aboutsummaryrefslogtreecommitdiffstatshomepage
path: root/OpenSim/Data/MySQL/MySQLEstateData.cs
diff options
context:
space:
mode:
authorJustin Clark-Casey (justincc)2010-05-28 18:49:32 +0100
committerJustin Clark-Casey (justincc)2010-05-28 18:52:30 +0100
commitc7d812802fcb2531c49f0fe4f4971571f332183d (patch)
treed71d9f69be845aed5aef68816ac032c4857dc32e /OpenSim/Data/MySQL/MySQLEstateData.cs
parentcommit code which stops full updates being fired multiple times when attachme... (diff)
downloadopensim-SC-c7d812802fcb2531c49f0fe4f4971571f332183d.zip
opensim-SC-c7d812802fcb2531c49f0fe4f4971571f332183d.tar.gz
opensim-SC-c7d812802fcb2531c49f0fe4f4971571f332183d.tar.bz2
opensim-SC-c7d812802fcb2531c49f0fe4f4971571f332183d.tar.xz
Adjust Scene.DeleteAllSceneObjects() to not delete objects attached to avatars.
This is going to be the right behaviour in all cases, I should think. This means that avatars in region when an oar is loaded do not lose their attachments
Diffstat (limited to '')
0 files changed, 0 insertions, 0 deletions