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author | Jeff Ames | 2009-01-16 04:23:10 +0000 |
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committer | Jeff Ames | 2009-01-16 04:23:10 +0000 |
commit | 5c310efb796c1e8a717ea80529274ae2e7214d06 (patch) | |
tree | 6c4b6c9e9f304b1c50fed2ec4c49b5a4a01bc62f /OpenSim/Data/NHibernate/Resources/RegionSettings.hbm.xml | |
parent | Eased the locking times of ScenePresences. No locks were removed, just the lo... (diff) | |
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Update svn properties.
Diffstat (limited to 'OpenSim/Data/NHibernate/Resources/RegionSettings.hbm.xml')
-rw-r--r-- | OpenSim/Data/NHibernate/Resources/RegionSettings.hbm.xml | 112 |
1 files changed, 56 insertions, 56 deletions
diff --git a/OpenSim/Data/NHibernate/Resources/RegionSettings.hbm.xml b/OpenSim/Data/NHibernate/Resources/RegionSettings.hbm.xml index 5cfccba..3843a8d 100644 --- a/OpenSim/Data/NHibernate/Resources/RegionSettings.hbm.xml +++ b/OpenSim/Data/NHibernate/Resources/RegionSettings.hbm.xml | |||
@@ -1,56 +1,56 @@ | |||
1 | <?xml version="1.0" encoding="utf-8" ?> | 1 | <?xml version="1.0" encoding="utf-8" ?> |
2 | <hibernate-mapping xmlns="urn:nhibernate-mapping-2.2"> | 2 | <hibernate-mapping xmlns="urn:nhibernate-mapping-2.2"> |
3 | <class name="OpenSim.Framework.RegionSettings, OpenSim.Framework" table="RegionSettings" lazy="false"> | 3 | <class name="OpenSim.Framework.RegionSettings, OpenSim.Framework" table="RegionSettings" lazy="false"> |
4 | <id name="RegionUUID" column="RegionId" type="OpenSim.Data.NHibernate.UUIDUserType, OpenSim.Data.NHibernate"> | 4 | <id name="RegionUUID" column="RegionId" type="OpenSim.Data.NHibernate.UUIDUserType, OpenSim.Data.NHibernate"> |
5 | <generator class="assigned" /> | 5 | <generator class="assigned" /> |
6 | </id> | 6 | </id> |
7 | 7 | ||
8 | <property name="BlockTerraform" type="System.Boolean" /> | 8 | <property name="BlockTerraform" type="System.Boolean" /> |
9 | <property name="BlockFly" type="System.Boolean" /> | 9 | <property name="BlockFly" type="System.Boolean" /> |
10 | <property name="AllowDamage" type="System.Boolean" /> | 10 | <property name="AllowDamage" type="System.Boolean" /> |
11 | <property name="RestrictPushing" type="System.Boolean" /> | 11 | <property name="RestrictPushing" type="System.Boolean" /> |
12 | <property name="AllowLandResell" type="System.Boolean" /> | 12 | <property name="AllowLandResell" type="System.Boolean" /> |
13 | <property name="AllowLandJoinDivide" type="System.Boolean" /> | 13 | <property name="AllowLandJoinDivide" type="System.Boolean" /> |
14 | <property name="BlockShowInSearch" type="System.Boolean" /> | 14 | <property name="BlockShowInSearch" type="System.Boolean" /> |
15 | 15 | ||
16 | <property name="AgentLimit" type="System.Int32" /> | 16 | <property name="AgentLimit" type="System.Int32" /> |
17 | <property name="ObjectBonus" type="System.Double" /> | 17 | <property name="ObjectBonus" type="System.Double" /> |
18 | <property name="Maturity" type="System.Int32" /> | 18 | <property name="Maturity" type="System.Int32" /> |
19 | 19 | ||
20 | <property name="DisableScripts" type="System.Boolean" /> | 20 | <property name="DisableScripts" type="System.Boolean" /> |
21 | <property name="DisableCollisions" type="System.Boolean" /> | 21 | <property name="DisableCollisions" type="System.Boolean" /> |
22 | <property name="DisablePhysics" type="System.Boolean" /> | 22 | <property name="DisablePhysics" type="System.Boolean" /> |
23 | 23 | ||
