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author | Teravus Ovares | 2008-09-06 07:52:41 +0000 |
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committer | Teravus Ovares | 2008-09-06 07:52:41 +0000 |
commit | 7d89e122930be39e84a6d174548fa2d12ac0484a (patch) | |
tree | e5aa5752f988a9aba2a969f49e5e208985eda80c /OpenSim/Data/NHibernate/NHibernateAssetData.cs | |
parent | * minor: speculatively try a change to bamboo.build to see if this generates ... (diff) | |
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* This is the fabled LibOMV update with all of the libOMV types from JHurliman
* This is a HUGE OMG update and will definitely have unknown side effects.. so this is really only for the strong hearted at this point. Regular people should let the dust settle.
* This has been tested to work with most basic functions. However.. make sure you back up 'everything' before using this. It's that big!
* Essentially we're back at square 1 in the testing phase.. so lets identify things that broke.
Diffstat (limited to '')
-rw-r--r-- | OpenSim/Data/NHibernate/NHibernateAssetData.cs | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/OpenSim/Data/NHibernate/NHibernateAssetData.cs b/OpenSim/Data/NHibernate/NHibernateAssetData.cs index 400451f..6ee527e 100644 --- a/OpenSim/Data/NHibernate/NHibernateAssetData.cs +++ b/OpenSim/Data/NHibernate/NHibernateAssetData.cs | |||
@@ -30,7 +30,7 @@ using System.Collections; | |||
30 | using System.IO; | 30 | using System.IO; |
31 | using System.Reflection; | 31 | using System.Reflection; |
32 | using System.Text.RegularExpressions; | 32 | using System.Text.RegularExpressions; |
33 | using libsecondlife; | 33 | using OpenMetaverse; |
34 | using log4net; | 34 | using log4net; |
35 | using NHibernate; | 35 | using NHibernate; |
36 | using NHibernate.Cfg; | 36 | using NHibernate.Cfg; |
@@ -101,7 +101,7 @@ namespace OpenSim.Data.NHibernate | |||
101 | 101 | ||
102 | } | 102 | } |
103 | 103 | ||
104 | override public AssetBase FetchAsset(LLUUID uuid) | 104 | override public AssetBase FetchAsset(UUID uuid) |
105 | { | 105 | { |
106 | try | 106 | try |
107 | { | 107 | { |
@@ -163,13 +163,13 @@ namespace OpenSim.Data.NHibernate | |||
163 | // asset.InvType, temporary, local, assetLength)); | 163 | // asset.InvType, temporary, local, assetLength)); |
164 | // } | 164 | // } |
165 | 165 | ||
166 | override public bool ExistsAsset(LLUUID uuid) | 166 | override public bool ExistsAsset(UUID uuid) |
167 | { | 167 | { |
168 | m_log.InfoFormat("[NHIBERNATE] ExistsAsset: {0}", uuid); | 168 | m_log.InfoFormat("[NHIBERNATE] ExistsAsset: {0}", uuid); |
169 | return (FetchAsset(uuid) != null); | 169 | return (FetchAsset(uuid) != null); |
170 | } | 170 | } |
171 | 171 | ||
172 | public void DeleteAsset(LLUUID uuid) | 172 | public void DeleteAsset(UUID uuid) |
173 | { | 173 | { |
174 | 174 | ||
175 | } | 175 | } |