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authorTeravus Ovares2008-09-06 07:52:41 +0000
committerTeravus Ovares2008-09-06 07:52:41 +0000
commit7d89e122930be39e84a6d174548fa2d12ac0484a (patch)
treee5aa5752f988a9aba2a969f49e5e208985eda80c /OpenSim/Data/MySQL/MySQLRegionData.cs
parent* minor: speculatively try a change to bamboo.build to see if this generates ... (diff)
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* This is the fabled LibOMV update with all of the libOMV types from JHurliman
* This is a HUGE OMG update and will definitely have unknown side effects.. so this is really only for the strong hearted at this point. Regular people should let the dust settle. * This has been tested to work with most basic functions. However.. make sure you back up 'everything' before using this. It's that big! * Essentially we're back at square 1 in the testing phase.. so lets identify things that broke.
Diffstat (limited to '')
-rw-r--r--OpenSim/Data/MySQL/MySQLRegionData.cs138
1 files changed, 69 insertions, 69 deletions
diff --git a/OpenSim/Data/MySQL/MySQLRegionData.cs b/OpenSim/Data/MySQL/MySQLRegionData.cs
index 903f022..9552ba1 100644
--- a/OpenSim/Data/MySQL/MySQLRegionData.cs
+++ b/OpenSim/Data/MySQL/MySQLRegionData.cs
@@ -31,7 +31,7 @@ using System.Data;
31using System.IO; 31using System.IO;
32using System.Reflection; 32using System.Reflection;
33using System.Threading; 33using System.Threading;
34using libsecondlife; 34using OpenMetaverse;
35using log4net; 35using log4net;
36using MySql.Data.MySqlClient; 36using MySql.Data.MySqlClient;
37using OpenSim.Framework; 37using OpenSim.Framework;
@@ -296,15 +296,15 @@ namespace OpenSim.Data.MySQL
296 /// </summary> 296 /// </summary>
297 /// <param name="obj">The object</param> 297 /// <param name="obj">The object</param>
298 /// <param name="regionUUID">The region UUID</param> 298 /// <param name="regionUUID">The region UUID</param>
299 public void StoreObject(SceneObjectGroup obj, LLUUID regionUUID) 299 public void StoreObject(SceneObjectGroup obj, UUID regionUUID)
300 { 300 {
301 lock (m_dataSet) 301 lock (m_dataSet)
302 { 302 {
303 foreach (SceneObjectPart prim in obj.Children.Values) 303 foreach (SceneObjectPart prim in obj.Children.Values)
304 { 304 {
305 if ((prim.GetEffectiveObjectFlags() & (uint)LLObject.ObjectFlags.Physics) == 0 305 if ((prim.GetEffectiveObjectFlags() & (uint)PrimFlags.Physics) == 0
306 && (prim.GetEffectiveObjectFlags() & (uint)LLObject.ObjectFlags.Temporary) == 0 306 && (prim.GetEffectiveObjectFlags() & (uint)PrimFlags.Temporary) == 0
307 && (prim.GetEffectiveObjectFlags() & (uint)LLObject.ObjectFlags.TemporaryOnRez) == 0) 307 && (prim.GetEffectiveObjectFlags() & (uint)PrimFlags.TemporaryOnRez) == 0)
308 { 308 {
309 //m_log.Info("[REGION DB]: Adding obj: " + obj.UUID + " to region: " + regionUUID); 309 //m_log.Info("[REGION DB]: Adding obj: " + obj.UUID + " to region: " + regionUUID);
310 addPrim(prim, obj.UUID, regionUUID); 310 addPrim(prim, obj.UUID, regionUUID);
@@ -323,9 +323,9 @@ namespace OpenSim.Data.MySQL
323 /// </summary> 323 /// </summary>
324 /// <param name="obj">The object</param> 324 /// <param name="obj">The object</param>
325 /// <param name="regionUUID">The Region UUID</param> 325 /// <param name="regionUUID">The Region UUID</param>
326 public void RemoveObject(LLUUID obj, LLUUID regionUUID) 326 public void RemoveObject(UUID obj, UUID regionUUID)
327 { 327 {
328 m_log.InfoFormat("[REGION DB]: Removing obj: {0} from region: {1}", obj.UUID, regionUUID); 328 m_log.InfoFormat("[REGION DB]: Removing obj: {0} from region: {1}", obj, regionUUID);
329 329
330 DataTable prims = m_primTable; 330 DataTable prims = m_primTable;
331 DataTable shapes = m_shapeTable; 331 DataTable shapes = m_shapeTable;
@@ -337,7 +337,7 @@ namespace OpenSim.Data.MySQL
337 foreach (DataRow row in primRows) 337 foreach (DataRow row in primRows)
338 { 338 {
339 // Remove shapes row 339 // Remove shapes row
340 LLUUID uuid = new LLUUID((string) row["UUID"]); 340 UUID uuid = new UUID((string) row["UUID"]);
341 DataRow shapeRow = shapes.Rows.Find(Util.ToRawUuidString(uuid)); 341 DataRow shapeRow = shapes.Rows.Find(Util.ToRawUuidString(uuid));
342 if (shapeRow != null) 342 if (shapeRow != null)
343 { 343 {
@@ -358,7 +358,7 @@ namespace OpenSim.Data.MySQL
358 /// The caller must acquire the necessrary synchronization locks and commit or rollback changes. 358 /// The caller must acquire the necessrary synchronization locks and commit or rollback changes.
