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author | Melanie | 2010-05-18 23:02:05 +0100 |
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committer | Melanie | 2010-05-18 23:02:10 +0100 |
commit | 397326ddfa5fd14b8423a152dd9ec5a471924a41 (patch) | |
tree | 8f719ceba221fd7980b7354bb1928ae734c84fc9 /OpenSim/Data/MySQL/MySQLInventoryData.cs | |
parent | Revert "Looks like the new files were never added to prebuild.xml" (diff) | |
parent | Some more corrections after MySQL connector update (diff) | |
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Merge commit 'alex/Migrations'
Another stab at the tests
Signed-off-by: Melanie <melanie@t-data.com>
Diffstat (limited to 'OpenSim/Data/MySQL/MySQLInventoryData.cs')
-rw-r--r-- | OpenSim/Data/MySQL/MySQLInventoryData.cs | 33 |
1 files changed, 13 insertions, 20 deletions
diff --git a/OpenSim/Data/MySQL/MySQLInventoryData.cs b/OpenSim/Data/MySQL/MySQLInventoryData.cs index e0e9b9c..0aea30f 100644 --- a/OpenSim/Data/MySQL/MySQLInventoryData.cs +++ b/OpenSim/Data/MySQL/MySQLInventoryData.cs | |||
@@ -32,6 +32,7 @@ using log4net; | |||
32 | using MySql.Data.MySqlClient; | 32 | using MySql.Data.MySqlClient; |
33 | using OpenMetaverse; | 33 | using OpenMetaverse; |
34 | using OpenSim.Framework; | 34 | using OpenSim.Framework; |
35 | using OpenSim.Data; | ||
35 | 36 | ||
36 | namespace OpenSim.Data.MySQL | 37 | namespace OpenSim.Data.MySQL |
37 | { | 38 | { |
@@ -285,31 +286,23 @@ namespace OpenSim.Data.MySQL | |||
285 | InventoryItemBase item = new InventoryItemBase(); | 286 | InventoryItemBase item = new InventoryItemBase(); |
286 | 287 | ||
287 | // TODO: this is to handle a case where NULLs creep in there, which we are not sure is endemic to the system, or legacy. It would be nice to live fix these. | 288 | // TODO: this is to handle a case where NULLs creep in there, which we are not sure is endemic to the system, or legacy. It would be nice to live fix these. |
288 | if (reader["creatorID"] == null) | 289 | // ( DBGuid.FromDB() reads db NULLs as well, returns UUID.Zero ) |
289 | { | 290 | item.CreatorId = reader["creatorID"].ToString(); |
290 | item.CreatorId = UUID.Zero.ToString(); | ||
291 | } | ||
292 | else | ||
293 | { | ||
294 | item.CreatorId = (string)reader["creatorID"]; | ||
295 | } | ||
296 | 291 | ||
297 | // Be a bit safer in parsing these because the | 292 | // Be a bit safer in parsing these because the |
298 | // database doesn't enforce them to be not null, and | 293 | // database doesn't enforce them to be not null, and |
299 | // the inventory still works if these are weird in the | 294 | // the inventory still works if these are weird in the |
300 | // db | 295 | // db |
301 | UUID Owner = UUID.Zero; | 296 | |
302 | UUID GroupID = UUID.Zero; | 297 | // (Empty is Ok, but "weird" will throw!) |
303 | UUID.TryParse((string)reader["avatarID"], out Owner); | 298 | item.Owner = DBGuid.FromDB(reader["avatarID"]); |
304 | UUID.TryParse((string)reader["groupID"], out GroupID); | 299 | item.GroupID = DBGuid.FromDB(reader["groupID"]); |
305 | item.Owner = Owner; | ||
306 | item.GroupID = GroupID; | ||
307 | 300 | ||
308 | // Rest of the parsing. If these UUID's fail, we're dead anyway | 301 | // Rest of the parsing. If these UUID's fail, we're dead anyway |
309 | item.ID = new UUID((string) reader["inventoryID"]); | 302 | item.ID = DBGuid.FromDB(reader["inventoryID"]); |
310 | item.AssetID = new UUID((string) reader["assetID"]); | 303 | item.AssetID = DBGuid.FromDB(reader["assetID"]); |
311 | item.AssetType = (int) reader["assetType"]; | 304 | item.AssetType = (int) reader["assetType"]; |
312 | item.Folder = new UUID((string) reader["parentFolderID"]); | 305 | item.Folder = DBGuid.FromDB(reader["parentFolderID"]); |
313 | item.Name = (string)(reader["inventoryName"] ?? String.Empty); | 306 | item.Name = (string)(reader["inventoryName"] ?? String.Empty); |
314 | item.Description = (string)(reader["inventoryDescription"] ?? String.Empty); | 307 | item.Description = (string)(reader["inventoryDescription"] ?? String.Empty); |
315 | item.NextPermissions = (uint) reader["inventoryNextPermissions"]; | 308 | item.NextPermissions = (uint) reader["inventoryNextPermissions"]; |
@@ -382,9 +375,9 @@ namespace OpenSim.Data.MySQL | |||
382 | try | 375 | try |
383 | { | 376 | { |
384 | InventoryFolderBase folder = new InventoryFolderBase(); | 377 | InventoryFolderBase folder = new InventoryFolderBase(); |
385 | folder.Owner = new UUID((string) reader["agentID"]); | 378 | folder.Owner = DBGuid.FromDB(reader["agentID"]); |
386 | folder.ParentID = new UUID((string) reader["parentFolderID"]); | 379 | folder.ParentID = DBGuid.FromDB(reader["parentFolderID"]); |
387 | folder.ID = new UUID((string) reader["folderID"]); | 380 | folder.ID = DBGuid.FromDB(reader["folderID"]); |
388 | folder.Name = (string) reader["folderName"]; | 381 | folder.Name = (string) reader["folderName"]; |
389 | folder.Type = (short) reader["type"]; | 382 | folder.Type = (short) reader["type"]; |
390 | folder.Version = (ushort) ((int) reader["version"]); | 383 | folder.Version = (ushort) ((int) reader["version"]); |