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authorSean Dague2008-05-15 18:42:27 +0000
committerSean Dague2008-05-15 18:42:27 +0000
commit4ff4475d02a26805749897bc62feddcc21b1c5da (patch)
tree0507ff54842f641d6f0e2664d02ac81e67190a97 /OpenSim/Data/NHibernate/NHibernateUserData.cs
parentadd the rest of my UserAppearance created methods to (diff)
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remove my UserAppearance object, switch all code to use
AvatarAppearance instead.
Diffstat (limited to '')
-rw-r--r--OpenSim/Data/NHibernate/NHibernateUserData.cs12
1 files changed, 6 insertions, 6 deletions
diff --git a/OpenSim/Data/NHibernate/NHibernateUserData.cs b/OpenSim/Data/NHibernate/NHibernateUserData.cs
index 43d8c32..81af4d4 100644
--- a/OpenSim/Data/NHibernate/NHibernateUserData.cs
+++ b/OpenSim/Data/NHibernate/NHibernateUserData.cs
@@ -306,29 +306,29 @@ namespace OpenSim.Data.NHibernate
306 306
307 /// Appearance 307 /// Appearance
308 /// TODO: stubs for now to get us to a compiling state gently 308 /// TODO: stubs for now to get us to a compiling state gently
309 override public UserAppearance GetUserAppearance(LLUUID user) 309 override public AvatarAppearance GetUserAppearance(LLUUID user)
310 { 310 {
311 UserAppearance appearance; 311 AvatarAppearance appearance;
312 // TODO: I'm sure I'll have to do something silly here 312 // TODO: I'm sure I'll have to do something silly here
313 using (ISession session = factory.OpenSession()) 313 using (ISession session = factory.OpenSession())
314 { 314 {
315 appearance = session.Load(typeof(UserAppearance), user) as UserAppearance; 315 appearance = session.Load(typeof(AvatarAppearance), user) as AvatarAppearance;
316 } 316 }
317 return appearance; 317 return appearance;
318 } 318 }
319 319
320 private bool ExistsAppearance(LLUUID uuid) 320 private bool ExistsAppearance(LLUUID uuid)
321 { 321 {
322 UserAppearance appearance; 322 AvatarAppearance appearance;
323 using (ISession session = factory.OpenSession()) 323 using (ISession session = factory.OpenSession())
324 { 324 {
325 appearance = session.Load(typeof(UserAppearance), uuid) as UserAppearance; 325 appearance = session.Load(typeof(AvatarAppearance), uuid) as AvatarAppearance;
326 } 326 }
327 return (appearance == null) ? false : true; 327 return (appearance == null) ? false : true;
328 } 328 }
329 329
330 330
331 override public void UpdateUserAppearance(LLUUID user, UserAppearance appearance) 331 override public void UpdateUserAppearance(LLUUID user, AvatarAppearance appearance)
332 { 332 {
333 bool exists = ExistsAppearance(user); 333 bool exists = ExistsAppearance(user);
334 using (ISession session = factory.OpenSession()) 334 using (ISession session = factory.OpenSession())