359 /// </summary> 359 /// </summary>
360 /// <param name="uuid">the Item UUID</param> 360 /// <param name="uuid">the Item UUID</param>
361 private void RemoveItems(LLUUID uuid) 361 private void RemoveItems(UUID uuid)
362 { 362 {
363 String sql = String.Format("primID = '{0}'", uuid); 363 String sql = String.Format("primID = '{0}'", uuid);
364 DataRow[] itemRows = m_itemsTable.Select(sql); 364 DataRow[] itemRows = m_itemsTable.Select(sql);
@@ -374,9 +374,9 @@ namespace OpenSim.Data.MySQL
374 /// </summary> 374 /// </summary>
375 /// <param name="regionUUID">the Region UUID</param> 375 /// <param name="regionUUID">the Region UUID</param>
376 /// <returns>List of loaded groups</returns> 376 /// <returns>List of loaded groups</returns>
377 public List<SceneObjectGroup> LoadObjects(LLUUID regionUUID) 377 public List<SceneObjectGroup> LoadObjects(UUID regionUUID)
378 { 378 {
379 Dictionary<LLUUID, SceneObjectGroup> createdObjects = new Dictionary<LLUUID, SceneObjectGroup>(); 379 Dictionary<UUID, SceneObjectGroup> createdObjects = new Dictionary<UUID, SceneObjectGroup>();
380 380
381 List<SceneObjectGroup> retvals = new List<SceneObjectGroup>(); 381 List<SceneObjectGroup> retvals = new List<SceneObjectGroup>();
382 382
@@ -436,7 +436,7 @@ namespace OpenSim.Data.MySQL
436 "No shape found for prim in storage, so setting default box shape"); 436 "No shape found for prim in storage, so setting default box shape");
437 prim.Shape = PrimitiveBaseShape.Default; 437 prim.Shape = PrimitiveBaseShape.Default;
438 } 438 }
439 createdObjects[new LLUUID(objID)].AddPart(prim); 439 createdObjects[new UUID(objID)].AddPart(prim);
440 } 440 }
441 441
442 LoadItems(prim); 442 LoadItems(prim);
@@ -497,7 +497,7 @@ namespace OpenSim.Data.MySQL
497 /// </summary> 497 /// </summary>
498 /// <param name="ter">HeightField data</param> 498 /// <param name="ter">HeightField data</param>
499 /// <param name="regionID">region UUID</param> 499 /// <param name="regionID">region UUID</param>
500 public void StoreTerrain(double[,] ter, LLUUID regionID) 500 public void StoreTerrain(double[,] ter, UUID regionID)
501 { 501 {
502 int revision = 1; 502 int revision = 1;
503 m_log.Info("[REGION DB]: Storing terrain revision r" + revision.ToString()); 503 m_log.Info("[REGION DB]: Storing terrain revision r" + revision.ToString());
@@ -527,7 +527,7 @@ namespace OpenSim.Data.MySQL
527 /// </summary> 527 /// </summary>
528 /// <param name="regionID">the region UUID</param> 528 /// <param name="regionID">the region UUID</param>
529 /// <returns>Heightfield data</returns> 529 /// <returns>Heightfield data</returns>
530 public double[,] LoadTerrain(LLUUID regionID) 530 public double[,] LoadTerrain(UUID regionID)
531 { 531 {
532 double[,] terret = new double[256,256]; 532 double[,] terret = new double[256,256];
533 terret.Initialize(); 533 terret.Initialize();
@@ -583,7 +583,7 @@ namespace OpenSim.Data.MySQL
583 /// </list> 583 /// </list>
584 /// </summary> 584 /// </summary>
585 /// <param name="globalID"></param> 585 /// <param name="globalID"></param>
586 public void RemoveLandObject(LLUUID globalID) 586 public void RemoveLandObject(UUID globalID)
587 { 587 {
588 lock (m_dataSet) 588 lock (m_dataSet)
589 { 589 {
@@ -646,7 +646,7 @@ namespace OpenSim.Data.MySQL
646 } 646 }
647 } 647 }
648 648
649 public RegionSettings LoadRegionSettings(LLUUID regionUUID) 649 public RegionSettings LoadRegionSettings(UUID regionUUID)
650 { 650 {
651 lock (m_dataSet) 651 lock (m_dataSet)
652 { 652 {
@@ -701,7 +701,7 @@ namespace OpenSim.Data.MySQL
701 /// </summary> 701 /// </summary>
702 /// <param name="regionUUID"></param> 702 /// <param name="regionUUID"></param>
703 /// <returns></returns> 703 /// <returns></returns>
704 public List<LandData> LoadLandObjects(LLUUID regionUUID) 704 public List<LandData> LoadLandObjects(UUID regionUUID)
705 { 705 {
706 List<LandData> landDataForRegion = new List<LandData>(); 706 List<LandData> landDataForRegion = new List<LandData>();
707 lock (m_dataSet) 707 lock (m_dataSet)
@@ -1101,7 +1101,7 @@ namespace OpenSim.Data.MySQL
1101 private SceneObjectPart buildPrim(DataRow row) 1101 private SceneObjectPart buildPrim(DataRow row)
1102 { 1102 {
1103 SceneObjectPart prim = new SceneObjectPart(); 1103 SceneObjectPart prim = new SceneObjectPart();
1104 prim.UUID = new LLUUID((String) row["UUID"]); 1104 prim.UUID = new UUID((String) row["UUID"]);
1105 // explicit conversion of integers is required, which sort 1105 // explicit conversion of integers is required, which sort
1106 // of sucks. No idea if there is a shortcut here or not. 1106 // of sucks. No idea if there is a shortcut here or not.
