @@ namespace OpenSim.Data.SQLite | |||
134 | cmd.Parameters.Add(new SqliteParameter(":Name", asset.Name)); | 134 | cmd.Parameters.Add(new SqliteParameter(":Name", asset.Name)); |
135 | cmd.Parameters.Add(new SqliteParameter(":Description", asset.Description)); | 135 | cmd.Parameters.Add(new SqliteParameter(":Description", asset.Description)); |
136 | cmd.Parameters.Add(new SqliteParameter(":Type", asset.Type)); | 136 | cmd.Parameters.Add(new SqliteParameter(":Type", asset.Type)); |
137 | cmd.Parameters.Add(new SqliteParameter(":InvType", asset.InvType)); | ||
138 | cmd.Parameters.Add(new SqliteParameter(":Local", asset.Local)); | 137 | cmd.Parameters.Add(new SqliteParameter(":Local", asset.Local)); |
139 | cmd.Parameters.Add(new SqliteParameter(":Temporary", asset.Temporary)); | 138 | cmd.Parameters.Add(new SqliteParameter(":Temporary", asset.Temporary)); |
140 | cmd.Parameters.Add(new SqliteParameter(":Data", asset.Data)); | 139 | cmd.Parameters.Add(new SqliteParameter(":Data", asset.Data)); |
@@ -158,7 +157,6 @@ namespace OpenSim.Data.SQLite | |||
158 | cmd.Parameters.Add(new SqliteParameter(":Name", asset.Name)); | 157 | cmd.Parameters.Add(new SqliteParameter(":Name", asset.Name)); |
159 | cmd.Parameters.Add(new SqliteParameter(":Description", asset.Description)); | 158 | cmd.Parameters.Add(new SqliteParameter(":Description", asset.Description)); |
160 | cmd.Parameters.Add(new SqliteParameter(":Type", asset.Type)); | 159 | cmd.Parameters.Add(new SqliteParameter(":Type", asset.Type)); |
161 | cmd.Parameters.Add(new SqliteParameter(":InvType", asset.InvType)); | ||
162 | cmd.Parameters.Add(new SqliteParameter(":Local", asset.Local)); | 160 | cmd.Parameters.Add(new SqliteParameter(":Local", asset.Local)); |
163 | cmd.Parameters.Add(new SqliteParameter(":Temporary", asset.Temporary)); | 161 | cmd.Parameters.Add(new SqliteParameter(":Temporary", asset.Temporary)); |
164 | cmd.Parameters.Add(new SqliteParameter(":Data", asset.Data)); | 162 | cmd.Parameters.Add(new SqliteParameter(":Data", asset.Data)); |
@@ -180,9 +178,9 @@ namespace OpenSim.Data.SQLite | |||
180 | int assetLength = (asset.Data != null) ? asset.Data.Length : 0; | 178 | int assetLength = (asset.Data != null) ? asset.Data.Length : 0; |
181 | 179 | ||
182 | m_log.Info("[ASSET DB]: " + | 180 | m_log.Info("[ASSET DB]: " + |
183 | string.Format("Loaded {6} {5} Asset: [{0}][{3}/{4}] \"{1}\":{2} ({7} bytes)", | 181 | string.Format("Loaded {6} {5} Asset: [{0}][{3}] \"{1}\":{2} ({7} bytes)", |
184 | asset.FullID, asset.Name, asset.Description, asset.Type, | 182 | asset.FullID, asset.Name, asset.Description, asset.Type, |
185 | asset.InvType, temporary, local, assetLength)); | 183 | temporary, local, assetLength)); |
186 | } | 184 | } |
187 | 185 | ||
188 | /// <summary> | 186 | /// <summary> |
@@ -258,7 +256,6 @@ namespace OpenSim.Data.SQLite | |||
258 | // SQLiteUtil.createCol(assets, "Name", typeof (String)); | 256 | // SQLiteUtil.createCol(assets, "Name", typeof (String)); |
259 | // SQLiteUtil.createCol(assets, "Description", typeof (String)); | 257 | // SQLiteUtil.createCol(assets, "Description", typeof (String)); |
260 | // SQLiteUtil.createCol(assets, "Type", typeof (Int32)); | 258 | // SQLiteUtil.createCol(assets, "Type", typeof (Int32)); |
261 | // SQLiteUtil.createCol(assets, "InvType", typeof (Int32)); | ||
262 | // SQLiteUtil.createCol(assets, "Local", typeof (Boolean)); | 259 | // SQLiteUtil.createCol(assets, "Local", typeof (Boolean)); |
263 | // SQLiteUtil.createCol(assets, "Temporary", typeof (Boolean)); | 260 | // SQLiteUtil.createCol(assets, "Temporary", typeof (Boolean)); |
264 | // SQLiteUtil.createCol(assets, "Data", typeof (Byte[])); | 261 | // SQLiteUtil.createCol(assets, "Data", typeof (Byte[])); |
@@ -291,7 +288,6 @@ namespace OpenSim.Data.SQLite | |||
291 | asset.Name = (String) row["Name"]; | 288 | asset.Name = (String) row["Name"]; |
292 | asset.Description = (String) row["Description"]; | 289 | asset.Description = (String) row["Description"]; |
293 | asset.Type = Convert.ToSByte(row["Type"]); | 290 | asset.Type = Convert.ToSByte(row["Type"]); |
294 | asset.InvType = Convert.ToSByte(row["InvType"]); | ||
295 | asset.Local = Convert.ToBoolean(row["Local"]); | 291 | asset.Local = Convert.ToBoolean(row["Local"]); |
296 | asset.Temporary = Convert.ToBoolean(row["Temporary"]); | 292 | asset.Temporary = Convert.ToBoolean(row["Temporary"]); |
297 | asset.Data = (byte[]) row["Data"]; | 293 | asset.Data = (byte[]) row["Data"]; |