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authorTeravus Ovares2008-09-06 07:52:41 +0000
committerTeravus Ovares2008-09-06 07:52:41 +0000
commit7d89e122930be39e84a6d174548fa2d12ac0484a (patch)
treee5aa5752f988a9aba2a969f49e5e208985eda80c /OpenSim/Data/Null/NullDataStore.cs
parent* minor: speculatively try a change to bamboo.build to see if this generates ... (diff)
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* This is the fabled LibOMV update with all of the libOMV types from JHurliman
* This is a HUGE OMG update and will definitely have unknown side effects.. so this is really only for the strong hearted at this point. Regular people should let the dust settle. * This has been tested to work with most basic functions. However.. make sure you back up 'everything' before using this. It's that big! * Essentially we're back at square 1 in the testing phase.. so lets identify things that broke.
Diffstat (limited to 'OpenSim/Data/Null/NullDataStore.cs')
-rw-r--r--OpenSim/Data/Null/NullDataStore.cs20
1 files changed, 10 insertions, 10 deletions
diff --git a/OpenSim/Data/Null/NullDataStore.cs b/OpenSim/Data/Null/NullDataStore.cs
index 76369bd..aea03d6 100644
--- a/OpenSim/Data/Null/NullDataStore.cs
+++ b/OpenSim/Data/Null/NullDataStore.cs
@@ -26,7 +26,7 @@
26 */ 26 */
27 27
28using System.Collections.Generic; 28using System.Collections.Generic;
29using libsecondlife; 29using OpenMetaverse;
30using OpenSim.Framework; 30using OpenSim.Framework;
31using OpenSim.Region.Environment.Interfaces; 31using OpenSim.Region.Environment.Interfaces;
32using OpenSim.Region.Environment.Scenes; 32using OpenSim.Region.Environment.Scenes;
@@ -47,39 +47,39 @@ namespace OpenSim.Data.Null
47 { 47 {
48 } 48 }
49 49
50 public RegionSettings LoadRegionSettings(LLUUID regionUUID) 50 public RegionSettings LoadRegionSettings(UUID regionUUID)
51 { 51 {
52 return null; 52 return null;
53 } 53 }
54 54
55 public void StoreObject(SceneObjectGroup obj, LLUUID regionUUID) 55 public void StoreObject(SceneObjectGroup obj, UUID regionUUID)
56 { 56 {
57 } 57 }
58 58
59 public void RemoveObject(LLUUID obj, LLUUID regionUUID) 59 public void RemoveObject(UUID obj, UUID regionUUID)
60 { 60 {
61 } 61 }
62 62
63 // see IRegionDatastore 63 // see IRegionDatastore
64 public void StorePrimInventory(LLUUID primID, ICollection<TaskInventoryItem> items) 64 public void StorePrimInventory(UUID primID, ICollection<TaskInventoryItem> items)
65 { 65 {
66 } 66 }
67 67
68 public List<SceneObjectGroup> LoadObjects(LLUUID regionUUID) 68 public List<SceneObjectGroup> LoadObjects(UUID regionUUID)
69 { 69 {
70 return new List<SceneObjectGroup>(); 70 return new List<SceneObjectGroup>();
71 } 71 }
72 72
73 public void StoreTerrain(double[,] ter, LLUUID regionID) 73 public void StoreTerrain(double[,] ter, UUID regionID)
74 { 74 {
75 } 75 }
76 76
77 public double[,] LoadTerrain(LLUUID regionID) 77 public double[,] LoadTerrain(UUID regionID)
78 { 78 {
79 return null; 79 return null;
80 } 80 }
81 81
82 public void RemoveLandObject(LLUUID globalID) 82 public void RemoveLandObject(UUID globalID)
83 { 83 {
84 } 84 }
85 85
@@ -87,7 +87,7 @@ namespace OpenSim.Data.Null
87 { 87 {
88 } 88 }
89 89
90 public List<LandData> LoadLandObjects(LLUUID regionUUID) 90 public List<LandData> LoadLandObjects(UUID regionUUID)
91 { 91 {
92 return new List<LandData>(); 92 return new List<LandData>();
93 } 93 }