1107 prim.ParentID = Convert.ToUInt32(row["ParentID"]); 1107 prim.ParentID = Convert.ToUInt32(row["ParentID"]);
@@ -1114,54 +1114,54 @@ namespace OpenSim.Data.MySQL
1114 prim.TouchName = (String) row["TouchName"]; 1114 prim.TouchName = (String) row["TouchName"];
1115 // permissions 1115 // permissions
1116 prim.ObjectFlags = Convert.ToUInt32(row["ObjectFlags"]); 1116 prim.ObjectFlags = Convert.ToUInt32(row["ObjectFlags"]);
1117 prim.CreatorID = new LLUUID((String) row["CreatorID"]); 1117 prim.CreatorID = new UUID((String) row["CreatorID"]);
1118 prim.OwnerID = new LLUUID((String) row["OwnerID"]); 1118 prim.OwnerID = new UUID((String) row["OwnerID"]);
1119 prim.GroupID = new LLUUID((String) row["GroupID"]); 1119 prim.GroupID = new UUID((String) row["GroupID"]);
1120 prim.LastOwnerID = new LLUUID((String) row["LastOwnerID"]); 1120 prim.LastOwnerID = new UUID((String) row["LastOwnerID"]);
1121 prim.OwnerMask = Convert.ToUInt32(row["OwnerMask"]); 1121 prim.OwnerMask = Convert.ToUInt32(row["OwnerMask"]);
1122 prim.NextOwnerMask = Convert.ToUInt32(row["NextOwnerMask"]); 1122 prim.NextOwnerMask = Convert.ToUInt32(row["NextOwnerMask"]);
1123 prim.GroupMask = Convert.ToUInt32(row["GroupMask"]); 1123 prim.GroupMask = Convert.ToUInt32(row["GroupMask"]);
1124 prim.EveryoneMask = Convert.ToUInt32(row["EveryoneMask"]); 1124 prim.EveryoneMask = Convert.ToUInt32(row["EveryoneMask"]);
1125 prim.BaseMask = Convert.ToUInt32(row["BaseMask"]); 1125 prim.BaseMask = Convert.ToUInt32(row["BaseMask"]);
1126 // vectors 1126 // vectors
1127 prim.OffsetPosition = new LLVector3( 1127 prim.OffsetPosition = new Vector3(
1128 Convert.ToSingle(row["PositionX"]), 1128 Convert.ToSingle(row["PositionX"]),
1129 Convert.ToSingle(row["PositionY"]), 1129 Convert.ToSingle(row["PositionY"]),
1130 Convert.ToSingle(row["PositionZ"]) 1130 Convert.ToSingle(row["PositionZ"])
1131 ); 1131 );
1132 prim.GroupPosition = new LLVector3( 1132 prim.GroupPosition = new Vector3(
1133 Convert.ToSingle(row["GroupPositionX"]), 1133 Convert.ToSingle(row["GroupPositionX"]),
1134 Convert.ToSingle(row["GroupPositionY"]), 1134 Convert.ToSingle(row["GroupPositionY"]),
1135 Convert.ToSingle(row["GroupPositionZ"]) 1135 Convert.ToSingle(row["GroupPositionZ"])
1136 ); 1136 );
1137 prim.Velocity = new LLVector3( 1137 prim.Velocity = new Vector3(
1138 Convert.ToSingle(row["VelocityX"]), 1138 Convert.ToSingle(row["VelocityX"]),
1139 Convert.ToSingle(row["VelocityY"]), 1139 Convert.ToSingle(row["VelocityY"]),
1140 Convert.ToSingle(row["VelocityZ"]) 1140 Convert.ToSingle(row["VelocityZ"])
1141 ); 1141 );
1142 prim.AngularVelocity = new LLVector3( 1142 prim.AngularVelocity = new Vector3(
1143 Convert.ToSingle(row["AngularVelocityX"]), 1143 Convert.ToSingle(row["AngularVelocityX"]),
1144 Convert.ToSingle(row["AngularVelocityY"]), 1144 Convert.ToSingle(row["AngularVelocityY"]),
1145 Convert.ToSingle(row["AngularVelocityZ"]) 1145 Convert.ToSingle(row["AngularVelocityZ"])
1146 ); 1146 );
1147 prim.Acceleration = new LLVector3( 1147 prim.Acceleration = new Vector3(
1148 Convert.ToSingle(row["AccelerationX"]), 1148 Convert.ToSingle(row["AccelerationX"]),
1149 Convert.ToSingle(row["AccelerationY"]), 1149 Convert.ToSingle(row["AccelerationY"]),
1150 Convert.ToSingle(row["AccelerationZ"]) 1150 Convert.ToSingle(row["AccelerationZ"])
1151 ); 1151 );
1152 // quaternions 1152 // quaternions
1153 prim.RotationOffset = new LLQuaternion( 1153 prim.RotationOffset = new Quaternion(
1154 Convert.ToSingle(row["RotationX"]), 1154 Convert.ToSingle(row["RotationX"]),
1155 Convert.ToSingle(row["RotationY"]), 1155 Convert.ToSingle(row["RotationY"]),
1156 Convert.ToSingle(row["RotationZ"]), 1156 Convert.ToSingle(row["RotationZ"]),
