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author | Sean Dague | 2008-08-27 18:51:43 +0000 |
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committer | Sean Dague | 2008-08-27 18:51:43 +0000 |
commit | 5bf5e1c32064a18426fcae0834a191e70596aeb8 (patch) | |
tree | 7875207fdba38d5e130498a07d3d3a30aea86742 /OpenSim/Data/MySQL/MySQLUserData.cs | |
parent | remove the legacy pre-Migration database upgrade paths (diff) | |
download | opensim-SC-5bf5e1c32064a18426fcae0834a191e70596aeb8.zip opensim-SC-5bf5e1c32064a18426fcae0834a191e70596aeb8.tar.gz opensim-SC-5bf5e1c32064a18426fcae0834a191e70596aeb8.tar.bz2 opensim-SC-5bf5e1c32064a18426fcae0834a191e70596aeb8.tar.xz |
remove legacy pre-Migration database upgrade routines
Diffstat (limited to '')
-rw-r--r-- | OpenSim/Data/MySQL/MySQLUserData.cs | 120 |
1 files changed, 0 insertions, 120 deletions
diff --git a/OpenSim/Data/MySQL/MySQLUserData.cs b/OpenSim/Data/MySQL/MySQLUserData.cs index caae677..e04d36a 100644 --- a/OpenSim/Data/MySQL/MySQLUserData.cs +++ b/OpenSim/Data/MySQL/MySQLUserData.cs | |||
@@ -121,131 +121,11 @@ namespace OpenSim.Data.MySQL | |||
121 | Assembly assem = GetType().Assembly; | 121 | Assembly assem = GetType().Assembly; |
122 | Migration m = new Migration(database.Connection, assem, "UserStore"); | 122 | Migration m = new Migration(database.Connection, assem, "UserStore"); |
123 | 123 | ||
124 | // TODO: After rev 6000, remove this. People should have | ||
125 | // been rolled onto the new migration code by then. | ||
126 | TestTables(m); | ||
127 | |||
128 | m.Update(); | 124 | m.Update(); |
129 | } | 125 | } |
130 | 126 | ||
131 | public override void Dispose () { } | 127 | public override void Dispose () { } |
132 | 128 | ||
133 | |||
134 | #region Test and initialization code | ||
135 | |||
136 | /// <summary> | ||
137 | /// Ensure that the user related tables exists and are at the latest version | ||
138 | /// </summary> | ||
139 | private void TestTables(Migration m) | ||
140 | { | ||
141 | Dictionary<string, string> tableList = new Dictionary<string, string>(); | ||
142 | |||
143 | tableList[m_agentsTableName] = null; | ||
144 | tableList[m_usersTableName] = null; | ||
145 | tableList[m_userFriendsTableName] = null; | ||
146 | tableList[m_appearanceTableName] = null; | ||
147 | database.GetTableVersion(tableList); | ||
148 | |||
149 | // if we've already started using migrations, get out of | ||
150 | // here, we've got this under control | ||
151 | if (m.Version > 0) | ||
152 | return; | ||
153 | |||
154 | // if there are no tables, get out of here and let | ||
155 | // migrations do their job | ||
156 | if ( | ||
157 | tableList[m_agentsTableName] == null && | ||
158 | tableList[m_usersTableName] == null && | ||
159 | tableList[m_userFriendsTableName] == null && | ||
160 | tableList[m_appearanceTableName] == null | ||
161 | ) | ||
162 | return; | ||
163 | |||
164 | // otherwise, let the upgrade on legacy proceed... | ||
165 | UpgradeAgentsTable(tableList[m_agentsTableName]); | ||
166 | UpgradeUsersTable(tableList[m_usersTableName]); | ||
167 | UpgradeFriendsTable(tableList[m_userFriendsTableName]); | ||
168 | UpgradeAppearanceTable(tableList[m_appearanceTableName]); | ||
169 | |||
170 | // ... and set the version | ||
171 | if (m.Version == 0) | ||
172 | m.Version = 1; | ||
173 | } | ||
174 | |||
175 | /// <summary> | ||
176 | /// Create or upgrade the table if necessary | ||
177 | /// </summary> | ||
178 | /// <param name="oldVersion">A null indicates that the table does not | ||
179 | /// currently exist</param> | ||
180 | private void UpgradeAgentsTable(string oldVersion) | ||
181 | { | ||
182 | // null as the version, indicates that the table didn't exist | ||
183 | if (oldVersion == null) | ||
184 | { | ||
185 | database.ExecuteResourceSql("CreateAgentsTable.sql"); | ||
186 | return; | ||
187 | } | ||
188 | } | ||
189 | |||
190 | /// <summary> | ||
191 | /// Create or upgrade the table if necessary | ||
192 | /// </summary> | ||
193 | /// <param name="oldVersion">A null indicates that the table does not | ||
194 | /// currently exist</param> | ||
195 | private void UpgradeUsersTable(string oldVersion) | ||
196 | { | ||
197 | // null as the version, indicates that the table didn't exist | ||
198 | if (oldVersion == null) | ||
199 | { | ||
200 | database.ExecuteResourceSql("CreateUsersTable.sql"); | ||
201 | return; | ||
202 | } | ||
203 | else if (oldVersion.Contains("Rev. 1")) | ||
204 | { | ||
205 | database.ExecuteResourceSql("UpgradeUsersTableToVersion2.sql"); | ||
206 | return; | ||
207 | } | ||
208 | //m_log.Info("[DB]: DBVers:" + oldVersion); | ||
209 | } | ||
210 | |||
211 | /// <summary> | ||
212 | /// Create or upgrade the table if necessary | ||
213 | /// </summary> | ||
214 | /// <param name="oldVersion">A null indicates that the table does not | ||
215 | /// currently exist</param> | ||
216 | private void UpgradeFriendsTable(string oldVersion) | ||
217 | { | ||
218 | // null as the version, indicates that the table didn't exist | ||
219 | if (oldVersion == null) | ||
220 | { | ||
221 | database.ExecuteResourceSql("CreateUserFriendsTable.sql"); | ||
222 | return; | ||
223 | } | ||
224 | } | ||
225 | |||
226 | /// <summary> | ||
227 | /// Create or upgrade the table if necessary | ||
228 | /// </summary> | ||
229 | /// <param name="oldVersion">A null indicates that the table does not | ||
230 | /// currently exist</param> | ||
231 | private void UpgradeAppearanceTable(string oldVersion) | ||
232 | { | ||
233 | // null as the version, indicates that the table didn't exist | ||
234 | if (oldVersion == null) | ||
235 | { | ||
236 | database.ExecuteResourceSql("CreateAvatarAppearance.sql"); | ||
237 | return; | ||
238 | } | ||
239 | else if (oldVersion.Contains("Rev.1")) | ||
240 | { | ||
241 | database.ExecuteSql("drop table avatarappearance"); | ||
242 | database.ExecuteResourceSql("CreateAvatarAppearance.sql"); | ||
243 | return; | ||
244 | } | ||
245 | } | ||
246 | |||
247 | #endregion | ||
248 | |||
249 | // see IUserDataPlugin | 129 | // see IUserDataPlugin |
250 | override public UserProfileData GetUserByName(string user, string last) | 130 | override public UserProfileData GetUserByName(string user, string last) |
251 | { | 131 | { |