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authorOren Hurvitz2014-04-16 14:53:19 +0300
committerOren Hurvitz2014-04-20 06:23:37 +0100
commit853c0fccc88e78500364abb25b822a0d9f1337b1 (patch)
treefef15a87407b404e740c6bb9e7e129f1df21df9f /OpenSim/Data/PGSQL/PGSQLPresenceData.cs
parentFixed: once a user has rezzed an object, they could then duplicate it as much... (diff)
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Fixed: when any avatar changed his Active Group, it was set as the active group for *all* the avatars in the scene (not permanently)
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