1157 Convert.ToSingle(row["RotationW"]) 1157 Convert.ToSingle(row["RotationW"])
1158 ); 1158 );
1159 prim.SitTargetPositionLL = new LLVector3( 1159 prim.SitTargetPositionLL = new Vector3(
1160 Convert.ToSingle(row["SitTargetOffsetX"]), 1160 Convert.ToSingle(row["SitTargetOffsetX"]),
1161 Convert.ToSingle(row["SitTargetOffsetY"]), 1161 Convert.ToSingle(row["SitTargetOffsetY"]),
1162 Convert.ToSingle(row["SitTargetOffsetZ"]) 1162 Convert.ToSingle(row["SitTargetOffsetZ"])
1163 ); 1163 );
1164 prim.SitTargetOrientationLL = new LLQuaternion( 1164 prim.SitTargetOrientationLL = new Quaternion(
1165 Convert.ToSingle(row["SitTargetOrientX"]), 1165 Convert.ToSingle(row["SitTargetOrientX"]),
1166 Convert.ToSingle(row["SitTargetOrientY"]), 1166 Convert.ToSingle(row["SitTargetOrientY"]),
1167 Convert.ToSingle(row["SitTargetOrientZ"]), 1167 Convert.ToSingle(row["SitTargetOrientZ"]),
@@ -1174,14 +1174,14 @@ namespace OpenSim.Data.MySQL
1174 prim.PayPrice[3] = Convert.ToInt32(row["PayButton3"]); 1174 prim.PayPrice[3] = Convert.ToInt32(row["PayButton3"]);
1175 prim.PayPrice[4] = Convert.ToInt32(row["PayButton4"]); 1175 prim.PayPrice[4] = Convert.ToInt32(row["PayButton4"]);
1176 1176
1177 prim.Sound = new LLUUID(row["LoopedSound"].ToString()); 1177 prim.Sound = new UUID(row["LoopedSound"].ToString());
1178 prim.SoundGain = Convert.ToSingle(row["LoopedSoundGain"]); 1178 prim.SoundGain = Convert.ToSingle(row["LoopedSoundGain"]);
1179 prim.SoundFlags = 1; // If it's persisted at all, it's looped 1179 prim.SoundFlags = 1; // If it's persisted at all, it's looped
1180 1180
1181 if (!row.IsNull("TextureAnimation")) 1181 if (!row.IsNull("TextureAnimation"))
1182 prim.TextureAnimation = (Byte[])row["TextureAnimation"]; 1182 prim.TextureAnimation = (Byte[])row["TextureAnimation"];
1183 1183
1184 prim.RotationalVelocity = new LLVector3( 1184 prim.RotationalVelocity = new Vector3(
1185 Convert.ToSingle(row["OmegaX"]), 1185 Convert.ToSingle(row["OmegaX"]),
1186 Convert.ToSingle(row["OmegaY"]), 1186 Convert.ToSingle(row["OmegaY"]),
1187 Convert.ToSingle(row["OmegaZ"]) 1187 Convert.ToSingle(row["OmegaZ"])
@@ -1190,13 +1190,13 @@ namespace OpenSim.Data.MySQL
1190 // TODO: Rotation 1190 // TODO: Rotation
1191 // OmegaX, OmegaY, OmegaZ 1191 // OmegaX, OmegaY, OmegaZ
1192 1192
1193 prim.SetCameraEyeOffset(new LLVector3( 1193 prim.SetCameraEyeOffset(new Vector3(
1194 Convert.ToSingle(row["CameraEyeOffsetX"]), 1194 Convert.ToSingle(row["CameraEyeOffsetX"]),
1195 Convert.ToSingle(row["CameraEyeOffsetY"]), 1195 Convert.ToSingle(row["CameraEyeOffsetY"]),
1196 Convert.ToSingle(row["CameraEyeOffsetZ"]) 1196 Convert.ToSingle(row["CameraEyeOffsetZ"])
1197 )); 1197 ));
1198 1198
1199 prim.SetCameraAtOffset(new LLVector3( 1199 prim.SetCameraAtOffset(new Vector3(
1200 Convert.ToSingle(row["CameraAtOffsetX"]), 1200 Convert.ToSingle(row["CameraAtOffsetX"]),
1201 Convert.ToSingle(row["CameraAtOffsetY"]), 1201 Convert.ToSingle(row["CameraAtOffsetY"]),
1202 Convert.ToSingle(row["CameraAtOffsetZ"]) 1202 Convert.ToSingle(row["CameraAtOffsetZ"])
@@ -1229,10 +1229,10 @@ namespace OpenSim.Data.MySQL
1229 { 1229 {
1230 TaskInventoryItem taskItem = new TaskInventoryItem(); 1230 TaskInventoryItem taskItem = new TaskInventoryItem();
1231 1231
1232 taskItem.ItemID = new LLUUID((String)row["itemID"]); 1232 taskItem.ItemID = new UUID((String)row["itemID"]);
1233 taskItem.ParentPartID = new LLUUID((String)row["primID"]); 1233 taskItem.ParentPartID = new UUID((String)row["primID"]);
1234 taskItem.AssetID = new LLUUID((String)row["assetID"]); 1234 taskItem.AssetID = new UUID((String)row["assetID"]);
