diff options
author | AlexRa | 2010-05-18 14:28:12 +0300 |
---|---|---|
committer | AlexRa | 2010-05-19 01:33:02 +0300 |
commit | 8a0c5d14d45571c3e7529fdacea6f0483af482e5 (patch) | |
tree | 30b580dbda83e3b8e3966fa7d538d5aee8102a63 /OpenSim/Data/MySQL/MySQLLegacyRegionData.cs | |
parent | Added DBGuids.cs (static func DBGuid.FromDB() (diff) | |
download | opensim-SC-8a0c5d14d45571c3e7529fdacea6f0483af482e5.zip opensim-SC-8a0c5d14d45571c3e7529fdacea6f0483af482e5.tar.gz opensim-SC-8a0c5d14d45571c3e7529fdacea6f0483af482e5.tar.bz2 opensim-SC-8a0c5d14d45571c3e7529fdacea6f0483af482e5.tar.xz |
All (?) MySQL stores fixed to use DBGuid.FromDB()
This was needed if we want to update to the latest MySQL
connector dll. It automatically converts CHAR(36) to
Guids, so getting them as strings no longer works.
By using DBGuid.FromDB(), we unlink from any particular
storage format of GUIDs, could even make them BINARY(16)
if we like.
Actually not all MySql units are touched, but the remaining ones don't
seem to be affected (they don't read GUIDs from DB)
Diffstat (limited to '')
-rw-r--r-- | OpenSim/Data/MySQL/MySQLLegacyRegionData.cs | 82 |
1 files changed, 40 insertions, 42 deletions
diff --git a/OpenSim/Data/MySQL/MySQLLegacyRegionData.cs b/OpenSim/Data/MySQL/MySQLLegacyRegionData.cs index 07371e7..bfeae12 100644 --- a/OpenSim/Data/MySQL/MySQLLegacyRegionData.cs +++ b/OpenSim/Data/MySQL/MySQLLegacyRegionData.cs | |||
@@ -38,6 +38,7 @@ using OpenMetaverse; | |||
38 | using OpenSim.Framework; | 38 | using OpenSim.Framework; |
39 | using OpenSim.Region.Framework.Interfaces; | 39 | using OpenSim.Region.Framework.Interfaces; |
40 | using OpenSim.Region.Framework.Scenes; | 40 | using OpenSim.Region.Framework.Scenes; |
41 | using OpenSim.Data; | ||
41 | 42 | ||
42 | namespace OpenSim.Data.MySQL | 43 | namespace OpenSim.Data.MySQL |
43 | { | 44 | { |
@@ -269,7 +270,7 @@ namespace OpenSim.Data.MySQL | |||
269 | using (IDataReader reader = ExecuteReader(cmd)) | 270 | using (IDataReader reader = ExecuteReader(cmd)) |
270 | { | 271 | { |
271 | while (reader.Read()) | 272 | while (reader.Read()) |
272 | uuids.Add(new UUID(reader["UUID"].ToString())); | 273 | uuids.Add(DBGuid.FromDB(reader["UUID"].ToString())); |
273 | } | 274 | } |
274 | 275 | ||
275 | // delete the main prims | 276 | // delete the main prims |
@@ -422,7 +423,7 @@ namespace OpenSim.Data.MySQL | |||
422 | else | 423 | else |
423 | prim.Shape = BuildShape(reader); | 424 | prim.Shape = BuildShape(reader); |
424 | 425 | ||
425 | UUID parentID = new UUID(reader["SceneGroupID"].ToString()); | 426 | UUID parentID = DBGuid.FromDB(reader["SceneGroupID"].ToString()); |
426 | if (parentID != prim.UUID) | 427 | if (parentID != prim.UUID) |
427 | prim.ParentUUID = parentID; | 428 | prim.ParentUUID = parentID; |
428 | 429 | ||
@@ -500,7 +501,7 @@ namespace OpenSim.Data.MySQL | |||
500 | { | 501 | { |
501 | if (!(itemReader["primID"] is DBNull)) | 502 | if (!(itemReader["primID"] is DBNull)) |
502 | { | 503 | { |
503 | UUID primID = new UUID(itemReader["primID"].ToString()); | 504 | UUID primID = DBGuid.FromDB(itemReader["primID"].ToString()); |
504 | if (prims.ContainsKey(primID)) | 505 | if (prims.ContainsKey(primID)) |
