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authorTeravus Ovares2008-09-06 07:52:41 +0000
committerTeravus Ovares2008-09-06 07:52:41 +0000
commit7d89e122930be39e84a6d174548fa2d12ac0484a (patch)
treee5aa5752f988a9aba2a969f49e5e208985eda80c /OpenSim/Data/OpenSimDataReader.cs
parent* minor: speculatively try a change to bamboo.build to see if this generates ... (diff)
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* This is the fabled LibOMV update with all of the libOMV types from JHurliman
* This is a HUGE OMG update and will definitely have unknown side effects.. so this is really only for the strong hearted at this point. Regular people should let the dust settle. * This has been tested to work with most basic functions. However.. make sure you back up 'everything' before using this. It's that big! * Essentially we're back at square 1 in the testing phase.. so lets identify things that broke.
Diffstat (limited to '')
-rw-r--r--OpenSim/Data/OpenSimDataReader.cs10
1 files changed, 5 insertions, 5 deletions
diff --git a/OpenSim/Data/OpenSimDataReader.cs b/OpenSim/Data/OpenSimDataReader.cs
index cb613c1..f584855 100644
--- a/OpenSim/Data/OpenSimDataReader.cs
+++ b/OpenSim/Data/OpenSimDataReader.cs
@@ -26,7 +26,7 @@
26 */ 26 */
27 27
28using System.Data; 28using System.Data;
29using libsecondlife; 29using OpenMetaverse;
30using OpenSim.Data.Base; 30using OpenSim.Data.Base;
31 31
32namespace OpenSim.Data 32namespace OpenSim.Data
@@ -37,25 +37,25 @@ namespace OpenSim.Data
37 { 37 {
38 } 38 }
39 39
40 public LLVector3 GetVector(string s) 40 public Vector3 GetVector(string s)
41 { 41 {
42 float x = GetFloat(s + "X"); 42 float x = GetFloat(s + "X");
43 float y = GetFloat(s + "Y"); 43 float y = GetFloat(s + "Y");
44 float z = GetFloat(s + "Z"); 44 float z = GetFloat(s + "Z");
45 45
46 LLVector3 vector = new LLVector3(x, y, z); 46 Vector3 vector = new Vector3(x, y, z);
47 47
48 return vector; 48 return vector;
49 } 49 }
50 50
51 public LLQuaternion GetQuaternion(string s) 51 public Quaternion GetQuaternion(string s)
52 { 52 {
53 float x = GetFloat(s + "X"); 53 float x = GetFloat(s + "X");
54 float y = GetFloat(s + "Y"); 54 float y = GetFloat(s + "Y");
55 float z = GetFloat(s + "Z"); 55 float z = GetFloat(s + "Z");
56 float w = GetFloat(s + "W"); 56 float w = GetFloat(s + "W");
57 57
58 LLQuaternion quaternion = new LLQuaternion(x, y, z, w); 58 Quaternion quaternion = new Quaternion(x, y, z, w);
59 59
60 return quaternion; 60 return quaternion;
61 } 61 }