1235 taskItem.ParentID = new LLUUID((String)row["parentFolderID"]); 1235 taskItem.ParentID = new UUID((String)row["parentFolderID"]);
1236 1236
1237 taskItem.InvType = Convert.ToInt32(row["invType"]); 1237 taskItem.InvType = Convert.ToInt32(row["invType"]);
1238 taskItem.Type = Convert.ToInt32(row["assetType"]); 1238 taskItem.Type = Convert.ToInt32(row["assetType"]);
@@ -1240,10 +1240,10 @@ namespace OpenSim.Data.MySQL
1240 taskItem.Name = (String)row["name"]; 1240 taskItem.Name = (String)row["name"];
1241 taskItem.Description = (String)row["description"]; 1241 taskItem.Description = (String)row["description"];
1242 taskItem.CreationDate = Convert.ToUInt32(row["creationDate"]); 1242 taskItem.CreationDate = Convert.ToUInt32(row["creationDate"]);
1243 taskItem.CreatorID = new LLUUID((String)row["creatorID"]); 1243 taskItem.CreatorID = new UUID((String)row["creatorID"]);
1244 taskItem.OwnerID = new LLUUID((String)row["ownerID"]); 1244 taskItem.OwnerID = new UUID((String)row["ownerID"]);
1245 taskItem.LastOwnerID = new LLUUID((String)row["lastOwnerID"]); 1245 taskItem.LastOwnerID = new UUID((String)row["lastOwnerID"]);
1246 taskItem.GroupID = new LLUUID((String)row["groupID"]); 1246 taskItem.GroupID = new UUID((String)row["groupID"]);
1247 1247
1248 taskItem.NextPermissions = Convert.ToUInt32(row["nextPermissions"]); 1248 taskItem.NextPermissions = Convert.ToUInt32(row["nextPermissions"]);
1249 taskItem.CurrentPermissions = Convert.ToUInt32(row["currentPermissions"]); 1249 taskItem.CurrentPermissions = Convert.ToUInt32(row["currentPermissions"]);
@@ -1259,7 +1259,7 @@ namespace OpenSim.Data.MySQL
1259 { 1259 {
1260 RegionSettings newSettings = new RegionSettings(); 1260 RegionSettings newSettings = new RegionSettings();
1261 1261
1262 newSettings.RegionUUID = new LLUUID((string) row["regionUUID"]); 1262 newSettings.RegionUUID = new UUID((string) row["regionUUID"]);
1263 newSettings.BlockTerraform = Convert.ToBoolean(row["block_terraform"]); 1263 newSettings.BlockTerraform = Convert.ToBoolean(row["block_terraform"]);
1264 newSettings.AllowDamage = Convert.ToBoolean(row["allow_damage"]); 1264 newSettings.AllowDamage = Convert.ToBoolean(row["allow_damage"]);
1265 newSettings.BlockFly = Convert.ToBoolean(row["block_fly"]); 1265 newSettings.BlockFly = Convert.ToBoolean(row["block_fly"]);
@@ -1273,10 +1273,10 @@ namespace OpenSim.Data.MySQL
1273 newSettings.DisableScripts = Convert.ToBoolean(row["disable_scripts"]); 1273 newSettings.DisableScripts = Convert.ToBoolean(row["disable_scripts"]);
1274 newSettings.DisableCollisions = Convert.ToBoolean(row["disable_collisions"]); 1274 newSettings.DisableCollisions = Convert.ToBoolean(row["disable_collisions"]);
1275 newSettings.DisablePhysics = Convert.ToBoolean(row["disable_physics"]); 1275 newSettings.DisablePhysics = Convert.ToBoolean(row["disable_physics"]);
1276 newSettings.TerrainTexture1 = new LLUUID((String) row["terrain_texture_1"]); 1276 newSettings.TerrainTexture1 = new UUID((String) row["terrain_texture_1"]);
1277 newSettings.TerrainTexture2 = new LLUUID((String) row["terrain_texture_2"]); 1277 newSettings.TerrainTexture2 = new UUID((String) row["terrain_texture_2"]);
1278 newSettings.TerrainTexture3 = new LLUUID((String) row["terrain_texture_3"]); 1278 newSettings.TerrainTexture3 = new UUID((String) row["terrain_texture_3"]);
1279 newSettings.TerrainTexture4 = new LLUUID((String) row["terrain_texture_4"]); 1279 newSettings.TerrainTexture4 = new UUID((String) row["terrain_texture_4"]);
1280 newSettings.Elevation1NW = Convert.ToDouble(row["elevation_1_nw"]); 1280 newSettings.Elevation1NW = Convert.ToDouble(row["elevation_1_nw"]);