505 | primsWithInventory.Add(prims[primID]); | 506 | primsWithInventory.Add(prims[primID]); |
506 | } | 507 | } |
@@ -738,7 +739,7 @@ namespace OpenSim.Data.MySQL | |||
738 | } | 739 | } |
739 | else | 740 | else |
740 | { | 741 | { |
741 | UUID.TryParse(result["region_id"].ToString(), out nWP.regionID); | 742 | nWP.regionID = DBGuid.FromDB(result["region_id"]); |
742 | nWP.waterColor.X = Convert.ToSingle(result["water_color_r"]); | 743 | nWP.waterColor.X = Convert.ToSingle(result["water_color_r"]); |
743 | nWP.waterColor.Y = Convert.ToSingle(result["water_color_g"]); | 744 | nWP.waterColor.Y = Convert.ToSingle(result["water_color_g"]); |
744 | nWP.waterColor.Z = Convert.ToSingle(result["water_color_b"]); | 745 | nWP.waterColor.Z = Convert.ToSingle(result["water_color_b"]); |
@@ -1055,7 +1056,14 @@ namespace OpenSim.Data.MySQL | |||
1055 | private SceneObjectPart BuildPrim(IDataReader row) | 1056 | private SceneObjectPart BuildPrim(IDataReader row) |
1056 | { | 1057 | { |
1057 | SceneObjectPart prim = new SceneObjectPart(); | 1058 | SceneObjectPart prim = new SceneObjectPart(); |
1058 | prim.UUID = new UUID((string)row["UUID"]); | 1059 | |
1060 | // depending on the MySQL connector version, CHAR(36) may be already converted to Guid! | ||
1061 | prim.UUID = DBGuid.FromDB(row["UUID"]); | ||
1062 | prim.CreatorID = DBGuid.FromDB(row["CreatorID"]); | ||
1063 | prim.OwnerID = DBGuid.FromDB(row["OwnerID"]); | ||
1064 | prim.GroupID = DBGuid.FromDB(row["GroupID"]); | ||
1065 | prim.LastOwnerID = DBGuid.FromDB(row["LastOwnerID"]); | ||
1066 | |||
1059 | // explicit conversion of integers is required, which sort | 1067 | // explicit conversion of integers is required, which sort |
1060 | // of sucks. No idea if there is a shortcut here or not. | 1068 | // of sucks. No idea if there is a shortcut here or not. |
1061 | prim.CreationDate = (int)row["CreationDate"]; | 1069 | prim.CreationDate = (int)row["CreationDate"]; |
@@ -1074,15 +1082,12 @@ namespace OpenSim.Data.MySQL | |||
1074 | prim.TouchName = (string)row["TouchName"]; | 1082 | prim.TouchName = (string)row["TouchName"]; |
1075 | // Permissions | 1083 | // Permissions |
1076 | prim.ObjectFlags = (uint)(int)row["ObjectFlags"]; | 1084 | prim.ObjectFlags = (uint)(int)row["ObjectFlags"]; |
1077 | prim.CreatorID = new UUID((string)row["CreatorID"]); | ||
1078 | prim.OwnerID = new UUID((string)row["OwnerID"]); | ||
1079 | prim.GroupID = new UUID((string)row["GroupID"]); | ||
1080 | prim.LastOwnerID = new UUID((string)row["LastOwnerID"]); | ||
1081 | prim.OwnerMask = (uint)(int)row["OwnerMask"]; | 1085 | prim.OwnerMask = (uint)(int)row["OwnerMask"]; |
1082 | prim.NextOwnerMask = (uint)(int)row["NextOwnerMask"]; | 1086 | prim.NextOwnerMask = (uint)(int)row["NextOwnerMask"]; |
1083 | prim.GroupMask = (uint)(int)row["GroupMask"]; | 1087 | prim.GroupMask = (uint)(int)row["GroupMask"]; |
1084 | prim.EveryoneMask = (uint)(int)row["EveryoneMask"]; | 1088 | prim.EveryoneMask = (uint)(int)row["EveryoneMask"]; |
1085 | prim.BaseMask = (uint)(int)row["BaseMask"]; | 1089 | prim.BaseMask = (uint)(int)row["BaseMask"]; |
1090 | |||
1086 | // Vectors | 1091 | // Vectors |
