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authorCharles Krinke2008-11-19 18:30:16 +0000
committerCharles Krinke2008-11-19 18:30:16 +0000
commit44c56a974c428379ebf82386aac7b7443fd82a7d (patch)
tree5b22c54174a6489563cd2ac79162ada4c6f79ba3 /OpenSim/Data/MySQL/MySQLRegionData.cs
parentAdjust to the Helpers->Utils rename (diff)
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Mantis#2656. Thank you kindly, Nlin for a patch that:
Attached patch implements llCollisionSound. Thanks T. Sado.
Diffstat (limited to '')
-rw-r--r--OpenSim/Data/MySQL/MySQLRegionData.cs9
1 files changed, 9 insertions, 0 deletions
diff --git a/OpenSim/Data/MySQL/MySQLRegionData.cs b/OpenSim/Data/MySQL/MySQLRegionData.cs
index effe10b..1daefe4 100644
--- a/OpenSim/Data/MySQL/MySQLRegionData.cs
+++ b/OpenSim/Data/MySQL/MySQLRegionData.cs
@@ -981,6 +981,9 @@ namespace OpenSim.Data.MySQL
981 createCol(prims, "ClickAction", typeof (Byte)); 981 createCol(prims, "ClickAction", typeof (Byte));
982 createCol(prims, "Material", typeof (Byte)); 982 createCol(prims, "Material", typeof (Byte));
983 983
984 createCol(prims, "CollisionSound", typeof(String));
985 createCol(prims, "CollisionSoundVolume", typeof(Double));
986
984 // Add in contraints 987 // Add in contraints
985 prims.PrimaryKey = new DataColumn[] {prims.Columns["UUID"]}; 988 prims.PrimaryKey = new DataColumn[] {prims.Columns["UUID"]};
986 989
@@ -1271,6 +1274,9 @@ namespace OpenSim.Data.MySQL
1271 if (!row.IsNull("ClickAction")) 1274 if (!row.IsNull("ClickAction"))
1272 prim.ClickAction = Convert.ToByte(row["ClickAction"]); 1275 prim.ClickAction = Convert.ToByte(row["ClickAction"]);
1273 1276
1277 prim.CollisionSound = new UUID(row["CollisionSound"].ToString());
1278 prim.CollisionSoundVolume = Convert.ToSingle(row["CollisionSoundVolume"]);
1279
1274 return prim; 1280 return prim;
1275 } 1281 }
1276 1282
@@ -1589,6 +1595,9 @@ namespace OpenSim.Data.MySQL
1589 row["ClickAction"] = clickAction; 1595 row["ClickAction"] = clickAction;
1590 1596
1591 row["Material"] = prim.Material; 1597 row["Material"] = prim.Material;
1598
1599 row["CollisionSound"] = prim.CollisionSound.ToString();
1600 row["CollisionSoundVolume"] = prim.CollisionSoundVolume;
1592 } 1601 }
1593 1602
1594 /// <summary> 1603 /// <summary>