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authorHomer Horwitz2008-11-15 18:00:34 +0000
committerHomer Horwitz2008-11-15 18:00:34 +0000
commite26169f0b083a4e13bf8f6af01b499149d2b03de (patch)
tree75b3e66700306675e03b25e30c6f1e47f5d756d5 /OpenSim/Data/MySQL/MySQLRegionData.cs
parentMantis #2621: Thanks idb, for a patch that will persist regularily changed ob... (diff)
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Mantis#2552: Thanks idb, for a patch that fixes persistence of physical prims.
(added a fix for the broken build from last commit, too)
Diffstat (limited to '')
-rw-r--r--OpenSim/Data/MySQL/MySQLRegionData.cs3
1 files changed, 1 insertions, 2 deletions
diff --git a/OpenSim/Data/MySQL/MySQLRegionData.cs b/OpenSim/Data/MySQL/MySQLRegionData.cs
index 70940db..e793b7e 100644
--- a/OpenSim/Data/MySQL/MySQLRegionData.cs
+++ b/OpenSim/Data/MySQL/MySQLRegionData.cs
@@ -305,8 +305,7 @@ namespace OpenSim.Data.MySQL
305 { 305 {
306 foreach (SceneObjectPart prim in obj.Children.Values) 306 foreach (SceneObjectPart prim in obj.Children.Values)
307 { 307 {
308 if ((prim.GetEffectiveObjectFlags() & (uint)PrimFlags.Physics) == 0 308 if ((prim.GetEffectiveObjectFlags() & (uint)PrimFlags.Temporary) == 0
309 && (prim.GetEffectiveObjectFlags() & (uint)PrimFlags.Temporary) == 0
310 && (prim.GetEffectiveObjectFlags() & (uint)PrimFlags.TemporaryOnRez) == 0) 309 && (prim.GetEffectiveObjectFlags() & (uint)PrimFlags.TemporaryOnRez) == 0)
311 { 310 {
312 //m_log.Info("[REGION DB]: Adding obj: " + obj.UUID + " to region: " + regionUUID); 311 //m_log.Info("[REGION DB]: Adding obj: " + obj.UUID + " to region: " + regionUUID);