1087 | prim.OffsetPosition = new Vector3( | 1092 | prim.OffsetPosition = new Vector3( |
1088 | (float)(double)row["PositionX"], | 1093 | (float)(double)row["PositionX"], |
@@ -1134,7 +1139,7 @@ namespace OpenSim.Data.MySQL | |||
1134 | prim.PayPrice[3] = (int)row["PayButton3"]; | 1139 | prim.PayPrice[3] = (int)row["PayButton3"]; |
1135 | prim.PayPrice[4] = (int)row["PayButton4"]; | 1140 | prim.PayPrice[4] = (int)row["PayButton4"]; |
1136 | 1141 | ||
1137 | prim.Sound = new UUID(row["LoopedSound"].ToString()); | 1142 | prim.Sound = DBGuid.FromDB(row["LoopedSound"].ToString()); |
1138 | prim.SoundGain = (float)(double)row["LoopedSoundGain"]; | 1143 | prim.SoundGain = (float)(double)row["LoopedSoundGain"]; |
1139 | prim.SoundFlags = 1; // If it's persisted at all, it's looped | 1144 | prim.SoundFlags = 1; // If it's persisted at all, it's looped |
1140 | 1145 | ||
@@ -1161,16 +1166,10 @@ namespace OpenSim.Data.MySQL | |||
1161 | (float)(double)row["CameraAtOffsetZ"] | 1166 | (float)(double)row["CameraAtOffsetZ"] |
1162 | )); | 1167 | )); |
1163 | 1168 | ||
1164 | if ((sbyte)row["ForceMouselook"] != 0) | 1169 | prim.SetForceMouselook((sbyte)row["ForceMouselook"] != 0); |
1165 | prim.SetForceMouselook(true); | ||
1166 | |||
1167 | prim.ScriptAccessPin = (int)row["ScriptAccessPin"]; | 1170 | prim.ScriptAccessPin = (int)row["ScriptAccessPin"]; |
1168 | 1171 | prim.AllowedDrop = ((sbyte)row["AllowedDrop"] != 0); | |
1169 | if ((sbyte)row["AllowedDrop"] != 0) | 1172 | prim.DIE_AT_EDGE = ((sbyte)row["DieAtEdge"] != 0); |
1170 | prim.AllowedDrop = true; | ||
1171 | |||
1172 | if ((sbyte)row["DieAtEdge"] != 0) | ||
1173 | prim.DIE_AT_EDGE = true; | ||
1174 | 1173 | ||
1175 | prim.SalePrice = (int)row["SalePrice"]; | 1174 | prim.SalePrice = (int)row["SalePrice"]; |
1176 | prim.ObjectSaleType = unchecked((byte)(sbyte)row["SaleType"]); | 1175 | prim.ObjectSaleType = unchecked((byte)(sbyte)row["SaleType"]); |
@@ -1180,11 +1179,10 @@ namespace OpenSim.Data.MySQL | |||
1180 | if (!(row["ClickAction"] is DBNull)) | 1179 | if (!(row["ClickAction"] is DBNull)) |
1181 | prim.ClickAction = unchecked((byte)(sbyte)row["ClickAction"]); | 1180 | prim.ClickAction = unchecked((byte)(sbyte)row["ClickAction"]); |
1182 | 1181 | ||
1183 | prim.CollisionSound = new UUID(row["CollisionSound"].ToString()); | 1182 | prim.CollisionSound = DBGuid.FromDB(row["CollisionSound"]); |
1184 | prim.CollisionSoundVolume = (float)(double)row["CollisionSoundVolume"]; | 1183 | prim.CollisionSoundVolume = (float)(double)row["CollisionSoundVolume"]; |
1185 | 1184 | ||
1186 | if ((sbyte)row["PassTouches"] != 0) | 1185 | prim.PassTouches = ((sbyte)row["PassTouches"] != 0); |
1187 | prim.PassTouches = true; | ||
1188 | prim.LinkNum = (int)row["LinkNumber"]; | 1186 | prim.LinkNum = (int)row["LinkNumber"]; |
1189 | 1187 | ||
1190 | return prim; | 1188 | return prim; |
@@ -1200,10 +1198,10 @@ namespace OpenSim.Data.MySQL | |||
1200 | { | 1198 | { |
1201 | TaskInventoryItem taskItem = new TaskInventoryItem(); | 1199 | TaskInventoryItem taskItem = new TaskInventoryItem(); |
1202 | 1200 | ||
1203 | taskItem.ItemID = new UUID((String)row["itemID"]); | 1201 | taskItem.ItemID = DBGuid.FromDB(row["itemID"]); |
