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authorlbsa712009-02-25 11:01:38 +0000
committerlbsa712009-02-25 11:01:38 +0000
commit41c883ea47105d04087fb173047b6cd7e17be40d (patch)
tree6a364760732d78c3cca79caf01973d5c34317684 /OpenSim/Data/MySQL
parentAllow /* C-style comments */ in LSL scripts. (diff)
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* Refactored SOP.FolderID weirdness by removing calls to empty setter. YEs, I do realize the setter has to be there for legacy reasons, but since the calls will never acually DO anyhting, I'm removing them.
* So, SOP.FolderID is actually a cruft field that should be removed.
Diffstat (limited to 'OpenSim/Data/MySQL')
-rw-r--r--OpenSim/Data/MySQL/MySQLRegionData.cs4
1 files changed, 0 insertions, 4 deletions
diff --git a/OpenSim/Data/MySQL/MySQLRegionData.cs b/OpenSim/Data/MySQL/MySQLRegionData.cs
index 4b07ed6..e39b185 100644
--- a/OpenSim/Data/MySQL/MySQLRegionData.cs
+++ b/OpenSim/Data/MySQL/MySQLRegionData.cs
@@ -441,10 +441,6 @@ namespace OpenSim.Data.MySQL
441 else 441 else
442 prim.Shape = BuildShape(reader); 442 prim.Shape = BuildShape(reader);
443 443
444 prim.FolderID = prim.UUID; // A relic from when we
445 // we thought prims contained
446 // folder objects. In
447 // reality, prim == folder
448 prims.Add(prim); 444 prims.Add(prim);
449 445
450 UUID groupID = new UUID(reader["SceneGroupID"].ToString()); 446 UUID groupID = new UUID(reader["SceneGroupID"].ToString());