24 | <property name="TerrainTexture1" type="OpenSim.Data.NHibernate.UUIDUserType, OpenSim.Data.NHibernate" /> | 24 | <property name="TerrainTexture1" type="OpenSim.Data.NHibernate.UUIDUserType, OpenSim.Data.NHibernate" /> |
25 | <property name="TerrainTexture2" type="OpenSim.Data.NHibernate.UUIDUserType, OpenSim.Data.NHibernate" /> | 25 | <property name="TerrainTexture2" type="OpenSim.Data.NHibernate.UUIDUserType, OpenSim.Data.NHibernate" /> |
26 | <property name="TerrainTexture3" type="OpenSim.Data.NHibernate.UUIDUserType, OpenSim.Data.NHibernate" /> | 26 | <property name="TerrainTexture3" type="OpenSim.Data.NHibernate.UUIDUserType, OpenSim.Data.NHibernate" /> |
27 | <property name="TerrainTexture4" type="OpenSim.Data.NHibernate.UUIDUserType, OpenSim.Data.NHibernate" /> | 27 | <property name="TerrainTexture4" type="OpenSim.Data.NHibernate.UUIDUserType, OpenSim.Data.NHibernate" /> |
28 | 28 | ||
29 | <property name="Elevation1NW" type="System.Double" /> | 29 | <property name="Elevation1NW" type="System.Double" /> |
30 | <property name="Elevation2NW" type="System.Double" /> | 30 | <property name="Elevation2NW" type="System.Double" /> |
31 | <property name="Elevation1NE" type="System.Double" /> | 31 | <property name="Elevation1NE" type="System.Double" /> |
32 | <property name="Elevation2NE" type="System.Double" /> | 32 | <property name="Elevation2NE" type="System.Double" /> |
33 | <property name="Elevation1SE" type="System.Double" /> | 33 | <property name="Elevation1SE" type="System.Double" /> |
34 | <property name="Elevation2SE" type="System.Double" /> | 34 | <property name="Elevation2SE" type="System.Double" /> |
35 | <property name="Elevation1SW" type="System.Double" /> | 35 | <property name="Elevation1SW" type="System.Double" /> |
36 | <property name="Elevation2SW" type="System.Double" /> | 36 | <property name="Elevation2SW" type="System.Double" /> |
37 | 37 | ||
38 | <property name="WaterHeight" type="System.Double" /> | 38 | <property name="WaterHeight" type="System.Double" /> |
39 | <property name="TerrainRaiseLimit" type="System.Double" /> | 39 | <property name="TerrainRaiseLimit" type="System.Double" /> |
40 | <property name="TerrainLowerLimit" type="System.Double" /> | 40 | <property name="TerrainLowerLimit" type="System.Double" /> |
41 | 41 | ||
42 | <property name="UseEstateSun" type="System.Boolean" /> | 42 | <property name="UseEstateSun" type="System.Boolean" /> |
43 | <property name="Sandbox" type="System.Boolean" /> | 43 | <property name="Sandbox" type="System.Boolean" /> |
44 | 44 | ||
45 | <property name="SunVector" type="OpenSim.Data.NHibernate.Vector3UserType, OpenSim.Data.NHibernate" > | 45 | <property name="SunVector" type="OpenSim.Data.NHibernate.Vector3UserType, OpenSim.Data.NHibernate" > |
46 | <column name="SunVectorX" /> | 46 | <column name="SunVectorX" /> |
47 | <column name="SunVectorY" /> | 47 | <column name="SunVectorY" /> |
48 | <column name="SunVectorZ" /> | 48 | <column name="SunVectorZ" /> |
49 | </property> | 49 | </property> |
50 | 50 | ||
51 | <property name="FixedSun" type="System.Boolean" /> | 51 | <property name="FixedSun" type="System.Boolean" /> |
52 | <property name="SunPosition" type="System.Double" /> | 52 | <property name="SunPosition" type="System.Double" /> |
53 | <property name="Covenant" type="OpenSim.Data.NHibernate.UUIDUserType, OpenSim.Data.NHibernate" /> | 53 | <property name="Covenant" type="OpenSim.Data.NHibernate.UUIDUserType, OpenSim.Data.NHibernate" /> |
54 | 54 | ||
55 | </class> | 55 | </class> |
56 | </hibernate-mapping> | 56 | </hibernate-mapping> |