1204 | taskItem.ParentPartID = new UUID((String)row["primID"]); | 1202 | taskItem.ParentPartID = DBGuid.FromDB(row["primID"]); |
1205 | taskItem.AssetID = new UUID((String)row["assetID"]); | 1203 | taskItem.AssetID = DBGuid.FromDB(row["assetID"]); |
1206 | taskItem.ParentID = new UUID((String)row["parentFolderID"]); | 1204 | taskItem.ParentID = DBGuid.FromDB(row["parentFolderID"]); |
1207 | 1205 | ||
1208 | taskItem.InvType = Convert.ToInt32(row["invType"]); | 1206 | taskItem.InvType = Convert.ToInt32(row["invType"]); |
1209 | taskItem.Type = Convert.ToInt32(row["assetType"]); | 1207 | taskItem.Type = Convert.ToInt32(row["assetType"]); |
@@ -1211,10 +1209,10 @@ namespace OpenSim.Data.MySQL | |||
1211 | taskItem.Name = (String)row["name"]; | 1209 | taskItem.Name = (String)row["name"]; |
1212 | taskItem.Description = (String)row["description"]; | 1210 | taskItem.Description = (String)row["description"]; |
1213 | taskItem.CreationDate = Convert.ToUInt32(row["creationDate"]); | 1211 | taskItem.CreationDate = Convert.ToUInt32(row["creationDate"]); |
1214 | taskItem.CreatorID = new UUID((String)row["creatorID"]); | 1212 | taskItem.CreatorID = DBGuid.FromDB(row["creatorID"]); |
1215 | taskItem.OwnerID = new UUID((String)row["ownerID"]); | 1213 | taskItem.OwnerID = DBGuid.FromDB(row["ownerID"]); |
1216 | taskItem.LastOwnerID = new UUID((String)row["lastOwnerID"]); | 1214 | taskItem.LastOwnerID = DBGuid.FromDB(row["lastOwnerID"]); |
1217 | taskItem.GroupID = new UUID((String)row["groupID"]); | 1215 | taskItem.GroupID = DBGuid.FromDB(row["groupID"]); |
1218 | 1216 | ||
1219 | taskItem.NextPermissions = Convert.ToUInt32(row["nextPermissions"]); | 1217 | taskItem.NextPermissions = Convert.ToUInt32(row["nextPermissions"]); |
1220 | taskItem.CurrentPermissions = Convert.ToUInt32(row["currentPermissions"]); | 1218 | taskItem.CurrentPermissions = Convert.ToUInt32(row["currentPermissions"]); |
@@ -1230,7 +1228,7 @@ namespace OpenSim.Data.MySQL | |||
1230 | { | 1228 | { |
1231 | RegionSettings newSettings = new RegionSettings(); | 1229 | RegionSettings newSettings = new RegionSettings(); |
1232 | 1230 | ||
1233 | newSettings.RegionUUID = new UUID((string) row["regionUUID"]); | 1231 | newSettings.RegionUUID = DBGuid.FromDB(row["regionUUID"]); |
1234 | newSettings.BlockTerraform = Convert.ToBoolean(row["block_terraform"]); | 1232 | newSettings.BlockTerraform = Convert.ToBoolean(row["block_terraform"]); |
1235 | newSettings.AllowDamage = Convert.ToBoolean(row["allow_damage"]); | 1233 | newSettings.AllowDamage = Convert.ToBoolean(row["allow_damage"]); |
1236 | newSettings.BlockFly = Convert.ToBoolean(row["block_fly"]); | 1234 | newSettings.BlockFly = Convert.ToBoolean(row["block_fly"]); |
@@ -1244,10 +1242,10 @@ namespace OpenSim.Data.MySQL | |||
1244 | newSettings.DisableScripts = Convert.ToBoolean(row["disable_scripts"]); | 1242 | newSettings.DisableScripts = Convert.ToBoolean(row["disable_scripts"]); |
1245 | newSettings.DisableCollisions = Convert.ToBoolean(row["disable_collisions"]); | 1243 | newSettings.DisableCollisions = Convert.ToBoolean(row["disable_collisions"]); |
1246 | newSettings.DisablePhysics = Convert.ToBoolean(row["disable_physics"]); | 1244 | newSettings.DisablePhysics = Convert.ToBoolean(row["disable_physics"]); |
