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author | Justin Clark-Casey (justincc) | 2010-05-28 18:49:32 +0100 |
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committer | Justin Clark-Casey (justincc) | 2010-05-28 18:52:30 +0100 |
commit | c7d812802fcb2531c49f0fe4f4971571f332183d (patch) | |
tree | d71d9f69be845aed5aef68816ac032c4857dc32e /OpenSim/Data/MySQL/MySQLEstateData.cs | |
parent | commit code which stops full updates being fired multiple times when attachme... (diff) | |
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Adjust Scene.DeleteAllSceneObjects() to not delete objects attached to avatars.
This is going to be the right behaviour in all cases, I should think.
This means that avatars in region when an oar is loaded do not lose their attachments
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