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authorJustin Clark-Casey (justincc)2011-05-19 00:51:14 +0100
committerJustin Clark-Casey (justincc)2011-05-19 00:51:14 +0100
commitbdd7849094996392417ea3e5080578a04b69afac (patch)
treef36e58f246f11eeae87dcb6cd352cdbe3f91a183 /OpenSim/Data/MySQL/MySQLXInventoryData.cs
parentAccidentally committed too early (diff)
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Allow item links to be deleted even when other deletes and purges are disabled.
If these links are not deleted, then they will build up in the player's inventory until they can no longer log in. Accidental deletion of links due to bugs or other causes is potentially inconvenient but on a par with items being accidentally moved. When a link is deleted, the target of the link is never touched. This is a general solution that accounts for the use of links anywhere in the user's inventory.
Diffstat (limited to '')
-rw-r--r--OpenSim/Data/MySQL/MySQLXInventoryData.cs10
1 files changed, 10 insertions, 0 deletions
diff --git a/OpenSim/Data/MySQL/MySQLXInventoryData.cs b/OpenSim/Data/MySQL/MySQLXInventoryData.cs
index 481da49..caf18a4 100644
--- a/OpenSim/Data/MySQL/MySQLXInventoryData.cs
+++ b/OpenSim/Data/MySQL/MySQLXInventoryData.cs
@@ -85,11 +85,21 @@ namespace OpenSim.Data.MySQL
85 return m_Folders.Delete(field, val); 85 return m_Folders.Delete(field, val);
86 } 86 }
87 87
88 public bool DeleteFolders(string[] fields, string[] vals)
89 {
90 return m_Folders.Delete(fields, vals);
91 }
92
88 public bool DeleteItems(string field, string val) 93 public bool DeleteItems(string field, string val)
89 { 94 {
90 return m_Items.Delete(field, val); 95 return m_Items.Delete(field, val);
91 } 96 }
92 97
98 public bool DeleteItems(string[] fields, string[] vals)
99 {
100 return m_Items.Delete(fields, vals);
101 }
102
93 public bool MoveItem(string id, string newParent) 103 public bool MoveItem(string id, string newParent)
94 { 104 {
95 return m_Items.MoveItem(id, newParent); 105 return m_Items.MoveItem(id, newParent);