1281 newSettings.Elevation2NW = Convert.ToDouble(row["elevation_2_nw"]); 1281 newSettings.Elevation2NW = Convert.ToDouble(row["elevation_2_nw"]);
1282 newSettings.Elevation1NE = Convert.ToDouble(row["elevation_1_ne"]); 1282 newSettings.Elevation1NE = Convert.ToDouble(row["elevation_1_ne"]);
@@ -1292,7 +1292,7 @@ namespace OpenSim.Data.MySQL
1292 newSettings.Sandbox = Convert.ToBoolean(row["sandbox"]); 1292 newSettings.Sandbox = Convert.ToBoolean(row["sandbox"]);
1293 newSettings.FixedSun = Convert.ToBoolean(row["fixed_sun"]); 1293 newSettings.FixedSun = Convert.ToBoolean(row["fixed_sun"]);
1294 newSettings.SunPosition = Convert.ToDouble(row["sun_position"]); 1294 newSettings.SunPosition = Convert.ToDouble(row["sun_position"]);
1295 newSettings.Covenant = new LLUUID((String) row["covenant"]); 1295 newSettings.Covenant = new UUID((String) row["covenant"]);
1296 1296
1297 return newSettings; 1297 return newSettings;
1298 } 1298 }
@@ -1306,7 +1306,7 @@ namespace OpenSim.Data.MySQL
1306 { 1306 {
1307 LandData newData = new LandData(); 1307 LandData newData = new LandData();
1308 1308
1309 newData.GlobalID = new LLUUID((String) row["UUID"]); 1309 newData.GlobalID = new UUID((String) row["UUID"]);
1310 newData.LocalID = Convert.ToInt32(row["LocalLandID"]); 1310 newData.LocalID = Convert.ToInt32(row["LocalLandID"]);
1311 1311
1312 // Bitmap is a byte[512] 1312 // Bitmap is a byte[512]
@@ -1322,39 +1322,39 @@ namespace OpenSim.Data.MySQL
1322 //Enum libsecondlife.Parcel.ParcelCategory 1322 //Enum libsecondlife.Parcel.ParcelCategory
1323 newData.ClaimDate = Convert.ToInt32(row["ClaimDate"]); 1323 newData.ClaimDate = Convert.ToInt32(row["ClaimDate"]);
1324 newData.ClaimPrice = Convert.ToInt32(row["ClaimPrice"]); 1324 newData.ClaimPrice = Convert.ToInt32(row["ClaimPrice"]);
1325 newData.GroupID = new LLUUID((String) row["GroupUUID"]); 1325 newData.GroupID = new UUID((String) row["GroupUUID"]);
1326 newData.SalePrice = Convert.ToInt32(row["SalePrice"]); 1326 newData.SalePrice = Convert.ToInt32(row["SalePrice"]);
1327 newData.Status = (Parcel.ParcelStatus) Convert.ToInt32(row["LandStatus"]); 1327 newData.Status = (Parcel.ParcelStatus) Convert.ToInt32(row["LandStatus"]);
1328 //Enum. libsecondlife.Parcel.ParcelStatus 1328 //Enum. libsecondlife.Parcel.ParcelStatus
1329 newData.Flags = Convert.ToUInt32(row["LandFlags"]); 1329 newData.Flags = Convert.ToUInt32(row["LandFlags"]);
1330 newData.LandingType = Convert.ToByte(row["LandingType"]); 1330 newData.LandingType = Convert.ToByte(row["LandingType"]);
1331 newData.MediaAutoScale = Convert.ToByte(row["MediaAutoScale"]); 1331 newData.MediaAutoScale = Convert.ToByte(row["MediaAutoScale"]);
1332 newData.MediaID = new LLUUID((String) row["MediaTextureUUID"]); 1332 newData.MediaID = new UUID((String) row["MediaTextureUUID"]);
1333 newData.MediaURL = (String) row["MediaURL"]; 1333 newData.MediaURL = (String) row["MediaURL"];
1334 newData.MusicURL = (String) row["MusicURL"]; 1334 newData.MusicURL = (String) row["MusicURL"];
1335 newData.PassHours = Convert.ToSingle(row["PassHours"]); 1335 newData.PassHours = Convert.ToSingle(row["PassHours"]);
1336 newData.PassPrice = Convert.ToInt32(row["PassPrice"]); 1336 newData.PassPrice = Convert.ToInt32(row["PassPrice"]);
1337 LLUUID authedbuyer = LLUUID.Zero; 1337 UUID authedbuyer = UUID.Zero;
1338 LLUUID snapshotID = LLUUID.Zero; 1338 UUID snapshotID = UUID.Zero;
1339 1339
1340 Helpers.TryParse((string)row["AuthBuyerID"], out authedbuyer); 1340 UUID.TryParse((string)row["AuthBuyerID"], out authedbuyer);
1341 Helpers.TryParse((string)row["SnapshotUUID"], out snapshotID); 1341 UUID.TryParse((string)row["SnapshotUUID"], out snapshotID);
1342 1342
