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authorSean Dague2008-06-12 15:47:33 +0000
committerSean Dague2008-06-12 15:47:33 +0000
commite1140a4f9ba4b0d6b62002927dcde27d85a22ff0 (patch)
treee1f010c1108afa1b424e0b065d9f743f07fed512 /OpenSim/Data/MySQL/MySQLUserData.cs
parentcheck in region store initial migration definition, (diff)
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this, in theory, adds migration support to mysql for all
data sources besides the grid store. It is only lightly tested so the less adventurous should wait a couple of checkins before upgrading.
Diffstat (limited to '')
-rw-r--r--OpenSim/Data/MySQL/MySQLUserData.cs32
1 files changed, 30 insertions, 2 deletions
diff --git a/OpenSim/Data/MySQL/MySQLUserData.cs b/OpenSim/Data/MySQL/MySQLUserData.cs
index f717609..7d2da3a 100644
--- a/OpenSim/Data/MySQL/MySQLUserData.cs
+++ b/OpenSim/Data/MySQL/MySQLUserData.cs
@@ -105,7 +105,15 @@ namespace OpenSim.Data.MySQL
105 database = new MySQLManager(m_connectString); 105 database = new MySQLManager(m_connectString);
106 } 106 }
107 107
108 TestTables(); 108 // This actually does the roll forward assembly stuff
109 Assembly assem = GetType().Assembly;
110 Migration m = new Migration(database.Connection, assem, "AssetStore");
111
112 // TODO: After rev 6000, remove this. People should have
113 // been rolled onto the new migration code by then.
114 TestTables(m);
115
116 m.Update();
109 } 117 }
110 118
111 #region Test and initialization code 119 #region Test and initialization code
@@ -113,7 +121,7 @@ namespace OpenSim.Data.MySQL
113 /// <summary> 121 /// <summary>
114 /// Ensure that the user related tables exists and are at the latest version 122 /// Ensure that the user related tables exists and are at the latest version
115 /// </summary> 123 /// </summary>
116 private void TestTables() 124 private void TestTables(Migration m)
117 { 125 {
118 Dictionary<string, string> tableList = new Dictionary<string, string>(); 126 Dictionary<string, string> tableList = new Dictionary<string, string>();
119 127
@@ -123,10 +131,30 @@ namespace OpenSim.Data.MySQL
123 tableList[m_appearanceTableName] = null; 131 tableList[m_appearanceTableName] = null;
124 database.GetTableVersion(tableList); 132 database.GetTableVersion(tableList);
125 133
134 // if we've already started using migrations, get out of
135 // here, we've got this under control
136 if (m.Version > 0)
137 return;
138
139 // if there are no tables, get out of here and let
140 // migrations do their job
141 if(
142 tableList[m_agentsTableName] == null &&
143 tableList[m_usersTableName] == null &&
144 tableList[m_userFriendsTableName] == null &&
145 tableList[m_appearanceTableName] == null
146 )
147 return;
148
149 // otherwise, let the upgrade on legacy proceed...
126 UpgradeAgentsTable(tableList[m_agentsTableName]); 150 UpgradeAgentsTable(tableList[m_agentsTableName]);
127 UpgradeUsersTable(tableList[m_usersTableName]); 151 UpgradeUsersTable(tableList[m_usersTableName]);
128 UpgradeFriendsTable(tableList[m_userFriendsTableName]); 152 UpgradeFriendsTable(tableList[m_userFriendsTableName]);
129 UpgradeAppearanceTable(tableList[m_appearanceTableName]); 153 UpgradeAppearanceTable(tableList[m_appearanceTableName]);
154
155 // ... and set the version
156 if (m.Version == 0)
157 m.Version = 1;
130 } 158 }
131 159
132 /// <summary> 160 /// <summary>