1247 | newSettings.TerrainTexture1 = new UUID((String) row["terrain_texture_1"]); | 1245 | newSettings.TerrainTexture1 = DBGuid.FromDB(row["terrain_texture_1"]); |
1248 | newSettings.TerrainTexture2 = new UUID((String) row["terrain_texture_2"]); | 1246 | newSettings.TerrainTexture2 = DBGuid.FromDB(row["terrain_texture_2"]); |
1249 | newSettings.TerrainTexture3 = new UUID((String) row["terrain_texture_3"]); | 1247 | newSettings.TerrainTexture3 = DBGuid.FromDB(row["terrain_texture_3"]); |
1250 | newSettings.TerrainTexture4 = new UUID((String) row["terrain_texture_4"]); | 1248 | newSettings.TerrainTexture4 = DBGuid.FromDB(row["terrain_texture_4"]); |
1251 | newSettings.Elevation1NW = Convert.ToDouble(row["elevation_1_nw"]); | 1249 | newSettings.Elevation1NW = Convert.ToDouble(row["elevation_1_nw"]); |
1252 | newSettings.Elevation2NW = Convert.ToDouble(row["elevation_2_nw"]); | 1250 | newSettings.Elevation2NW = Convert.ToDouble(row["elevation_2_nw"]); |
1253 | newSettings.Elevation1NE = Convert.ToDouble(row["elevation_1_ne"]); | 1251 | newSettings.Elevation1NE = Convert.ToDouble(row["elevation_1_ne"]); |
@@ -1268,7 +1266,7 @@ namespace OpenSim.Data.MySQL | |||
1268 | ); | 1266 | ); |
1269 | newSettings.FixedSun = Convert.ToBoolean(row["fixed_sun"]); | 1267 | newSettings.FixedSun = Convert.ToBoolean(row["fixed_sun"]); |
1270 | newSettings.SunPosition = Convert.ToDouble(row["sun_position"]); | 1268 | newSettings.SunPosition = Convert.ToDouble(row["sun_position"]); |
1271 | newSettings.Covenant = new UUID((String) row["covenant"]); | 1269 | newSettings.Covenant = DBGuid.FromDB(row["covenant"]); |
1272 | 1270 | ||
1273 | newSettings.LoadedCreationDateTime = Convert.ToInt32(row["loaded_creation_datetime"]); | 1271 | newSettings.LoadedCreationDateTime = Convert.ToInt32(row["loaded_creation_datetime"]); |
1274 | 1272 | ||
@@ -1277,7 +1275,7 @@ namespace OpenSim.Data.MySQL | |||
1277 | else | 1275 | else |
1278 | newSettings.LoadedCreationID = (String) row["loaded_creation_id"]; | 1276 | newSettings.LoadedCreationID = (String) row["loaded_creation_id"]; |
1279 | 1277 | ||
1280 | newSettings.TerrainImageID = new UUID((String)row["map_tile_ID"]); | 1278 | newSettings.TerrainImageID = DBGuid.FromDB(row["map_tile_ID"]); |
1281 | 1279 | ||
1282 | return newSettings; | 1280 | return newSettings; |
1283 | } | 1281 | } |
@@ -1291,7 +1289,7 @@ namespace OpenSim.Data.MySQL | |||
1291 | { | 1289 | { |
1292 | LandData newData = new LandData(); | 1290 | LandData newData = new LandData(); |
1293 | 1291 | ||
1294 | newData.GlobalID = new UUID((String) row["UUID"]); | 1292 | newData.GlobalID = DBGuid.FromDB(row["UUID"]); |
1295 | newData.LocalID = Convert.ToInt32(row["LocalLandID"]); | 1293 | newData.LocalID = Convert.ToInt32(row["LocalLandID"]); |
1296 | 1294 | ||
1297 | // Bitmap is a byte[512] | 1295 | // Bitmap is a byte[512] |
@@ -1299,7 +1297,7 @@ namespace OpenSim.Data.MySQL | |||
1299 | 1297 | ||
1300 | newData.Name = (String) row["Name"]; | 1298 | newData.Name = (String) row["Name"]; |
1301 | newData.Description = (String) row["Description"]; | 1299 | newData.Description = (String) row["Description"]; |
