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authorTeravus Ovares2008-09-06 07:52:41 +0000
committerTeravus Ovares2008-09-06 07:52:41 +0000
commit7d89e122930be39e84a6d174548fa2d12ac0484a (patch)
treee5aa5752f988a9aba2a969f49e5e208985eda80c /OpenSim/Data/NHibernate/NHibernateAssetData.cs
parent* minor: speculatively try a change to bamboo.build to see if this generates ... (diff)
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* This is the fabled LibOMV update with all of the libOMV types from JHurliman
* This is a HUGE OMG update and will definitely have unknown side effects.. so this is really only for the strong hearted at this point. Regular people should let the dust settle. * This has been tested to work with most basic functions. However.. make sure you back up 'everything' before using this. It's that big! * Essentially we're back at square 1 in the testing phase.. so lets identify things that broke.
Diffstat (limited to '')
-rw-r--r--OpenSim/Data/NHibernate/NHibernateAssetData.cs8
1 files changed, 4 insertions, 4 deletions
diff --git a/OpenSim/Data/NHibernate/NHibernateAssetData.cs b/OpenSim/Data/NHibernate/NHibernateAssetData.cs
index 400451f..6ee527e 100644
--- a/OpenSim/Data/NHibernate/NHibernateAssetData.cs
+++ b/OpenSim/Data/NHibernate/NHibernateAssetData.cs
@@ -30,7 +30,7 @@ using System.Collections;
30using System.IO; 30using System.IO;
31using System.Reflection; 31using System.Reflection;
32using System.Text.RegularExpressions; 32using System.Text.RegularExpressions;
33using libsecondlife; 33using OpenMetaverse;
34using log4net; 34using log4net;
35using NHibernate; 35using NHibernate;
36using NHibernate.Cfg; 36using NHibernate.Cfg;
@@ -101,7 +101,7 @@ namespace OpenSim.Data.NHibernate
101 101
102 } 102 }
103 103
104 override public AssetBase FetchAsset(LLUUID uuid) 104 override public AssetBase FetchAsset(UUID uuid)
105 { 105 {
106 try 106 try
107 { 107 {
@@ -163,13 +163,13 @@ namespace OpenSim.Data.NHibernate
163 // asset.InvType, temporary, local, assetLength)); 163 // asset.InvType, temporary, local, assetLength));
164 // } 164 // }
165 165
166 override public bool ExistsAsset(LLUUID uuid) 166 override public bool ExistsAsset(UUID uuid)
167 { 167 {
168 m_log.InfoFormat("[NHIBERNATE] ExistsAsset: {0}", uuid); 168 m_log.InfoFormat("[NHIBERNATE] ExistsAsset: {0}", uuid);
169 return (FetchAsset(uuid) != null); 169 return (FetchAsset(uuid) != null);
170 } 170 }
171 171
172 public void DeleteAsset(LLUUID uuid) 172 public void DeleteAsset(UUID uuid)
173 { 173 {
174 174
175 } 175 }