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Added support for terrain map to be serialised to xml(as base64 binary). useful for places that the terrain map is needed in a serialised form. Also could add console commands to save and load from files, which should be faster than .raw files (these load/save commands are not included/implemented)
Add util functions to compress and uncompress strings.
Fixed a couple of modules so they use SceneCommunicationService rather than directly call functions on the CommsManager.
Diffstat (limited to 'OpenSim/Data/PrimitiveBaseShapeTableMapper.cs')
0 files changed, 0 insertions, 0 deletions