1343 newData.AuthBuyerID = authedbuyer; 1343 newData.AuthBuyerID = authedbuyer;
1344 newData.SnapshotID = snapshotID; 1344 newData.SnapshotID = snapshotID;
1345 try 1345 try
1346 { 1346 {
1347 newData.UserLocation = 1347 newData.UserLocation =
1348 new LLVector3(Convert.ToSingle(row["UserLocationX"]), Convert.ToSingle(row["UserLocationY"]), 1348 new Vector3(Convert.ToSingle(row["UserLocationX"]), Convert.ToSingle(row["UserLocationY"]),
1349 Convert.ToSingle(row["UserLocationZ"])); 1349 Convert.ToSingle(row["UserLocationZ"]));
1350 newData.UserLookAt = 1350 newData.UserLookAt =
1351 new LLVector3(Convert.ToSingle(row["UserLookAtX"]), Convert.ToSingle(row["UserLookAtY"]), 1351 new Vector3(Convert.ToSingle(row["UserLookAtX"]), Convert.ToSingle(row["UserLookAtY"]),
1352 Convert.ToSingle(row["UserLookAtZ"])); 1352 Convert.ToSingle(row["UserLookAtZ"]));
1353 } 1353 }
1354 catch (InvalidCastException) 1354 catch (InvalidCastException)
1355 { 1355 {
1356 newData.UserLocation = LLVector3.Zero; 1356 newData.UserLocation = Vector3.Zero;
1357 newData.UserLookAt = LLVector3.Zero; 1357 newData.UserLookAt = Vector3.Zero;
1358 m_log.ErrorFormat("[PARCEL]: unable to get parcel telehub settings for {1}", newData.Name); 1358 m_log.ErrorFormat("[PARCEL]: unable to get parcel telehub settings for {1}", newData.Name);
1359 } 1359 }
1360 1360
@@ -1371,7 +1371,7 @@ namespace OpenSim.Data.MySQL
1371 private static ParcelManager.ParcelAccessEntry buildLandAccessData(DataRow row) 1371 private static ParcelManager.ParcelAccessEntry buildLandAccessData(DataRow row)
1372 { 1372 {
1373 ParcelManager.ParcelAccessEntry entry = new ParcelManager.ParcelAccessEntry(); 1373 ParcelManager.ParcelAccessEntry entry = new ParcelManager.ParcelAccessEntry();
1374 entry.AgentID = new LLUUID((string) row["AccessUUID"]); 1374 entry.AgentID = new UUID((string) row["AccessUUID"]);
1375 entry.Flags = (ParcelManager.AccessList) Convert.ToInt32(row["Flags"]); 1375 entry.Flags = (ParcelManager.AccessList) Convert.ToInt32(row["Flags"]);
1376 entry.Time = new DateTime(); 1376 entry.Time = new DateTime();
1377 return entry; 1377 return entry;
@@ -1408,7 +1408,7 @@ namespace OpenSim.Data.MySQL
1408 /// <param name="prim"></param> 1408 /// <param name="prim"></param>
1409 /// <param name="sceneGroupID"></param> 1409 /// <param name="sceneGroupID"></param>
1410 /// <param name="regionUUID"></param> 1410 /// <param name="regionUUID"></param>
1411 private void fillPrimRow(DataRow row, SceneObjectPart prim, LLUUID sceneGroupID, LLUUID regionUUID) 1411 private void fillPrimRow(DataRow row, SceneObjectPart prim, UUID sceneGroupID, UUID regionUUID)
1412 { 1412 {
1413 row["UUID"] = Util.ToRawUuidString(prim.UUID); 1413 row["UUID"] = Util.ToRawUuidString(prim.UUID);
1414 row["RegionUUID"] = Util.ToRawUuidString(regionUUID); 1414 row["RegionUUID"] = Util.ToRawUuidString(regionUUID);
@@ -1456,12 +1456,12 @@ namespace OpenSim.Data.MySQL
1456 row["RotationW"] = prim.RotationOffset.W; 1456 row["RotationW"] = prim.RotationOffset.W;
1457 1457
1458 // Sit target 1458 // Sit target
1459 LLVector3 sitTargetPos = prim.SitTargetPositionLL; 1459 Vector3 sitTargetPos = prim.SitTargetPositionLL;
1460 row["SitTargetOffsetX"] = sitTargetPos.X; 1460 row["SitTargetOffsetX"] = sitTargetPos.X;
1461 row["SitTargetOffsetY"] = sitTargetPos.Y; 1461 row["SitTargetOffsetY"] = sitTargetPos.Y;
1462 row["SitTargetOffsetZ"] = sitTargetPos.Z; 1462 row["SitTargetOffsetZ"] = sitTargetPos.Z;
1463 1463
1464 LLQuaternion sitTargetOrient = prim.SitTargetOrientationLL; 1464 Quaternion sitTargetOrient = prim.SitTargetOrientationLL;
1465 row["SitTargetOrientW"] = sitTargetOrient.W; 1465 row["SitTargetOrientW"] = sitTargetOrient.W;