1302 | newData.OwnerID = new UUID((String)row["OwnerUUID"]); | 1300 | newData.OwnerID = DBGuid.FromDB(row["OwnerUUID"]); |
1303 | newData.IsGroupOwned = Convert.ToBoolean(row["IsGroupOwned"]); | 1301 | newData.IsGroupOwned = Convert.ToBoolean(row["IsGroupOwned"]); |
1304 | newData.Area = Convert.ToInt32(row["Area"]); | 1302 | newData.Area = Convert.ToInt32(row["Area"]); |
1305 | newData.AuctionID = Convert.ToUInt32(row["AuctionID"]); //Unimplemented | 1303 | newData.AuctionID = Convert.ToUInt32(row["AuctionID"]); //Unimplemented |
@@ -1307,14 +1305,14 @@ namespace OpenSim.Data.MySQL | |||
1307 | //Enum libsecondlife.Parcel.ParcelCategory | 1305 | //Enum libsecondlife.Parcel.ParcelCategory |
1308 | newData.ClaimDate = Convert.ToInt32(row["ClaimDate"]); | 1306 | newData.ClaimDate = Convert.ToInt32(row["ClaimDate"]); |
1309 | newData.ClaimPrice = Convert.ToInt32(row["ClaimPrice"]); | 1307 | newData.ClaimPrice = Convert.ToInt32(row["ClaimPrice"]); |
1310 | newData.GroupID = new UUID((String) row["GroupUUID"]); | 1308 | newData.GroupID = DBGuid.FromDB(row["GroupUUID"]); |
1311 | newData.SalePrice = Convert.ToInt32(row["SalePrice"]); | 1309 | newData.SalePrice = Convert.ToInt32(row["SalePrice"]); |
1312 | newData.Status = (ParcelStatus) Convert.ToInt32(row["LandStatus"]); | 1310 | newData.Status = (ParcelStatus) Convert.ToInt32(row["LandStatus"]); |
1313 | //Enum. libsecondlife.Parcel.ParcelStatus | 1311 | //Enum. libsecondlife.Parcel.ParcelStatus |
1314 | newData.Flags = Convert.ToUInt32(row["LandFlags"]); | 1312 | newData.Flags = Convert.ToUInt32(row["LandFlags"]); |
1315 | newData.LandingType = Convert.ToByte(row["LandingType"]); | 1313 | newData.LandingType = Convert.ToByte(row["LandingType"]); |
1316 | newData.MediaAutoScale = Convert.ToByte(row["MediaAutoScale"]); | 1314 | newData.MediaAutoScale = Convert.ToByte(row["MediaAutoScale"]); |
1317 | newData.MediaID = new UUID((String) row["MediaTextureUUID"]); | 1315 | newData.MediaID = DBGuid.FromDB(row["MediaTextureUUID"]); |
1318 | newData.MediaURL = (String) row["MediaURL"]; | 1316 | newData.MediaURL = (String) row["MediaURL"]; |
1319 | newData.MusicURL = (String) row["MusicURL"]; | 1317 | newData.MusicURL = (String) row["MusicURL"]; |
1320 | newData.PassHours = Convert.ToSingle(row["PassHours"]); | 1318 | newData.PassHours = Convert.ToSingle(row["PassHours"]); |
@@ -1358,7 +1356,7 @@ namespace OpenSim.Data.MySQL | |||
1358 | private static ParcelManager.ParcelAccessEntry BuildLandAccessData(IDataReader row) | 1356 | private static ParcelManager.ParcelAccessEntry BuildLandAccessData(IDataReader row) |
1359 | { | 1357 | { |
1360 | ParcelManager.ParcelAccessEntry entry = new ParcelManager.ParcelAccessEntry(); | 1358 | ParcelManager.ParcelAccessEntry entry = new ParcelManager.ParcelAccessEntry(); |
1361 | entry.AgentID = new UUID((string) row["AccessUUID"]); | 1359 | entry.AgentID = DBGuid.FromDB(row["AccessUUID"]); |
1362 | entry.Flags = (AccessList) Convert.ToInt32(row["Flags"]); | 1360 | entry.Flags = (AccessList) Convert.ToInt32(row["Flags"]); |
1363 | entry.Time = new DateTime(); | 1361 | entry.Time = new DateTime(); |
1364 | return entry; | 1362 | return entry; |