1466 row["SitTargetOrientX"] = sitTargetOrient.X; 1466 row["SitTargetOrientX"] = sitTargetOrient.X;
1467 row["SitTargetOrientY"] = sitTargetOrient.Y; 1467 row["SitTargetOrientY"] = sitTargetOrient.Y;
@@ -1480,7 +1480,7 @@ namespace OpenSim.Data.MySQL
1480 } 1480 }
1481 else 1481 else
1482 { 1482 {
1483 row["LoopedSound"] = LLUUID.Zero; 1483 row["LoopedSound"] = UUID.Zero;
1484 row["LoopedSoundGain"] = 0.0f; 1484 row["LoopedSoundGain"] = 0.0f;
1485 } 1485 }
1486 1486
@@ -1597,7 +1597,7 @@ namespace OpenSim.Data.MySQL
1597 /// <param name="row"></param> 1597 /// <param name="row"></param>
1598 /// <param name="land"></param> 1598 /// <param name="land"></param>
1599 /// <param name="regionUUID"></param> 1599 /// <param name="regionUUID"></param>
1600 private static void fillLandRow(DataRow row, LandData land, LLUUID regionUUID) 1600 private static void fillLandRow(DataRow row, LandData land, UUID regionUUID)
1601 { 1601 {
1602 row["UUID"] = Util.ToRawUuidString(land.GlobalID); 1602 row["UUID"] = Util.ToRawUuidString(land.GlobalID);
1603 row["RegionUUID"] = Util.ToRawUuidString(regionUUID); 1603 row["RegionUUID"] = Util.ToRawUuidString(regionUUID);
@@ -1642,7 +1642,7 @@ namespace OpenSim.Data.MySQL
1642 /// <param name="row"></param> 1642 /// <param name="row"></param>
1643 /// <param name="entry"></param> 1643 /// <param name="entry"></param>
1644 /// <param name="parcelID"></param> 1644 /// <param name="parcelID"></param>
1645 private static void fillLandAccessRow(DataRow row, ParcelManager.ParcelAccessEntry entry, LLUUID parcelID) 1645 private static void fillLandAccessRow(DataRow row, ParcelManager.ParcelAccessEntry entry, UUID parcelID)
1646 { 1646 {
1647 row["LandUUID"] = Util.ToRawUuidString(parcelID); 1647 row["LandUUID"] = Util.ToRawUuidString(parcelID);
1648 row["AccessUUID"] = Util.ToRawUuidString(entry.AgentID); 1648 row["AccessUUID"] = Util.ToRawUuidString(entry.AgentID);
@@ -1657,7 +1657,7 @@ namespace OpenSim.Data.MySQL
1657 private PrimitiveBaseShape buildShape(DataRow row) 1657 private PrimitiveBaseShape buildShape(DataRow row)
1658 { 1658 {
1659 PrimitiveBaseShape s = new PrimitiveBaseShape(); 1659 PrimitiveBaseShape s = new PrimitiveBaseShape();
1660 s.Scale = new LLVector3( 1660 s.Scale = new Vector3(
1661 Convert.ToSingle(row["ScaleX"]), 1661 Convert.ToSingle(row["ScaleX"]),
1662 Convert.ToSingle(row["ScaleY"]), 1662 Convert.ToSingle(row["ScaleY"]),
1663 Convert.ToSingle(row["ScaleZ"]) 1663 Convert.ToSingle(row["ScaleZ"])
@@ -1778,7 +1778,7 @@ namespace OpenSim.Data.MySQL
1778 /// <param name="prim"></param> 1778 /// <param name="prim"></param>
1779 /// <param name="sceneGroupID"></param> 1779 /// <param name="sceneGroupID"></param>
1780 /// <param name="regionUUID"></param> 1780 /// <param name="regionUUID"></param>
1781 private void addPrim(SceneObjectPart prim, LLUUID sceneGroupID, LLUUID regionUUID) 1781 private void addPrim(SceneObjectPart prim, UUID sceneGroupID, UUID regionUUID)
1782 { 1782 {
1783 lock (m_dataSet) 1783 lock (m_dataSet)
1784 { 1784 {
@@ -1816,7 +1816,7 @@ namespace OpenSim.Data.MySQL
1816 /// </summary> 1816 /// </summary>
1817 /// <param name="primID"></param> 1817 /// <param name="primID"></param>
1818 /// <param name="items"></param> 1818 /// <param name="items"></param>
1819 public void StorePrimInventory(LLUUID primID, ICollection<TaskInventoryItem> items) 1819 public void StorePrimInventory(UUID primID, ICollection<TaskInventoryItem> items)
1820 { 1820 {
1821 m_log.InfoFormat("[REGION DB]: Persisting Prim Inventory with prim ID {0}", primID); 1821 m_log.InfoFormat("[REGION DB]: Persisting Prim Inventory with prim ID {0}", primID);
1822 1822